Rather than constantly updating the one file as HAL change,
have a header per version. For now, the old file just includes
the new ones, until all the usage of graphics-base.h can be
cleaned up.
Bug: 66900669
Test: build
Change-Id: I396ce24f8e62b52c129a2b276698e4f00b1993f7
Video threads have soft realtime requirements that
must be met in order to maintain reliable frame delivery
even when the system is under high load. This CL
defines a new priority that can be used by video
threads, enabling them to be scheduled appropriately
relative to other system threads.
Change-Id: Idd57207e30309dfdff24389db0acf107532f9e5a
related-to-bug:63898080
The enum is being introduced into libnativewindow, but back ported here
since window-deprecated.h is still being depended by other system
componenets.
Bug: 35726763
Test: videoplayer-nodrm-protected.apk and videoplayer-drm-protected.apk
both works.
Change-Id: I9298ff9b1ddd7f868e59db41e1a84e2cdd3d02b5
vendor + vendor_available modules built with BOARD_VNDK_VERSION :=
current aren't allowed to use global headers. Since libutils uses
system headers itself, it should export them as well.
Also added some items into windows-deprecated.h. This file is supposed
to be in sync with the libnativewindow variant until all dependencies on
it can be fixed. However, it is missing some updates. This matters when
including libsystem_headers adds system headers before libnativewindow
headers in the lookup paths.
Bug: 33241851
Test: building with BOARD_VNDK_VERSION := current produces many fewer
errors.
Change-Id: I950821f1dae3ddc110db50869247913d5b1aa638
Bug: 33241851
Test: No changes for modules not using VNDK. For compiling with VNDK,
add libsystem_headers as dependency for using these headers
Merged-In: I2acce0ab771e10ac83461c2f931e2c19e922089e
Change-Id: I2acce0ab771e10ac83461c2f931e2c19e922089e
Bug: 33241851
Test: No changes for modules not using VNDK. For compiling with VNDK,
add libsystem_headers as dependency for using these headers
Change-Id: I2acce0ab771e10ac83461c2f931e2c19e922089e