platform_system_core/init/action.h
Tom Cherry 018a438ff0 init: use rvalues references for callees of ParseLineSection()
ParseLineSection() provides 'args' as an rvalue reference, so its
callers can and should use it as such.  This saves some copying
overhead and cleans up the code a bit.

Test: boot
Change-Id: Ib906318583dc81de9ea585f5f09fdff35403be1b
2018-10-17 11:30:53 -07:00

100 lines
3.1 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _INIT_ACTION_H
#define _INIT_ACTION_H
#include <map>
#include <queue>
#include <string>
#include <variant>
#include <vector>
#include "builtins.h"
#include "keyword_map.h"
#include "result.h"
#include "subcontext.h"
namespace android {
namespace init {
Result<Success> RunBuiltinFunction(const BuiltinFunction& function,
const std::vector<std::string>& args, const std::string& context);
class Command {
public:
Command(BuiltinFunction f, bool execute_in_subcontext, std::vector<std::string>&& args,
int line);
Result<Success> InvokeFunc(Subcontext* subcontext) const;
std::string BuildCommandString() const;
int line() const { return line_; }
private:
BuiltinFunction func_;
bool execute_in_subcontext_;
std::vector<std::string> args_;
int line_;
};
using EventTrigger = std::string;
using PropertyChange = std::pair<std::string, std::string>;
using BuiltinAction = class Action*;
class Action {
public:
Action(bool oneshot, Subcontext* subcontext, const std::string& filename, int line,
const std::string& event_trigger,
const std::map<std::string, std::string>& property_triggers);
Result<Success> AddCommand(std::vector<std::string>&& args, int line);
void AddCommand(BuiltinFunction f, std::vector<std::string>&& args, int line);
std::size_t NumCommands() const;
void ExecuteOneCommand(std::size_t command) const;
void ExecuteAllCommands() const;
bool CheckEvent(const EventTrigger& event_trigger) const;
bool CheckEvent(const PropertyChange& property_change) const;
bool CheckEvent(const BuiltinAction& builtin_action) const;
std::string BuildTriggersString() const;
void DumpState() const;
bool oneshot() const { return oneshot_; }
const std::string& filename() const { return filename_; }
int line() const { return line_; }
static void set_function_map(const KeywordFunctionMap* function_map) {
function_map_ = function_map;
}
private:
void ExecuteCommand(const Command& command) const;
bool CheckPropertyTriggers(const std::string& name = "",
const std::string& value = "") const;
std::map<std::string, std::string> property_triggers_;
std::string event_trigger_;
std::vector<Command> commands_;
bool oneshot_;
Subcontext* subcontext_;
std::string filename_;
int line_;
static const KeywordFunctionMap* function_map_;
};
} // namespace init
} // namespace android
#endif