/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "action.h" #include #include #include #include #include "util.h" using android::base::Join; namespace android { namespace init { Result RunBuiltinFunction(const BuiltinFunction& function, const std::vector& args, const std::string& context) { auto builtin_arguments = BuiltinArguments(context); builtin_arguments.args.resize(args.size()); builtin_arguments.args[0] = args[0]; for (std::size_t i = 1; i < args.size(); ++i) { auto expanded_arg = ExpandProps(args[i]); if (!expanded_arg) { return expanded_arg.error(); } builtin_arguments.args[i] = std::move(*expanded_arg); } return function(builtin_arguments); } Command::Command(BuiltinFunction f, bool execute_in_subcontext, std::vector&& args, int line) : func_(std::move(f)), execute_in_subcontext_(execute_in_subcontext), args_(std::move(args)), line_(line) {} Result Command::InvokeFunc(Subcontext* subcontext) const { if (subcontext) { if (execute_in_subcontext_) { return subcontext->Execute(args_); } auto expanded_args = subcontext->ExpandArgs(args_); if (!expanded_args) { return expanded_args.error(); } return RunBuiltinFunction(func_, *expanded_args, subcontext->context()); } return RunBuiltinFunction(func_, args_, kInitContext); } Result Command::CheckCommand() const { auto builtin_arguments = BuiltinArguments("host_init_verifier"); builtin_arguments.args.resize(args_.size()); builtin_arguments.args[0] = args_[0]; for (size_t i = 1; i < args_.size(); ++i) { auto expanded_arg = ExpandProps(args_[i]); if (!expanded_arg) { if (expanded_arg.error().message().find("doesn't exist while expanding") != std::string::npos) { // If we failed because we won't have a property, use an empty string, which is // never returned from the parser, to indicate that this field cannot be checked. builtin_arguments.args[i] = ""; } else { return expanded_arg.error(); } } else { builtin_arguments.args[i] = std::move(*expanded_arg); } } return func_(builtin_arguments); } std::string Command::BuildCommandString() const { return Join(args_, ' '); } Action::Action(bool oneshot, Subcontext* subcontext, const std::string& filename, int line, const std::string& event_trigger, const std::map& property_triggers) : property_triggers_(property_triggers), event_trigger_(event_trigger), oneshot_(oneshot), subcontext_(subcontext), filename_(filename), line_(line) {} const BuiltinFunctionMap* Action::function_map_ = nullptr; Result Action::AddCommand(std::vector&& args, int line) { if (!function_map_) { return Error() << "no function map available"; } auto map_result = function_map_->Find(args); if (!map_result) { return Error() << map_result.error(); } commands_.emplace_back(map_result->function, map_result->run_in_subcontext, std::move(args), line); return {}; } void Action::AddCommand(BuiltinFunction f, std::vector&& args, int line) { commands_.emplace_back(std::move(f), false, std::move(args), line); } std::size_t Action::NumCommands() const { return commands_.size(); } size_t Action::CheckAllCommands() const { size_t failures = 0; for (const auto& command : commands_) { if (auto result = command.CheckCommand(); !result) { LOG(ERROR) << "Command '" << command.BuildCommandString() << "' (" << filename_ << ":" << command.line() << ") failed: " << result.error(); ++failures; } } return failures; } void Action::ExecuteOneCommand(std::size_t command) const { // We need a copy here since some Command execution may result in // changing commands_ vector by importing .rc files through parser Command cmd = commands_[command]; ExecuteCommand(cmd); } void Action::ExecuteAllCommands() const { for (const auto& c : commands_) { ExecuteCommand(c); } } void Action::ExecuteCommand(const Command& command) const { android::base::Timer t; auto result = command.InvokeFunc(subcontext_); auto duration = t.duration(); // Any action longer than 50ms will be warned to user as slow operation if (!result.has_value() || duration > 50ms || android::base::GetMinimumLogSeverity() <= android::base::DEBUG) { std::string trigger_name = BuildTriggersString(); std::string cmd_str = command.BuildCommandString(); LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_ << ":" << command.line() << ") took " << duration.count() << "ms and " << (result ? "succeeded" : "failed: " + result.error().message()); } } // This function checks that all property triggers are satisfied, that is // for each (name, value) in property_triggers_, check that the current // value of the property 'name' == value. // // It takes an optional (name, value) pair, which if provided must // be present in property_triggers_; it skips the check of the current // property value for this pair. bool Action::CheckPropertyTriggers(const std::string& name, const std::string& value) const { if (property_triggers_.empty()) { return true; } bool found = name.empty(); for (const auto& [trigger_name, trigger_value] : property_triggers_) { if (trigger_name == name) { if (trigger_value != "*" && trigger_value != value) { return false; } else { found = true; } } else { std::string prop_value = android::base::GetProperty(trigger_name, ""); if (trigger_value == "*" && !prop_value.empty()) { continue; } if (trigger_value != prop_value) return false; } } return found; } bool Action::CheckEvent(const EventTrigger& event_trigger) const { return event_trigger == event_trigger_ && CheckPropertyTriggers(); } bool Action::CheckEvent(const PropertyChange& property_change) const { const auto& [name, value] = property_change; return event_trigger_.empty() && CheckPropertyTriggers(name, value); } bool Action::CheckEvent(const BuiltinAction& builtin_action) const { return this == builtin_action; } std::string Action::BuildTriggersString() const { std::vector triggers; for (const auto& [trigger_name, trigger_value] : property_triggers_) { triggers.emplace_back(trigger_name + '=' + trigger_value); } if (!event_trigger_.empty()) { triggers.emplace_back(event_trigger_); } return Join(triggers, " && "); } void Action::DumpState() const { std::string trigger_name = BuildTriggersString(); LOG(INFO) << "on " << trigger_name; for (const auto& c : commands_) { std::string cmd_str = c.BuildCommandString(); LOG(INFO) << " " << cmd_str; } } } // namespace init } // namespace android