Merge "Pixelflinger: Support for handling 64-bit addresses in GGL Assembler"

This commit is contained in:
Elliott Hughes 2013-12-16 18:55:09 +00:00 committed by Gerrit Code Review
commit cadb10c957
7 changed files with 80 additions and 19 deletions

View file

@ -61,6 +61,29 @@ uint32_t ARMAssemblerInterface::__immed8_pre(int32_t immed8, int W)
((W&1)<<21) | (((offset&0xF0)<<4)|(offset&0xF));
}
// The following four functions are required for address manipulation
// These are virtual functions, which can be overridden by architectures
// that need special handling of address values (e.g. 64-bit arch)
void ARMAssemblerInterface::ADDR_LDR(int cc, int Rd,
int Rn, uint32_t offset)
{
LDR(cc, Rd, Rn, offset);
}
void ARMAssemblerInterface::ADDR_STR(int cc, int Rd,
int Rn, uint32_t offset)
{
STR(cc, Rd, Rn, offset);
}
void ARMAssemblerInterface::ADDR_ADD(int cc, int s,
int Rd, int Rn, uint32_t Op2)
{
dataProcessing(opADD, cc, s, Rd, Rn, Op2);
}
void ARMAssemblerInterface::ADDR_SUB(int cc, int s,
int Rd, int Rn, uint32_t Op2)
{
dataProcessing(opSUB, cc, s, Rd, Rn, Op2);
}
}; // namespace android

View file

@ -331,6 +331,16 @@ public:
inline void
SMLAWT(int cc, int Rd, int Rm, int Rs, int Rn) {
SMLAW(cc, yT, Rd, Rm, Rs, Rn); }
// Address loading/storing/manipulation
virtual void ADDR_LDR(int cc, int Rd,
int Rn, uint32_t offset = __immed12_pre(0));
virtual void ADDR_STR (int cc, int Rd,
int Rn, uint32_t offset = __immed12_pre(0));
virtual void ADDR_ADD(int cc, int s, int Rd,
int Rn, uint32_t Op2);
virtual void ADDR_SUB(int cc, int s, int Rd,
int Rn, uint32_t Op2);
};
}; // namespace android

View file

@ -294,5 +294,18 @@ void ARMAssemblerProxy::UBFX(int cc, int Rd, int Rn, int lsb, int width) {
mTarget->UBFX(cc, Rd, Rn, lsb, width);
}
void ARMAssemblerProxy::ADDR_LDR(int cc, int Rd, int Rn, uint32_t offset) {
mTarget->ADDR_LDR(cc, Rd, Rn, offset);
}
void ARMAssemblerProxy::ADDR_STR(int cc, int Rd, int Rn, uint32_t offset) {
mTarget->ADDR_STR(cc, Rd, Rn, offset);
}
void ARMAssemblerProxy::ADDR_ADD(int cc, int s, int Rd, int Rn, uint32_t Op2){
mTarget->ADDR_ADD(cc, s, Rd, Rn, Op2);
}
void ARMAssemblerProxy::ADDR_SUB(int cc, int s, int Rd, int Rn, uint32_t Op2){
mTarget->ADDR_SUB(cc, s, Rd, Rn, Op2);
}
}; // namespace android

View file

@ -146,6 +146,15 @@ public:
virtual void UXTB16(int cc, int Rd, int Rm, int rotate);
virtual void UBFX(int cc, int Rd, int Rn, int lsb, int width);
virtual void ADDR_LDR(int cc, int Rd,
int Rn, uint32_t offset = __immed12_pre(0));
virtual void ADDR_STR (int cc, int Rd,
int Rn, uint32_t offset = __immed12_pre(0));
virtual void ADDR_ADD(int cc, int s, int Rd,
int Rn, uint32_t Op2);
virtual void ADDR_SUB(int cc, int s, int Rd,
int Rn, uint32_t Op2);
private:
ARMAssemblerInterface* mTarget;
};

View file

@ -263,7 +263,7 @@ int GGLAssembler::scanline_core(const needs_t& needs, context_t const* c)
const int mask = GGL_DITHER_SIZE-1;
parts.dither = reg_t(regs.obtain());
AND(AL, 0, parts.dither.reg, parts.count.reg, imm(mask));
ADD(AL, 0, parts.dither.reg, parts.dither.reg, ctxtReg);
ADDR_ADD(AL, 0, parts.dither.reg, ctxtReg, parts.dither.reg);
LDRB(AL, parts.dither.reg, parts.dither.reg,
immed12_pre(GGL_OFFSETOF(ditherMatrix)));
}
@ -336,7 +336,7 @@ int GGLAssembler::scanline_core(const needs_t& needs, context_t const* c)
build_iterate_z(parts);
build_iterate_f(parts);
if (!mAllMasked) {
ADD(AL, 0, parts.cbPtr.reg, parts.cbPtr.reg, imm(parts.cbPtr.size>>3));
ADDR_ADD(AL, 0, parts.cbPtr.reg, parts.cbPtr.reg, imm(parts.cbPtr.size>>3));
}
SUB(AL, S, parts.count.reg, parts.count.reg, imm(1<<16));
B(PL, "fragment_loop");
@ -392,7 +392,7 @@ void GGLAssembler::build_scanline_prolog(
int Rs = scratches.obtain();
parts.cbPtr.setTo(obtainReg(), cb_bits);
CONTEXT_LOAD(Rs, state.buffers.color.stride);
CONTEXT_LOAD(parts.cbPtr.reg, state.buffers.color.data);
CONTEXT_ADDR_LOAD(parts.cbPtr.reg, state.buffers.color.data);
SMLABB(AL, Rs, Ry, Rs, Rx); // Rs = Rx + Ry*Rs
base_offset(parts.cbPtr, parts.cbPtr, Rs);
scratches.recycle(Rs);
@ -428,11 +428,11 @@ void GGLAssembler::build_scanline_prolog(
int Rs = dzdx;
int zbase = scratches.obtain();
CONTEXT_LOAD(Rs, state.buffers.depth.stride);
CONTEXT_LOAD(zbase, state.buffers.depth.data);
CONTEXT_ADDR_LOAD(zbase, state.buffers.depth.data);
SMLABB(AL, Rs, Ry, Rs, Rx);
ADD(AL, 0, Rs, Rs, reg_imm(parts.count.reg, LSR, 16));
ADD(AL, 0, zbase, zbase, reg_imm(Rs, LSL, 1));
CONTEXT_STORE(zbase, generated_vars.zbase);
ADDR_ADD(AL, 0, zbase, zbase, reg_imm(Rs, LSL, 1));
CONTEXT_ADDR_STORE(zbase, generated_vars.zbase);
}
// init texture coordinates
@ -445,8 +445,8 @@ void GGLAssembler::build_scanline_prolog(
// init coverage factor application (anti-aliasing)
if (mAA) {
parts.covPtr.setTo(obtainReg(), 16);
CONTEXT_LOAD(parts.covPtr.reg, state.buffers.coverage);
ADD(AL, 0, parts.covPtr.reg, parts.covPtr.reg, reg_imm(Rx, LSL, 1));
CONTEXT_ADDR_LOAD(parts.covPtr.reg, state.buffers.coverage);
ADDR_ADD(AL, 0, parts.covPtr.reg, parts.covPtr.reg, reg_imm(Rx, LSL, 1));
}
}
@ -765,8 +765,8 @@ void GGLAssembler::build_depth_test(
int depth = scratches.obtain();
int z = parts.z.reg;
CONTEXT_LOAD(zbase, generated_vars.zbase); // stall
SUB(AL, 0, zbase, zbase, reg_imm(parts.count.reg, LSR, 15));
CONTEXT_ADDR_LOAD(zbase, generated_vars.zbase); // stall
ADDR_SUB(AL, 0, zbase, zbase, reg_imm(parts.count.reg, LSR, 15));
// above does zbase = zbase + ((count >> 16) << 1)
if (mask & Z_TEST) {
@ -990,22 +990,22 @@ void GGLAssembler::base_offset(
{
switch (b.size) {
case 32:
ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 2));
ADDR_ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 2));
break;
case 24:
if (d.reg == b.reg) {
ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 1));
ADD(AL, 0, d.reg, d.reg, o.reg);
ADDR_ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 1));
ADDR_ADD(AL, 0, d.reg, d.reg, o.reg);
} else {
ADD(AL, 0, d.reg, o.reg, reg_imm(o.reg, LSL, 1));
ADD(AL, 0, d.reg, d.reg, b.reg);
ADDR_ADD(AL, 0, d.reg, o.reg, reg_imm(o.reg, LSL, 1));
ADDR_ADD(AL, 0, d.reg, d.reg, b.reg);
}
break;
case 16:
ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 1));
ADDR_ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 1));
break;
case 8:
ADD(AL, 0, d.reg, b.reg, o.reg);
ADDR_ADD(AL, 0, d.reg, b.reg, o.reg);
break;
}
}

View file

@ -31,6 +31,12 @@ namespace android {
// ----------------------------------------------------------------------------
#define CONTEXT_ADDR_LOAD(REG, FIELD) \
ADDR_LDR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD)))
#define CONTEXT_ADDR_STORE(REG, FIELD) \
ADDR_STR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD)))
#define CONTEXT_LOAD(REG, FIELD) \
LDR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD)))

View file

@ -356,7 +356,7 @@ void GGLAssembler::init_textures(
// merge base & offset
CONTEXT_LOAD(txPtr.reg, generated_vars.texture[i].stride);
SMLABB(AL, Rx, Ry, txPtr.reg, Rx); // x+y*stride
CONTEXT_LOAD(txPtr.reg, generated_vars.texture[i].data);
CONTEXT_ADDR_LOAD(txPtr.reg, generated_vars.texture[i].data);
base_offset(txPtr, txPtr, Rx);
} else {
Scratch scratches(registerFile());
@ -629,7 +629,7 @@ void GGLAssembler::build_textures( fragment_parts_t& parts,
return;
CONTEXT_LOAD(stride, generated_vars.texture[i].stride);
CONTEXT_LOAD(txPtr.reg, generated_vars.texture[i].data);
CONTEXT_ADDR_LOAD(txPtr.reg, generated_vars.texture[i].data);
SMLABB(AL, u, v, stride, u); // u+v*stride
base_offset(txPtr, txPtr, u);