platform_system_core/adb/adb_client.h
Spencer Low 142ec75cf8 adb: win32: fix adb emu command
The adb emu command was never working because the socket connection to
the emulator was closed without reading all of the data that the
emulator sent. On Windows, this caused the emulator's recv() call to
error-out, so it never got the command that was sent.

Before settling on this fix, I also experimented changing the arguments
to the socket shutdown() call and that didn't seem to help. I also tried
removing the call to shutdown() and that didn't help. So that should
rule out shutdown() as the problem. One experiment that helped was
delaying before calling adb_close(), but that is of course fragile and
doesn't address the real issue, which is not closing the socket until
the commands have been read.

https://code.google.com/p/android/issues/detail?id=21021

Change-Id: I8fa4d740a2faa2c9922ec50792e16564a94f6eed
Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-05-06 18:54:08 -07:00

55 lines
2.1 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _ADB_CLIENT_H_
#define _ADB_CLIENT_H_
#include "adb.h"
#include <string>
// Connect to adb, connect to the named service, and return a valid fd for
// interacting with that service upon success or a negative number on failure.
int adb_connect(const std::string& service, std::string* error);
int _adb_connect(const std::string& service, std::string* error);
// Connect to adb, connect to the named service, return 0 if the connection
// succeeded AND the service returned OKAY.
int adb_command(const std::string& service, std::string* error);
// Connects to the named adb service and fills 'result' with the response.
// Returns true on success; returns false and fills 'error' on failure.
bool adb_query(const std::string& service, std::string* result, std::string* error);
// Set the preferred transport to connect to.
void adb_set_transport(TransportType type, const char* serial);
// Set TCP specifics of the transport to use.
void adb_set_tcp_specifics(int server_port);
// Set TCP Hostname of the transport to use.
void adb_set_tcp_name(const char* hostname);
// Send commands to the current emulator instance. Will fail if there is not
// exactly one emulator connected (or if you use -s <serial> with a <serial>
// that does not designate an emulator).
int adb_send_emulator_command(int argc, const char** argv, const char* serial);
// Reads a standard adb status response (OKAY|FAIL) and returns true in the
// event of OKAY, false in the event of FAIL or protocol error.
bool adb_status(int fd, std::string* error);
#endif