Don't overwrite persistent property files
This fixes a bug introduced by I81b6bd984aad8f7ddec93ce74f4543e4f71be508 In the original CL, setting a sysprop `next_boot.<name>` and then rebooting the device could remove all the persistent properties stored in /data/property/persistent_properties. It happened because the function `WritePersistentProperty` is called with a properties set which is initialized as an empty set and then added with the properties which had the next_boot prefix. As a result... Before the boot: * persist.a = 1 * next_boot.b = 2 * next_boot.persist.c = 3 After the reboot: * b = 2 * persist.c = 3 persist.a gets lost. This change fixes the issue by populating properties set from the memory and then save it to the file. Bug: 306062513 Bug: 300111812 Test: do the following. $ adb root $ adb shell setprop persist.a 1 $ adb shell setprop next_boot.b 1 $ adb shell setprop next_boot.persist.c 1 $ adb reboot $ adb shell getprop persist.a 1 // was (none) before this change $ adb shell getprop b 1 $ adb shell getprop persist.c 1 $ adb reboot $ adb shell getprop persist.a 1 // was (none) before this change $ adb shell getprop b // (none) because b isn't persisted. WAI. $ adb shell getprop persist.c 1 Change-Id: I85d3777f9b32523b010e49b8ca53f4319dd2ce05
This commit is contained in:
parent
3ef4da2f6a
commit
c7230a1eb1
3 changed files with 22 additions and 30 deletions
|
@ -115,24 +115,6 @@ void RemoveLegacyPersistentPropertyFiles() {
|
|||
}
|
||||
}
|
||||
|
||||
PersistentProperties LoadPersistentPropertiesFromMemory() {
|
||||
PersistentProperties persistent_properties;
|
||||
__system_property_foreach(
|
||||
[](const prop_info* pi, void* cookie) {
|
||||
__system_property_read_callback(
|
||||
pi,
|
||||
[](void* cookie, const char* name, const char* value, unsigned serial) {
|
||||
if (StartsWith(name, "persist.")) {
|
||||
auto properties = reinterpret_cast<PersistentProperties*>(cookie);
|
||||
AddPersistentProperty(name, value, properties);
|
||||
}
|
||||
},
|
||||
cookie);
|
||||
},
|
||||
&persistent_properties);
|
||||
return persistent_properties;
|
||||
}
|
||||
|
||||
Result<std::string> ReadPersistentPropertyFile() {
|
||||
const std::string temp_filename = persistent_property_filename + ".tmp";
|
||||
if (access(temp_filename.c_str(), F_OK) == 0) {
|
||||
|
@ -221,6 +203,24 @@ Result<void> WritePersistentPropertyFile(const PersistentProperties& persistent_
|
|||
return {};
|
||||
}
|
||||
|
||||
PersistentProperties LoadPersistentPropertiesFromMemory() {
|
||||
PersistentProperties persistent_properties;
|
||||
__system_property_foreach(
|
||||
[](const prop_info* pi, void* cookie) {
|
||||
__system_property_read_callback(
|
||||
pi,
|
||||
[](void* cookie, const char* name, const char* value, unsigned serial) {
|
||||
if (StartsWith(name, "persist.")) {
|
||||
auto properties = reinterpret_cast<PersistentProperties*>(cookie);
|
||||
AddPersistentProperty(name, value, properties);
|
||||
}
|
||||
},
|
||||
cookie);
|
||||
},
|
||||
&persistent_properties);
|
||||
return persistent_properties;
|
||||
}
|
||||
|
||||
// Persistent properties are not written often, so we rather not keep any data in memory and read
|
||||
// then rewrite the persistent property file for each update.
|
||||
void WritePersistentProperty(const std::string& name, const std::string& value) {
|
||||
|
|
|
@ -29,6 +29,7 @@ void AddPersistentProperty(const std::string& name, const std::string& value,
|
|||
PersistentProperties* persistent_properties);
|
||||
PersistentProperties LoadPersistentProperties();
|
||||
void WritePersistentProperty(const std::string& name, const std::string& value);
|
||||
PersistentProperties LoadPersistentPropertiesFromMemory();
|
||||
|
||||
// Exposed only for testing
|
||||
Result<PersistentProperties> LoadPersistentPropertyFile();
|
||||
|
|
|
@ -1400,8 +1400,6 @@ static void HandleInitSocket() {
|
|||
// Apply staged and persistent properties
|
||||
bool has_staged_prop = false;
|
||||
auto const staged_prefix = std::string_view("next_boot.");
|
||||
auto const staged_persist_prefix = std::string_view("next_boot.persist.");
|
||||
auto persist_props_map = std::unordered_map<std::string, std::string>();
|
||||
|
||||
auto persistent_properties = LoadPersistentProperties();
|
||||
for (const auto& property_record : persistent_properties.properties()) {
|
||||
|
@ -1412,23 +1410,16 @@ static void HandleInitSocket() {
|
|||
has_staged_prop = true;
|
||||
auto actual_prop_name = prop_name.substr(staged_prefix.size());
|
||||
InitPropertySet(actual_prop_name, prop_value);
|
||||
if (StartsWith(prop_name, staged_persist_prefix)) {
|
||||
persist_props_map[actual_prop_name] = prop_value;
|
||||
}
|
||||
} else if (!persist_props_map.count(prop_name)) {
|
||||
} else {
|
||||
InitPropertySet(prop_name, prop_value);
|
||||
}
|
||||
}
|
||||
|
||||
// Update persist prop file if there are staged props
|
||||
if (has_staged_prop) {
|
||||
PersistentProperties updated_persist_props;
|
||||
for (auto const& [prop_name, prop_value] : persist_props_map) {
|
||||
AddPersistentProperty(prop_name, prop_value, &updated_persist_props);
|
||||
}
|
||||
|
||||
PersistentProperties props = LoadPersistentPropertiesFromMemory();
|
||||
// write current updated persist prop file
|
||||
auto result = WritePersistentPropertyFile(updated_persist_props);
|
||||
auto result = WritePersistentPropertyFile(props);
|
||||
if (!result.ok()) {
|
||||
LOG(ERROR) << "Could not store persistent property: " << result.error();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue