init: use an eventfd instead of socketpair to wake the main loop
eventfd is a more suitable mechanism.
Bug: 150863651
Test: boot CF, ctl.start services, reboot CF
Merged-In: Ie5c3b0c048afdd7afa4bfc4cba26bec3225925e5
Change-Id: Ie5c3b0c048afdd7afa4bfc4cba26bec3225925e5
(cherry picked from commit 40463336a8
)
This commit is contained in:
parent
3a5e138964
commit
9c83185c1e
1 changed files with 18 additions and 21 deletions
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@ -22,6 +22,7 @@
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#include <signal.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/eventfd.h>
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#include <sys/mount.h>
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#include <sys/signalfd.h>
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#include <sys/types.h>
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@ -114,30 +115,26 @@ static std::queue<PendingControlMessage> pending_control_messages;
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// to fill that socket and deadlock the system. Now we use locks to handle the property changes
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// directly in the property thread, however we still must wake the epoll to inform init that there
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// is a change to process, so we use this FD. It is non-blocking, since we do not care how many
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// times WakeEpoll() is called, only that the epoll will wake.
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static int wake_epoll_fd = -1;
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// times WakeMainInitThread() is called, only that the epoll will wake.
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static int wake_main_thread_fd = -1;
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static void InstallInitNotifier(Epoll* epoll) {
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int sockets[2];
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if (socketpair(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC | SOCK_NONBLOCK, 0, sockets) != 0) {
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PLOG(FATAL) << "Failed to socketpair() between property_service and init";
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wake_main_thread_fd = eventfd(0, EFD_CLOEXEC);
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if (wake_main_thread_fd == -1) {
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PLOG(FATAL) << "Failed to create eventfd for waking init";
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}
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int epoll_fd = sockets[0];
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wake_epoll_fd = sockets[1];
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auto drain_socket = [epoll_fd] {
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char buf[512];
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while (read(epoll_fd, buf, sizeof(buf)) > 0) {
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}
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auto clear_eventfd = [] {
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uint64_t counter;
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TEMP_FAILURE_RETRY(read(wake_main_thread_fd, &counter, sizeof(counter)));
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};
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if (auto result = epoll->RegisterHandler(epoll_fd, drain_socket); !result.ok()) {
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if (auto result = epoll->RegisterHandler(wake_main_thread_fd, clear_eventfd); !result.ok()) {
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LOG(FATAL) << result.error();
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}
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}
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static void WakeEpoll() {
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constexpr char value[] = "1";
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TEMP_FAILURE_RETRY(write(wake_epoll_fd, value, sizeof(value)));
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static void WakeMainInitThread() {
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uint64_t counter = 1;
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TEMP_FAILURE_RETRY(write(wake_main_thread_fd, &counter, sizeof(counter)));
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}
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static class PropWaiterState {
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@ -181,7 +178,7 @@ static class PropWaiterState {
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LOG(INFO) << "Wait for property '" << wait_prop_name_ << "=" << wait_prop_value_
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<< "' took " << *waiting_for_prop_;
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ResetWaitForPropLocked();
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WakeEpoll();
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WakeMainInitThread();
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}
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}
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}
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@ -229,7 +226,7 @@ static class ShutdownState {
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auto lock = std::lock_guard{shutdown_command_lock_};
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shutdown_command_ = command;
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do_shutdown_ = true;
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WakeEpoll();
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WakeMainInitThread();
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}
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std::optional<std::string> CheckShutdown() {
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@ -313,7 +310,7 @@ void PropertyChanged(const std::string& name, const std::string& value) {
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if (property_triggers_enabled) {
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ActionManager::GetInstance().QueuePropertyChange(name, value);
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WakeEpoll();
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WakeMainInitThread();
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}
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prop_waiter_state.CheckAndResetWait(name, value);
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@ -439,7 +436,7 @@ bool QueueControlMessage(const std::string& message, const std::string& name, pi
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return false;
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}
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pending_control_messages.push({message, name, pid, fd});
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WakeEpoll();
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WakeMainInitThread();
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return true;
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}
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@ -465,7 +462,7 @@ static void HandleControlMessages() {
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}
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// If we still have items to process, make sure we wake back up to do so.
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if (!pending_control_messages.empty()) {
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WakeEpoll();
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WakeMainInitThread();
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}
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}
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