platform_system_core/fastboot/socket.cpp
Hongguang Chen 1e239289d5 fastbootd: Support TCP protocol.
The current fastbootd only supports USB protocol. But some Android TV
devices are built without USB port. The fastbootd cannot be used on
those ATV devices due to it.
This change adds TCP protocol for such devices and fastbootd.protocol
property is added to control which protocol to use.

BUG: 152544169
Test: manual test.
Change-Id: Idc391e677eb6a1880036419ba5f6c4160e8dbcbc
2020-05-13 01:25:58 +00:00

292 lines
9.4 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "socket.h"
#include <android-base/errors.h>
#include <android-base/stringprintf.h>
Socket::Socket(cutils_socket_t sock) : sock_(sock) {}
Socket::~Socket() {
Close();
}
int Socket::Close() {
int ret = 0;
if (sock_ != INVALID_SOCKET) {
ret = socket_close(sock_);
sock_ = INVALID_SOCKET;
}
return ret;
}
ssize_t Socket::ReceiveAll(void* data, size_t length, int timeout_ms) {
size_t total = 0;
while (total < length) {
ssize_t bytes = Receive(reinterpret_cast<char*>(data) + total, length - total, timeout_ms);
// Returns 0 only when the peer has disconnected because our requested length is not 0. So
// we return immediately to avoid dead loop here.
if (bytes <= 0) {
if (total == 0) {
return -1;
}
break;
}
total += bytes;
}
return total;
}
int Socket::GetLocalPort() {
return socket_get_local_port(sock_);
}
// According to Windows setsockopt() documentation, if a Windows socket times out during send() or
// recv() the state is indeterminate and should not be used. Our UDP protocol relies on being able
// to re-send after a timeout, so we must use select() rather than SO_RCVTIMEO.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms740476(v=vs.85).aspx.
bool Socket::WaitForRecv(int timeout_ms) {
receive_timed_out_ = false;
// In our usage |timeout_ms| <= 0 means block forever, so just return true immediately and let
// the subsequent recv() do the blocking.
if (timeout_ms <= 0) {
return true;
}
// select() doesn't always check this case and will block for |timeout_ms| if we let it.
if (sock_ == INVALID_SOCKET) {
return false;
}
fd_set read_set;
FD_ZERO(&read_set);
FD_SET(sock_, &read_set);
timeval timeout;
timeout.tv_sec = timeout_ms / 1000;
timeout.tv_usec = (timeout_ms % 1000) * 1000;
int result = TEMP_FAILURE_RETRY(select(sock_ + 1, &read_set, nullptr, nullptr, &timeout));
if (result == 0) {
receive_timed_out_ = true;
}
return result == 1;
}
// Implements the Socket interface for UDP.
class UdpSocket : public Socket {
public:
enum class Type { kClient, kServer };
UdpSocket(Type type, cutils_socket_t sock);
bool Send(const void* data, size_t length) override;
bool Send(std::vector<cutils_socket_buffer_t> buffers) override;
ssize_t Receive(void* data, size_t length, int timeout_ms) override;
private:
std::unique_ptr<sockaddr_storage> addr_;
socklen_t addr_size_ = 0;
DISALLOW_COPY_AND_ASSIGN(UdpSocket);
};
UdpSocket::UdpSocket(Type type, cutils_socket_t sock) : Socket(sock) {
// Only servers need to remember addresses; clients are connected to a server in NewClient()
// so will send to that server without needing to specify the address again.
if (type == Type::kServer) {
addr_.reset(new sockaddr_storage);
addr_size_ = sizeof(*addr_);
memset(addr_.get(), 0, addr_size_);
}
}
bool UdpSocket::Send(const void* data, size_t length) {
return TEMP_FAILURE_RETRY(sendto(sock_, reinterpret_cast<const char*>(data), length, 0,
reinterpret_cast<sockaddr*>(addr_.get()), addr_size_)) ==
static_cast<ssize_t>(length);
}
bool UdpSocket::Send(std::vector<cutils_socket_buffer_t> buffers) {
size_t total_length = 0;
for (const auto& buffer : buffers) {
total_length += buffer.length;
}
return TEMP_FAILURE_RETRY(socket_send_buffers_function_(
sock_, buffers.data(), buffers.size())) == static_cast<ssize_t>(total_length);
}
ssize_t UdpSocket::Receive(void* data, size_t length, int timeout_ms) {
if (!WaitForRecv(timeout_ms)) {
return -1;
}
socklen_t* addr_size_ptr = nullptr;
if (addr_ != nullptr) {
// Reset addr_size as it may have been modified by previous recvfrom() calls.
addr_size_ = sizeof(*addr_);
addr_size_ptr = &addr_size_;
}
return TEMP_FAILURE_RETRY(recvfrom(sock_, reinterpret_cast<char*>(data), length, 0,
reinterpret_cast<sockaddr*>(addr_.get()), addr_size_ptr));
}
// Implements the Socket interface for TCP.
class TcpSocket : public Socket {
public:
explicit TcpSocket(cutils_socket_t sock) : Socket(sock) {}
bool Send(const void* data, size_t length) override;
bool Send(std::vector<cutils_socket_buffer_t> buffers) override;
ssize_t Receive(void* data, size_t length, int timeout_ms) override;
std::unique_ptr<Socket> Accept() override;
private:
DISALLOW_COPY_AND_ASSIGN(TcpSocket);
};
bool TcpSocket::Send(const void* data, size_t length) {
while (length > 0) {
ssize_t sent =
TEMP_FAILURE_RETRY(send(sock_, reinterpret_cast<const char*>(data), length, 0));
if (sent == -1) {
return false;
}
length -= sent;
}
return true;
}
bool TcpSocket::Send(std::vector<cutils_socket_buffer_t> buffers) {
while (!buffers.empty()) {
ssize_t sent = TEMP_FAILURE_RETRY(
socket_send_buffers_function_(sock_, buffers.data(), buffers.size()));
if (sent == -1) {
return false;
}
// Adjust the buffers to skip past the bytes we've just sent.
auto iter = buffers.begin();
while (sent > 0) {
if (iter->length > static_cast<size_t>(sent)) {
// Incomplete buffer write; adjust the buffer to point to the next byte to send.
iter->length -= sent;
iter->data = reinterpret_cast<const char*>(iter->data) + sent;
break;
}
// Complete buffer write; move on to the next buffer.
sent -= iter->length;
++iter;
}
// Shortcut the common case: we've written everything remaining.
if (iter == buffers.end()) {
break;
}
buffers.erase(buffers.begin(), iter);
}
return true;
}
ssize_t TcpSocket::Receive(void* data, size_t length, int timeout_ms) {
if (!WaitForRecv(timeout_ms)) {
return -1;
}
return TEMP_FAILURE_RETRY(recv(sock_, reinterpret_cast<char*>(data), length, 0));
}
std::unique_ptr<Socket> TcpSocket::Accept() {
cutils_socket_t handler = accept(sock_, nullptr, nullptr);
if (handler == INVALID_SOCKET) {
return nullptr;
}
return std::unique_ptr<TcpSocket>(new TcpSocket(handler));
}
std::unique_ptr<Socket> Socket::NewClient(Protocol protocol, const std::string& host, int port,
std::string* error) {
if (protocol == Protocol::kUdp) {
cutils_socket_t sock = socket_network_client(host.c_str(), port, SOCK_DGRAM);
if (sock != INVALID_SOCKET) {
return std::unique_ptr<UdpSocket>(new UdpSocket(UdpSocket::Type::kClient, sock));
}
} else {
cutils_socket_t sock = socket_network_client(host.c_str(), port, SOCK_STREAM);
if (sock != INVALID_SOCKET) {
return std::unique_ptr<TcpSocket>(new TcpSocket(sock));
}
}
if (error) {
*error = android::base::StringPrintf("Failed to connect to %s:%d", host.c_str(), port);
}
return nullptr;
}
// This functionality is currently only used by tests so we don't need any error messages.
std::unique_ptr<Socket> Socket::NewServer(Protocol protocol, int port) {
if (protocol == Protocol::kUdp) {
cutils_socket_t sock = socket_inaddr_any_server(port, SOCK_DGRAM);
if (sock != INVALID_SOCKET) {
return std::unique_ptr<UdpSocket>(new UdpSocket(UdpSocket::Type::kServer, sock));
}
} else {
cutils_socket_t sock = socket_inaddr_any_server(port, SOCK_STREAM);
if (sock != INVALID_SOCKET) {
return std::unique_ptr<TcpSocket>(new TcpSocket(sock));
}
}
return nullptr;
}
std::string Socket::GetErrorMessage() {
#if defined(_WIN32)
DWORD error_code = WSAGetLastError();
#else
int error_code = errno;
#endif
return android::base::SystemErrorCodeToString(error_code);
}