This was sometimes causing build ids to be truncated, probably because
of memory corruption in std::string. A similar off-by-one was fixed in
ReadBuildID in aosp/939619.
Bug: 129873279
Change-Id: I401fe7f991dbd135f5b4836381b48ea3c6a2243f
Recently, the maps for an elf in memory might show up looking like:
f0000-f1000 0 r-- /system/lib/libc.so
f1000-f2000 0 ---
f2000-f3000 1000 r-x /system/lib/libc.so
f3000-f4000 2000 rw- /system/lib/libc.so
The problem is that there is logic in the code that assumed that the
map before the execute map must be the read-only map. In the case
above, this is not true. Add a new prev_real_map that will point
to the previous map that is not one of these empty maps.
This will fix the backtraces that look like this:
#00 pc 0000000000050d58 /apex/com.android.runtime/lib64/bionic/libc.so!libc.so (offset 0x50000) (syscall+24) (BuildId: 5252408bf30e395d49ee270b54c77ca4)
To get rid of the !libc.so and the offset value, which is not correct.
Added new unit tests to verify this.
Added new offline test which an empty map between read-only and execute
map. Before this change, the backtraces had lines like
libc.so!libc.so (offset XXX) would be present.
Bug: 148075852
Test: Ran unit tests.
Change-Id: Ie04bfc96b8f91ed885cb1e655cf1e346efe48a45
Added a unit test that fails before the change and passes afterwards.
Bug: 120606663
Test: All unit tests pass.
Change-Id: I054c7eac0c55abc3babe1d48a041f5819ad9db81
The GetBuildID() function returns the raw build id data, so add a function
to get the printable hex version of the data.
Bug: 120606663
Test: New unit tests pass.
Change-Id: Ia5aefc97457efb08bbd30ea96cbb2d47ae59f954
Change the GetBuildID function to return a std::string.
Added benchmark to check how long it takes to get the build id from
a file versus an elf object.
Added a way to get an elf without passing in a valid process_memory and
added tests for this.
Test: New unit tests.
Change-Id: I3029019767e0181c758d611fe635bc1bf72d6e8e