libsync is used both by platform (e.g. libui.so) and by same-process
HALs (e.g. android.hardware.graphics.mapper@2.0-impl.so). Therefore it
is eligible for either VNDK-SP or LL-NDK. Among the two choices, LL-NDK
was selected because it is already an NDK and is just a thin wrapper
around a few kernel ioctls.
However, since libui (which is a vendor_available:true library) is using
more symbols that are not available to NDK clients, the extra symbols
are exposed as # vndk tag so that they are only available to VNDK
clients, but not to NDK clients.
Bug: 63866913
Test: BOARD_VNDK_VERSION=current m -j successful (2017 pixel)
Test: the built image is bootable
Merged-In: I60f883c049bd9b4562e6ce34d34ead47ba28af5f
Change-Id: I60f883c049bd9b4562e6ce34d34ead47ba28af5f
(cherry picked from commit 058e0919f6)
The header names were changed during review, but the library map file
wasn't updated.
Bug: 62229958
Test: CtsGraphicsTestCases:android.graphics.cts.SyncTest
Merged-In: Ie5955865667b35067f1ee209933f159f170419cd
Change-Id: Ie5955865667b35067f1ee209933f159f170419cd
(cherry picked from commit 59d9ee5d02)
The new header provides an updated interface to libsync appropriate
for the NDK. Clients use existing syscalls where possible (e.g. poll()
instead of sync_wait()), and the remaining functions return structures
used in mainline Linux kernels rather than the Android staging sync
framework.
Over time, framework clients will be migrated to using the NDK
interface, which will eventually replace the current internal
interface. The only difference is the header will be named
<android/sync.h> in the NDK and <sync/sync.h> internally.
Bug: 35138793
Test: sync-unit-tests on bullhead
Change-Id: Ieb3649b80565393e26b604416158438d32c2a256