The debuggerd code sometimes calls _LOG(..., logtype::ERROR, ...)
and sometimes ALOGE(). Standardize on ALOGE since the _LOG message
will wind up in the tombstone in weird places, but using ALOGE
will wind up in the logcat portion of the tombstone.
Bug: 21467089
Change-Id: Ie893f5e91d45b48ef3f5864c3a714e60ac848fb3
Under some conditions, /proc/<pid>/maps might return nothing. If we
try and unwind in this case, we'll crash. Check this case and fail
the unwind.
Add checks that no other functions try and use map_ without
checking for nullptr.
Add logging when an unwind fails so it's clear what happened.
Bug: 21162746
Change-Id: I56ce51dda0cfc9db20475a441f118108196aa07c
- Fix a problem where a tid exits before the attach completes, and it
causes debuggerd to self terminate.
- Fix a problem where sibling tid dumps do not properly wait for the tid
to get signalled.
Bug: 17800180
Bug: 12567315
(cherry picked from commit 84ddb34a3a)
Change-Id: I45e33865614d4c96f4a89cf117398666b556d500
Now the functionality implemented by these semi-confusing cases has been
replaced with the same logtype enum behavior that is easier to
understand, and cases that used log-looking behavior to print to logcat
(when log = NULL) now use the more transparent ALOGE/ALOGD functions.
Change-Id: I7e38f2d4ca74a828df4d2266b3ea34edd3c6f5bb
The system by which debuggerd filters its output to different locations
is now based on an enum called logtype with easy to understand
categories for log messages (like THREAD, MEMORY, etc.) instead of the
old, fairly esoteric scope_flags variable. Now much of the output that
previously went to logcat does not show up on the screen, but all output
can be found in the tombstone file. In addition, the tombstone's
location is now printed so it can be located easily.
Bug: 15341747
Change-Id: Ia2f2051d1dfdea934d0e6ed220f24345e35ba6a2
Use the libbacktrace C++ interface instead of the C interface in debuggerd.
Reformat the debuggerd code to be closer to Google C++ style.
Fix all debuggerd casts to be C++ casts.
Add a frame number to the frame data structure for ease of formatting and
add another FormatFrameData function.
Change the format_test to use the new FormatFrameData function.
Modify all of the backtrace_test to use the C++ interface.
Change-Id: I10e1610861acf7f4a3ad53276b74971cfbfda464
This is part 1, only including the bare minimum changes because
our diff tool doesn't easily show differences when a file moves. This
also breaks it into a small chunk in case some other changes break things,
as unlikely as I think that will be.
Change-Id: Ib7a3e7a2cc1ac574d15b65fda23813ebcf5d31af