/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "action.h" #include #include #include #include "builtins.h" #include "error.h" #include "init_parser.h" #include "log.h" #include "property_service.h" #include "util.h" using android::base::Join; using android::base::StringPrintf; Command::Command(BuiltinFunction f, const std::vector& args, const std::string& filename, int line) : func_(f), args_(args), filename_(filename), line_(line) { } int Command::InvokeFunc() const { std::vector expanded_args; expanded_args.resize(args_.size()); expanded_args[0] = args_[0]; for (std::size_t i = 1; i < args_.size(); ++i) { if (!expand_props(args_[i], &expanded_args[i])) { LOG(ERROR) << args_[0] << ": cannot expand '" << args_[i] << "'"; return -EINVAL; } } return func_(expanded_args); } std::string Command::BuildCommandString() const { return Join(args_, ' '); } std::string Command::BuildSourceString() const { if (!filename_.empty()) { return StringPrintf(" (%s:%d)", filename_.c_str(), line_); } else { return std::string(); } } Action::Action(bool oneshot) : oneshot_(oneshot) { } const KeywordMap* Action::function_map_ = nullptr; bool Action::AddCommand(const std::vector& args, const std::string& filename, int line, std::string* err) { if (!function_map_) { *err = "no function map available"; return false; } if (args.empty()) { *err = "command needed, but not provided"; return false; } auto function = function_map_->FindFunction(args[0], args.size() - 1, err); if (!function) { return false; } AddCommand(function, args, filename, line); return true; } void Action::AddCommand(BuiltinFunction f, const std::vector& args, const std::string& filename, int line) { commands_.emplace_back(f, args, filename, line); } void Action::CombineAction(const Action& action) { for (const auto& c : action.commands_) { commands_.emplace_back(c); } } std::size_t Action::NumCommands() const { return commands_.size(); } void Action::ExecuteOneCommand(std::size_t command) const { // We need a copy here since some Command execution may result in // changing commands_ vector by importing .rc files through parser Command cmd = commands_[command]; ExecuteCommand(cmd); } void Action::ExecuteAllCommands() const { for (const auto& c : commands_) { ExecuteCommand(c); } } void Action::ExecuteCommand(const Command& command) const { Timer t; int result = command.InvokeFunc(); double duration_ms = t.duration_s() * 1000; // Any action longer than 50ms will be warned to user as slow operation if (duration_ms > 50.0 || android::base::GetMinimumLogSeverity() <= android::base::DEBUG) { std::string trigger_name = BuildTriggersString(); std::string cmd_str = command.BuildCommandString(); std::string source = command.BuildSourceString(); LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << source << " returned " << result << " took " << duration_ms << "ms."; } } bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) { const static std::string prop_str("property:"); std::string prop_name(trigger.substr(prop_str.length())); size_t equal_pos = prop_name.find('='); if (equal_pos == std::string::npos) { *err = "property trigger found without matching '='"; return false; } std::string prop_value(prop_name.substr(equal_pos + 1)); prop_name.erase(equal_pos); if (auto [it, inserted] = property_triggers_.emplace(prop_name, prop_value); !inserted) { *err = "multiple property triggers found for same property"; return false; } return true; } bool Action::InitTriggers(const std::vector& args, std::string* err) { const static std::string prop_str("property:"); for (std::size_t i = 0; i < args.size(); ++i) { if (args[i].empty()) { *err = "empty trigger is not valid"; return false; } if (i % 2) { if (args[i] != "&&") { *err = "&& is the only symbol allowed to concatenate actions"; return false; } else { continue; } } if (!args[i].compare(0, prop_str.length(), prop_str)) { if (!ParsePropertyTrigger(args[i], err)) { return false; } } else { if (!event_trigger_.empty()) { *err = "multiple event triggers are not allowed"; return false; } event_trigger_ = args[i]; } } return true; } bool Action::InitSingleTrigger(const std::string& trigger) { std::vector name_vector{trigger}; std::string err; bool ret = InitTriggers(name_vector, &err); if (!ret) { LOG(ERROR) << "InitSingleTrigger failed due to: " << err; } return ret; } // This function checks that all property triggers are satisfied, that is // for each (name, value) in property_triggers_, check that the current // value of the property 'name' == value. // // It takes an optional (name, value) pair, which if provided must // be present in property_triggers_; it skips the check of the current // property value for this pair. bool Action::CheckPropertyTriggers(const std::string& name, const std::string& value) const { if (property_triggers_.empty()) { return true; } bool found = name.empty(); for (const auto& [trigger_name, trigger_value] : property_triggers_) { if (trigger_name == name) { if (trigger_value != "*" && trigger_value != value) { return false; } else { found = true; } } else { std::string prop_val = property_get(trigger_name.c_str()); if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) { return false; } } } return found; } bool Action::CheckEventTrigger(const std::string& trigger) const { return !event_trigger_.empty() && trigger == event_trigger_ && CheckPropertyTriggers(); } bool Action::CheckPropertyTrigger(const std::string& name, const std::string& value) const { return event_trigger_.empty() && CheckPropertyTriggers(name, value); } bool Action::TriggersEqual(const Action& other) const { return property_triggers_ == other.property_triggers_ && event_trigger_ == other.event_trigger_; } std::string Action::BuildTriggersString() const { std::string result; for (const auto& [trigger_name, trigger_value] : property_triggers_) { result += trigger_name; result += '='; result += trigger_value; result += ' '; } if (!event_trigger_.empty()) { result += event_trigger_; result += ' '; } result.pop_back(); return result; } void Action::DumpState() const { std::string trigger_name = BuildTriggersString(); LOG(INFO) << "on " << trigger_name; for (const auto& c : commands_) { std::string cmd_str = c.BuildCommandString(); LOG(INFO) << " %s" << cmd_str; } } class EventTrigger : public Trigger { public: explicit EventTrigger(const std::string& trigger) : trigger_(trigger) { } bool CheckTriggers(const Action& action) const override { return action.CheckEventTrigger(trigger_); } private: const std::string trigger_; }; class PropertyTrigger : public Trigger { public: PropertyTrigger(const std::string& name, const std::string& value) : name_(name), value_(value) { } bool CheckTriggers(const Action& action) const override { return action.CheckPropertyTrigger(name_, value_); } private: const std::string name_; const std::string value_; }; class BuiltinTrigger : public Trigger { public: explicit BuiltinTrigger(Action* action) : action_(action) { } bool CheckTriggers(const Action& action) const override { return action_ == &action; } private: const Action* action_; }; ActionManager::ActionManager() : current_command_(0) { } ActionManager& ActionManager::GetInstance() { static ActionManager instance; return instance; } void ActionManager::AddAction(std::unique_ptr action) { auto old_action_it = std::find_if(actions_.begin(), actions_.end(), [&action] (std::unique_ptr& a) { return action->TriggersEqual(*a); }); if (old_action_it != actions_.end()) { (*old_action_it)->CombineAction(*action); } else { actions_.emplace_back(std::move(action)); } } void ActionManager::QueueEventTrigger(const std::string& trigger) { trigger_queue_.push(std::make_unique(trigger)); } void ActionManager::QueuePropertyTrigger(const std::string& name, const std::string& value) { trigger_queue_.push(std::make_unique(name, value)); } void ActionManager::QueueAllPropertyTriggers() { QueuePropertyTrigger("", ""); } void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) { auto action = std::make_unique(true); std::vector name_vector{name}; if (!action->InitSingleTrigger(name)) { return; } action->AddCommand(func, name_vector); trigger_queue_.push(std::make_unique(action.get())); actions_.emplace_back(std::move(action)); } void ActionManager::ExecuteOneCommand() { // Loop through the trigger queue until we have an action to execute while (current_executing_actions_.empty() && !trigger_queue_.empty()) { for (const auto& action : actions_) { if (trigger_queue_.front()->CheckTriggers(*action)) { current_executing_actions_.emplace(action.get()); } } trigger_queue_.pop(); } if (current_executing_actions_.empty()) { return; } auto action = current_executing_actions_.front(); if (current_command_ == 0) { std::string trigger_name = action->BuildTriggersString(); LOG(INFO) << "processing action (" << trigger_name << ")"; } action->ExecuteOneCommand(current_command_); // If this was the last command in the current action, then remove // the action from the executing list. // If this action was oneshot, then also remove it from actions_. ++current_command_; if (current_command_ == action->NumCommands()) { current_executing_actions_.pop(); current_command_ = 0; if (action->oneshot()) { auto eraser = [&action] (std::unique_ptr& a) { return a.get() == action; }; actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser)); } } } bool ActionManager::HasMoreCommands() const { return !current_executing_actions_.empty() || !trigger_queue_.empty(); } void ActionManager::DumpState() const { for (const auto& a : actions_) { a->DumpState(); } } bool ActionParser::ParseSection(const std::vector& args, std::string* err) { std::vector triggers(args.begin() + 1, args.end()); if (triggers.size() < 1) { *err = "actions must have a trigger"; return false; } auto action = std::make_unique(false); if (!action->InitTriggers(triggers, err)) { return false; } action_ = std::move(action); return true; } bool ActionParser::ParseLineSection(const std::vector& args, const std::string& filename, int line, std::string* err) const { return action_ ? action_->AddCommand(args, filename, line, err) : false; } void ActionParser::EndSection() { if (action_ && action_->NumCommands() > 0) { ActionManager::GetInstance().AddAction(std::move(action_)); } }