If the underlying local map changes, it's possible for multiple
threads to try and modify the map data associated with the UnwindLocalMap
object. Add a lock when generating the local map to avoid this problem.
In addition, add a read lock whenever any caller gets the maps iterator.
Updated all iterator callers to make this lock.
Bug: 29387050
Change-Id: Ie34822c3d8fd3bdb3dd126aeeb399969c36508c1
When creating an UnwindMapLocal fails in the Build() function call,
the destructor for UnwindMap is called. Unfortunately, the map_cursor_
member variable has not been initialized, so the call to destroy it
winds up operating on garbage data.
Part of this is a result of a bad class hierarchy, so this refactors
the classes slightly, and properly initializes the map_cursor_ member
variable in the base class.
Bug: 26931578
Change-Id: I885596bf65e4ef63559cee2c56cd41576d5ecc1b
The object hierarchy was confusing and convoluted. This removes
a lot of unnecessary code, and consolidates the BacktraceCurrent
and BacktraceThread code into BacktraceCurrent.
Change-Id: I01c8407d493712a48169df49dd3ff46db4a7c3ae
The backtrace structure used to include a pointer to a backtrace_map_t
that represented the map data for a particular pc. This introduced a
race condition where the pointer could be discarded, but the backtrace
structure still contained a pointer to garbage memory. Now all of the map
information is right in the structure.
Bug: 19028453
Change-Id: If7088a73f3c6bf1f3bc8cdd2bb4b62e7cab831c0
The way libunwind handles local unwinds is different from remote unwinds,
so create a new map object to handle the differences.
Add new test to verify the map data is being generated correctly.
Add new tests to check for leaks.
Refactor the BACK_LOGW code into a single header file.
Change-Id: I01f3cbfc4b927646174ea1b614fa25d23b9b3427
Update to handle the new optimized way that libunwind works.
In addition, a small refactor of the BacktraceMap code.
A few new tests of for good measure.
Change-Id: I2f9b4f5ad5a0dfe907b31febee76e4b9b94fb76f