The name "client" is somewhat misleading as it also contains the host
side adb server, but it's a part of the client binary.
Change-Id: I128b7bab213e330eb21b5010cd1fec5f7a62c8af
This patch factors out a lot of the basic protocol code: sending OKAY,
sending FAIL, and sending a length-prefixed string.
ADB_TRACE has been non-optional for a long time, so let's just remove
the #ifs.
Also actually build the device tracker test tool (and remove its duplicate).
Bug: http://b/20666660
Change-Id: I6c7d59f18707bdc62ca69dea45547617f9f31fc6
Incorrectly set $ADB_VENDOR_KEYS is the most likely cause of failed
adb connections. Make it easier to debug such problems by including
the value in use in the error message.
Bug: 20165551
Change-Id: I64c1d98ae6d3fb40eea9e1f0ddcfcf4f2d9d7318
Addresses nnk's post commit review comments on
https://android-review.googlesource.com/#/c/139381/
Remove unneeded code for creating /data/adb.
Add an O_CLOEXEC.
Move the closing of stdin out to main().
Append the pid of the current process to the log file to avoid
clobbering the log if the process crashes and restarts within the same
second.
Change-Id: Ide0be86b4b33256486634c29ba02efaf10cf913d
Previously the adbd trace mask had to be set as raw hex rather than
with the colon separated list. We all have better things to do than
memorize bitmasks, so make adbd use the same trace mask setting code
as adb.
Change-Id: I0bf0ab61c070d06d1cc2acf1ed90b2b77ccd261b
* sysdeps.h should always be included first.
* TRACE_TAG needs to be defined before anything is included.
* Some files were missing copyright headers.
* Save precious bytes on my SSD by removing useless whitespace.
Change-Id: I88980e6e00b5be1093806cf286740d9e4a033b94
I keep trying to clean things up and needing std::strings. Might as
well just do this now.
usb_linux_client.c is going to stay as C because GCC isn't smart
enough to deal with the designated initializers it uses (though for
some reason it is in C mode).
The Darwin files are staying as C because I don't have a way to test
that they build.
The Windows files are staying as C because while I can actually build
for them, it's slow and painful.
Change-Id: I75367d29205a9049d34460032b3bb36384f43941