Merge "Improve RefBase documentation, especially for clients." am: 0f39fe22ae
am: df6c464e9a
am: f997434b06
am: e725c79831
Change-Id: Idbc29ea28c0a63a35340b052a30b0106f8eae46d
This commit is contained in:
commit
9fb33735be
2 changed files with 168 additions and 11 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (C) 2005 The Android Open Source Project
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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@ -14,6 +14,146 @@
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* limitations under the License.
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*/
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// SOME COMMENTS ABOUT USAGE:
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// This provides primarily wp<> weak pointer types and RefBase, which work
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// together with sp<> from <StrongPointer.h>.
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// sp<> (and wp<>) are a type of smart pointer that use a well defined protocol
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// to operate. As long as the object they are templated with implements that
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// protocol, these smart pointers work. In several places the platform
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// instantiates sp<> with non-RefBase objects; the two are not tied to each
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// other.
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// RefBase is such an implementation and it supports strong pointers, weak
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// pointers and some magic features for the binder.
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// So, when using RefBase objects, you have the ability to use strong and weak
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// pointers through sp<> and wp<>.
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// Normally, when the last strong pointer goes away, the object is destroyed,
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// i.e. it's destructor is called. HOWEVER, parts of its associated memory is not
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// freed until the last weak pointer is released.
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// Weak pointers are essentially "safe" pointers. They are always safe to
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// access through promote(). They may return nullptr if the object was
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// destroyed because it ran out of strong pointers. This makes them good candidates
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// for keys in a cache for instance.
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// Weak pointers remain valid for comparison purposes even after the underlying
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// object has been destroyed. Even if object A is destroyed and its memory reused
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// for B, A remaining weak pointer to A will not compare equal to one to B.
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// This again makes them attractive for use as keys.
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// How is this supposed / intended to be used?
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// Our recommendation is to use strong references (sp<>) when there is an
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// ownership relation. e.g. when an object "owns" another one, use a strong
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// ref. And of course use strong refs as arguments of functions (it's extremely
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// rare that a function will take a wp<>).
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// Typically a newly allocated object will immediately be used to initialize
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// a strong pointer, which may then be used to construct or assign to other
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// strong and weak pointers.
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// Use weak references when there are no ownership relation. e.g. the keys in a
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// cache (you cannot use plain pointers because there is no safe way to acquire
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// a strong reference from a vanilla pointer).
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// This implies that two objects should never (or very rarely) have sp<> on
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// each other, because they can't both own each other.
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// Caveats with reference counting
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// Obviously, circular strong references are a big problem; this creates leaks
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// and it's hard to debug -- except it's in fact really easy because RefBase has
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// tons of debugging code for that. It can basically tell you exactly where the
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// leak is.
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// Another problem has to do with destructors with side effects. You must
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// assume that the destructor of reference counted objects can be called AT ANY
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// TIME. For instance code as simple as this:
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// void setStuff(const sp<Stuff>& stuff) {
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// std::lock_guard<std::mutex> lock(mMutex);
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// mStuff = stuff;
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// }
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// is very dangerous. This code WILL deadlock one day or another.
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// What isn't obvious is that ~Stuff() can be called as a result of the
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// assignment. And it gets called with the lock held. First of all, the lock is
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// protecting mStuff, not ~Stuff(). Secondly, if ~Stuff() uses its own internal
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// mutex, now you have mutex ordering issues. Even worse, if ~Stuff() is
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// virtual, now you're calling into "user" code (potentially), by that, I mean,
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// code you didn't even write.
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// A correct way to write this code is something like:
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// void setStuff(const sp<Stuff>& stuff) {
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// std::unique_lock<std::mutex> lock(mMutex);
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// sp<Stuff> hold = mStuff;
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// mStuff = stuff;
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// lock.unlock();
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// }
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// More importantly, reference counted objects should do as little work as
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// possible in their destructor, or at least be mindful that their destructor
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// could be called from very weird and unintended places.
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// Other more specific restrictions for wp<> and sp<>:
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// Constructing a strong or weak pointer to "this" in its constructors is almost
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// always wrong. In the case of strong pointers. it is always wrong with RefBase
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// because the onFirstRef() callback will be mode on an incompletely constructed
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// object. In either case, it is wrong if such a pointer does not outlive the
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// constructor, since destruction of the smart pointer will attempt to destroy the
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// object before construction is finished, normally resulting in a pointer to a
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// destroyed object being returned from a new expression.
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// In the case of weak pointers, this occurs because an object that has never been
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// referenced by a strong pointer is destroyed when the last weak pointer disappears.
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// Such strong or weak pointers can be safely created in the RefBase onFirstRef()
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// callback.
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// Use of wp::unsafe_get() for any purpose other than debugging is almost
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// always wrong. Unless you somehow know that there is a longer-lived sp<> to
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// the same object, it may well return a pointer to a deallocated object that
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// has since been reallocated for a different purpose. (And if you know there
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// is a longer-lived sp<>, why not use an sp<> directly?) A wp<> should only be
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// dereferenced by using promote().
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// Explicitly deleting or otherwise destroying a RefBase object with outstanding
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// wp<> or sp<> pointers to it will result in heap corruption.
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// Extra Features:
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// RefBase::extendObjectLifetime() can be used to prevent destruction of the
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// object while there are still weak references. This is really special purpose
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// functionality to support Binder.
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// Wp::promote(), implemented via the attemptIncStrong() member function, is
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// used to try to convert a weak pointer back to a strong pointer. It's the
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// normal way to try to access the fields of an object referenced only through
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// a wp<>. Binder code also sometimes uses attemptIncStrong() directly.
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// RefBase provides a number of additional callbacks for certain reference count
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// events, as well as some debugging facilities.
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// Debugging support can be enabled by turning on DEBUG_REFS in RefBase.cpp.
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// Otherwise essentially no checking is provided.
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// Thread safety:
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// Like std::shared_ptr, sp<> and wp<> allow concurrent accesses to DIFFERENT
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// sp<> and wp<> instances that happen to refer to the same underlying object.
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// They do NOT support concurrent access (where at least one access is a write)
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// to THE SAME sp<> or wp<>. In effect, their thread-safety properties are
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// exactly like those of T*, NOT atomic<T*>.
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#ifndef ANDROID_REF_BASE_H
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#define ANDROID_REF_BASE_H
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FIRST_INC_STRONG = 0x0001
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};
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// Invoked after creation of initial strong pointer/reference.
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virtual void onFirstRef();
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// Invoked when either the last strong reference goes away, or we need to undo
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// the effect of an unnecessary onIncStrongAttempted.
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virtual void onLastStrongRef(const void* id);
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// Only called in OBJECT_LIFETIME_WEAK case. Returns true if OK to promote to
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// strong reference. May have side effects if it returns true.
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// The first flags argument is always FIRST_INC_STRONG.
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// TODO: Remove initial flag argument.
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virtual bool onIncStrongAttempted(uint32_t flags, const void* id);
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// Invoked in the OBJECT_LIFETIME_WEAK case when the last reference of either
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// kind goes away. Unused.
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// TODO: Remove.
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virtual void onLastWeakRef(const void* id);
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private:
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@ -56,26 +56,32 @@
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namespace android {
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// Usage, invariants, etc:
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// Observations, invariants, etc:
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// It is normally OK just to keep weak pointers to an object. The object will
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// be deallocated by decWeak when the last weak reference disappears.
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// Once a a strong reference has been created, the object will disappear once
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// the last strong reference does (decStrong).
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// AttemptIncStrong will succeed if the object has a strong reference, or if it
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// has a weak reference and has never had a strong reference.
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// AttemptIncWeak really does succeed only if there is already a WEAK
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// reference, and thus may fail when attemptIncStrong would succeed.
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// By default, obects are destroyed when the last strong reference disappears
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// or, if the object never had a strong reference, when the last weak reference
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// disappears.
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//
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// OBJECT_LIFETIME_WEAK changes this behavior to retain the object
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// unconditionally until the last reference of either kind disappears. The
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// client ensures that the extendObjectLifetime call happens before the dec
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// call that would otherwise have deallocated the object, or before an
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// attemptIncStrong call that might rely on it. We do not worry about
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// concurrent changes to the object lifetime.
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//
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// AttemptIncStrong will succeed if the object has a strong reference, or if it
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// has a weak reference and has never had a strong reference.
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// AttemptIncWeak really does succeed only if there is already a WEAK
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// reference, and thus may fail when attemptIncStrong would succeed.
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//
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// mStrong is the strong reference count. mWeak is the weak reference count.
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// Between calls, and ignoring memory ordering effects, mWeak includes strong
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// references, and is thus >= mStrong.
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//
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// A weakref_impl holds all the information, including both reference counts,
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// required to perform wp<> operations. Thus these can continue to be performed
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// after the RefBase object has been destroyed.
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//
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// A weakref_impl is allocated as the value of mRefs in a RefBase object on
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// construction.
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// In the OBJECT_LIFETIME_STRONG case, it is deallocated in the RefBase
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{
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if (mRefs->mStrong.load(std::memory_order_relaxed)
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== INITIAL_STRONG_VALUE) {
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// we never acquired a strong (and/or weak) reference on this object.
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// We never acquired a strong reference on this object.
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// We assume there are no outstanding weak references.
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delete mRefs;
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} else {
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// life-time of this object is extended to WEAK, in
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