/* * Copyright (C) 2015 The Android Open Source Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include // https://msdn.microsoft.com/en-us/library/windows/desktop/ms741549(v=vs.85).aspx // claims WSACleanup() should be called before program exit, but general // consensus seems to be that it hasn't actually been necessary for a long time, // likely since Windows 3.1. Additionally, trying to properly use WSACleanup() // can be extremely tricky and cause deadlock when using threads or atexit(). // // Both adb (1) and Chrome (2) purposefully avoid WSACleanup() with no issues. // (1) https://android.googlesource.com/platform/system/core.git/+/master/adb/sysdeps_win32.cpp // (2) https://code.google.com/p/chromium/codesearch#chromium/src/net/base/winsock_init.cc extern "C" bool initialize_windows_sockets() { // There's no harm in calling WSAStartup() multiple times but no benefit // either, we may as well skip it after the first. static bool init_success = false; if (!init_success) { WSADATA wsaData; init_success = (WSAStartup(MAKEWORD(2, 2), &wsaData) == 0); } return init_success; } int socket_close(cutils_socket_t sock) { return closesocket(sock); } int socket_set_receive_timeout(cutils_socket_t sock, int timeout_ms) { return setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO, reinterpret_cast(&timeout_ms), sizeof(timeout_ms)); } ssize_t socket_send_buffers(cutils_socket_t sock, const cutils_socket_buffer_t* buffers, size_t num_buffers) { if (num_buffers > SOCKET_SEND_BUFFERS_MAX_BUFFERS) { return -1; } WSABUF wsa_buffers[SOCKET_SEND_BUFFERS_MAX_BUFFERS]; for (size_t i = 0; i < num_buffers; ++i) { // It's safe to cast away const here; WSABUF declares non-const // void* because it's used for both send and receive, but since // we're only sending, the data won't be modified. wsa_buffers[i].buf = reinterpret_cast(const_cast(buffers[i].data)); wsa_buffers[i].len = buffers[i].length; } DWORD bytes_sent = 0; if (WSASend(sock, wsa_buffers, num_buffers, &bytes_sent, 0, nullptr, nullptr) != SOCKET_ERROR) { return bytes_sent; } return -1; } int android_get_control_socket(const char* name) { return -1; }