fastboot: add Socket timeout detection.

UDP fastboot will require re-transmission in the case of datagrams
getting lost. This CL adds Socket functionality to easily distinguish
between a normal timeout and a socket failure.

I also found some Windows docs that indicate sockets may become
invalid after a call to recv() times out. This has never occurred in
my testing, but to be safe this switches the timeout implementation
to use select() instead of SO_RCVTIMEO.

Bug: http://b/26154914
Change-Id: Id7b598f8aea5df1a3676d24702b489042d5f9e3a
This commit is contained in:
David Pursell 2016-02-04 15:21:58 -08:00
parent aae1eb2c4f
commit c742a7f174
5 changed files with 128 additions and 38 deletions

View file

@ -48,18 +48,6 @@ int Socket::Close() {
return ret;
}
bool Socket::SetReceiveTimeout(int timeout_ms) {
if (timeout_ms != receive_timeout_ms_) {
if (socket_set_receive_timeout(sock_, timeout_ms) == 0) {
receive_timeout_ms_ = timeout_ms;
return true;
}
return false;
}
return true;
}
ssize_t Socket::ReceiveAll(void* data, size_t length, int timeout_ms) {
size_t total = 0;
@ -82,6 +70,40 @@ int Socket::GetLocalPort() {
return socket_get_local_port(sock_);
}
// According to Windows setsockopt() documentation, if a Windows socket times out during send() or
// recv() the state is indeterminate and should not be used. Our UDP protocol relies on being able
// to re-send after a timeout, so we must use select() rather than SO_RCVTIMEO.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms740476(v=vs.85).aspx.
bool Socket::WaitForRecv(int timeout_ms) {
receive_timed_out_ = false;
// In our usage |timeout_ms| <= 0 means block forever, so just return true immediately and let
// the subsequent recv() do the blocking.
if (timeout_ms <= 0) {
return true;
}
// select() doesn't always check this case and will block for |timeout_ms| if we let it.
if (sock_ == INVALID_SOCKET) {
return false;
}
fd_set read_set;
FD_ZERO(&read_set);
FD_SET(sock_, &read_set);
timeval timeout;
timeout.tv_sec = timeout_ms / 1000;
timeout.tv_usec = (timeout_ms % 1000) * 1000;
int result = TEMP_FAILURE_RETRY(select(sock_ + 1, &read_set, nullptr, nullptr, &timeout));
if (result == 0) {
receive_timed_out_ = true;
}
return result == 1;
}
// Implements the Socket interface for UDP.
class UdpSocket : public Socket {
public:
@ -127,7 +149,7 @@ bool UdpSocket::Send(std::vector<cutils_socket_buffer_t> buffers) {
}
ssize_t UdpSocket::Receive(void* data, size_t length, int timeout_ms) {
if (!SetReceiveTimeout(timeout_ms)) {
if (!WaitForRecv(timeout_ms)) {
return -1;
}
@ -206,7 +228,7 @@ bool TcpSocket::Send(std::vector<cutils_socket_buffer_t> buffers) {
}
ssize_t TcpSocket::Receive(void* data, size_t length, int timeout_ms) {
if (!SetReceiveTimeout(timeout_ms)) {
if (!WaitForRecv(timeout_ms)) {
return -1;
}

View file

@ -81,13 +81,17 @@ class Socket {
virtual bool Send(std::vector<cutils_socket_buffer_t> buffers) = 0;
// Waits up to |timeout_ms| to receive up to |length| bytes of data. |timout_ms| of 0 will
// block forever. Returns the number of bytes received or -1 on error/timeout. On timeout
// errno will be set to EAGAIN or EWOULDBLOCK.
// block forever. Returns the number of bytes received or -1 on error/timeout; see
// ReceiveTimedOut() to distinguish between the two.
virtual ssize_t Receive(void* data, size_t length, int timeout_ms) = 0;
// Calls Receive() until exactly |length| bytes have been received or an error occurs.
virtual ssize_t ReceiveAll(void* data, size_t length, int timeout_ms);
// Returns true if the last Receive() call timed out normally and can be retried; fatal errors
// or successful reads will return false.
bool ReceiveTimedOut() { return receive_timed_out_; }
// Closes the socket. Returns 0 on success, -1 on error.
virtual int Close();
@ -102,10 +106,13 @@ class Socket {
// Protected constructor to force factory function use.
Socket(cutils_socket_t sock);
// Update the socket receive timeout if necessary.
bool SetReceiveTimeout(int timeout_ms);
// Blocks up to |timeout_ms| until a read is possible on |sock_|, and sets |receive_timed_out_|
// as appropriate to help distinguish between normal timeouts and fatal errors. Returns true if
// a subsequent recv() on |sock_| will complete without blocking or if |timeout_ms| <= 0.
bool WaitForRecv(int timeout_ms);
cutils_socket_t sock_ = INVALID_SOCKET;
bool receive_timed_out_ = false;
// Non-class functions we want to override during tests to verify functionality. Implementation
// should call this rather than using socket_send_buffers() directly.
@ -113,8 +120,6 @@ class Socket {
socket_send_buffers_function_ = &socket_send_buffers;
private:
int receive_timeout_ms_ = 0;
FRIEND_TEST(SocketTest, TestTcpSendBuffers);
FRIEND_TEST(SocketTest, TestUdpSendBuffers);

View file

@ -55,7 +55,7 @@ bool SocketMock::Send(const void* data, size_t length) {
return false;
}
bool return_value = events_.front().return_value;
bool return_value = events_.front().status;
events_.pop();
return return_value;
}
@ -76,21 +76,28 @@ ssize_t SocketMock::Receive(void* data, size_t length, int /*timeout_ms*/) {
return -1;
}
if (events_.front().type != EventType::kReceive) {
const Event& event = events_.front();
if (event.type != EventType::kReceive) {
ADD_FAILURE() << "Receive() was called out-of-order";
return -1;
}
if (events_.front().return_value > static_cast<ssize_t>(length)) {
ADD_FAILURE() << "Receive(): not enough bytes (" << length << ") for "
<< events_.front().message;
const std::string& message = event.message;
if (message.length() > length) {
ADD_FAILURE() << "Receive(): not enough bytes (" << length << ") for " << message;
return -1;
}
ssize_t return_value = events_.front().return_value;
if (return_value > 0) {
memcpy(data, events_.front().message.data(), return_value);
receive_timed_out_ = event.status;
ssize_t return_value = message.length();
// Empty message indicates failure.
if (message.empty()) {
return_value = -1;
} else {
memcpy(data, message.data(), message.length());
}
events_.pop();
return return_value;
}
@ -124,18 +131,21 @@ void SocketMock::ExpectSendFailure(std::string message) {
}
void SocketMock::AddReceive(std::string message) {
ssize_t return_value = message.length();
events_.push(Event(EventType::kReceive, std::move(message), return_value, nullptr));
events_.push(Event(EventType::kReceive, std::move(message), false, nullptr));
}
void SocketMock::AddReceiveTimeout() {
events_.push(Event(EventType::kReceive, "", true, nullptr));
}
void SocketMock::AddReceiveFailure() {
events_.push(Event(EventType::kReceive, "", -1, nullptr));
events_.push(Event(EventType::kReceive, "", false, nullptr));
}
void SocketMock::AddAccept(std::unique_ptr<Socket> sock) {
events_.push(Event(EventType::kAccept, "", 0, std::move(sock)));
events_.push(Event(EventType::kAccept, "", false, std::move(sock)));
}
SocketMock::Event::Event(EventType _type, std::string _message, ssize_t _return_value,
SocketMock::Event::Event(EventType _type, std::string _message, ssize_t _status,
std::unique_ptr<Socket> _sock)
: type(_type), message(_message), return_value(_return_value), sock(std::move(_sock)) {}
: type(_type), message(_message), status(_status), sock(std::move(_sock)) {}

View file

@ -71,7 +71,10 @@ class SocketMock : public Socket {
// Adds data to provide for Receive().
void AddReceive(std::string message);
// Adds a Receive() failure.
// Adds a Receive() timeout after which ReceiveTimedOut() will return true.
void AddReceiveTimeout();
// Adds a Receive() failure after which ReceiveTimedOut() will return false.
void AddReceiveFailure();
// Adds a Socket to return from Accept().
@ -81,12 +84,12 @@ class SocketMock : public Socket {
enum class EventType { kSend, kReceive, kAccept };
struct Event {
Event(EventType _type, std::string _message, ssize_t _return_value,
Event(EventType _type, std::string _message, ssize_t _status,
std::unique_ptr<Socket> _sock);
EventType type;
std::string message;
ssize_t return_value;
bool status; // Return value for Send() or timeout status for Receive().
std::unique_ptr<Socket> sock;
};

View file

@ -28,7 +28,8 @@
#include <gtest/gtest-spi.h>
#include <gtest/gtest.h>
enum { kTestTimeoutMs = 3000 };
static constexpr int kShortTimeoutMs = 10;
static constexpr int kTestTimeoutMs = 3000;
// Creates connected sockets |server| and |client|. Returns true on success.
bool MakeConnectedSockets(Socket::Protocol protocol, std::unique_ptr<Socket>* server,
@ -87,6 +88,50 @@ TEST(SocketTest, TestSendAndReceive) {
}
}
TEST(SocketTest, TestReceiveTimeout) {
std::unique_ptr<Socket> server, client;
char buffer[16];
for (Socket::Protocol protocol : {Socket::Protocol::kUdp, Socket::Protocol::kTcp}) {
ASSERT_TRUE(MakeConnectedSockets(protocol, &server, &client));
EXPECT_EQ(-1, server->Receive(buffer, sizeof(buffer), kShortTimeoutMs));
EXPECT_TRUE(server->ReceiveTimedOut());
EXPECT_EQ(-1, client->Receive(buffer, sizeof(buffer), kShortTimeoutMs));
EXPECT_TRUE(client->ReceiveTimedOut());
}
// UDP will wait for timeout if the other side closes.
ASSERT_TRUE(MakeConnectedSockets(Socket::Protocol::kUdp, &server, &client));
EXPECT_EQ(0, server->Close());
EXPECT_EQ(-1, client->Receive(buffer, sizeof(buffer), kShortTimeoutMs));
EXPECT_TRUE(client->ReceiveTimedOut());
}
TEST(SocketTest, TestReceiveFailure) {
std::unique_ptr<Socket> server, client;
char buffer[16];
for (Socket::Protocol protocol : {Socket::Protocol::kUdp, Socket::Protocol::kTcp}) {
ASSERT_TRUE(MakeConnectedSockets(protocol, &server, &client));
EXPECT_EQ(0, server->Close());
EXPECT_EQ(-1, server->Receive(buffer, sizeof(buffer), kTestTimeoutMs));
EXPECT_FALSE(server->ReceiveTimedOut());
EXPECT_EQ(0, client->Close());
EXPECT_EQ(-1, client->Receive(buffer, sizeof(buffer), kTestTimeoutMs));
EXPECT_FALSE(client->ReceiveTimedOut());
}
// TCP knows right away when the other side closes and returns 0 to indicate EOF.
ASSERT_TRUE(MakeConnectedSockets(Socket::Protocol::kTcp, &server, &client));
EXPECT_EQ(0, server->Close());
EXPECT_EQ(0, client->Receive(buffer, sizeof(buffer), kTestTimeoutMs));
EXPECT_FALSE(client->ReceiveTimedOut());
}
// Tests sending and receiving large packets.
TEST(SocketTest, TestLargePackets) {
std::string message(1024, '\0');
@ -290,6 +335,11 @@ TEST(SocketMockTest, TestReceiveFailure) {
mock->AddReceiveFailure();
EXPECT_FALSE(ReceiveString(mock, "foo"));
EXPECT_FALSE(mock->ReceiveTimedOut());
mock->AddReceiveTimeout();
EXPECT_FALSE(ReceiveString(mock, "foo"));
EXPECT_TRUE(mock->ReceiveTimedOut());
mock->AddReceive("foo");
mock->AddReceiveFailure();