Previously we loop through local ports every second, this patch improves
the strategy by retrying only just disconnected emulators.
Bug: 26468076
Bug: 19974213
Bug: 22920867
Change-Id: I43ccb746922d104202b0f81a3d163d850bbc890e
Our version of mingw doesn't support std::mutex or
std::recursive_mutex, so implement our own using the Windows primitives.
Bug: http://b/28347842
Change-Id: I4e1d56a89bc5fcb5f859bf5014343697a4a85b77
128 maximum FDs is a pretty low limit, which can easily be exhausted by
port forwarding. Bump the maximum up to 2048, and add a test that checks
whether we can actually use a few hundred sockets.
Bug: https://code.google.com/p/android/issues/detail?id=12141
Bug: http://b/28246942
Change-Id: Ia4a2ff776e8e58ec13378756f19d80392679ece9
Make sure that adb_poll sets revents for all of the structs passed in.
Also, zero initialize all of the adb_pollfd structs in the tests.
Change-Id: Ia639679a7e6f77483655f1552e89081c4673aa87
Windows restricts the return value of threads to 32-bits, even on 64-bit
platforms. Since we don't actually return meaningful values from thread,
resolve this inconsistency with POSIX by making adb's thread abstraction
only take void functions.
Change-Id: I5c23b4432314f13bf16d606fd5e6b6b7b6ef98b5