9e3cbb64ee
Also change the properties implementation to call the new API. We use this ParseBool API in the new SystemProperties implementation, with which we want the libbase property API to be consistent. Test: included Change-Id: I89cb3eb4e1203a6bb0da41914dad720e44c00303
201 lines
7.2 KiB
C++
201 lines
7.2 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "android-base/properties.h"
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#if defined(__BIONIC__)
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#define _REALLY_INCLUDE_SYS__SYSTEM_PROPERTIES_H_
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#include <sys/system_properties.h>
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#include <sys/_system_properties.h>
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#endif
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#include <algorithm>
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#include <chrono>
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#include <limits>
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#include <map>
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#include <string>
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#include <android-base/parsebool.h>
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#include <android-base/parseint.h>
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namespace android {
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namespace base {
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bool GetBoolProperty(const std::string& key, bool default_value) {
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switch (ParseBool(GetProperty(key, ""))) {
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case ParseBoolResult::kError:
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return default_value;
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case ParseBoolResult::kFalse:
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return false;
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case ParseBoolResult::kTrue:
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return true;
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}
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__builtin_unreachable();
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}
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template <typename T>
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T GetIntProperty(const std::string& key, T default_value, T min, T max) {
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T result;
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std::string value = GetProperty(key, "");
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if (!value.empty() && android::base::ParseInt(value, &result, min, max)) return result;
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return default_value;
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}
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template <typename T>
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T GetUintProperty(const std::string& key, T default_value, T max) {
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T result;
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std::string value = GetProperty(key, "");
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if (!value.empty() && android::base::ParseUint(value, &result, max)) return result;
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return default_value;
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}
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template int8_t GetIntProperty(const std::string&, int8_t, int8_t, int8_t);
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template int16_t GetIntProperty(const std::string&, int16_t, int16_t, int16_t);
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template int32_t GetIntProperty(const std::string&, int32_t, int32_t, int32_t);
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template int64_t GetIntProperty(const std::string&, int64_t, int64_t, int64_t);
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template uint8_t GetUintProperty(const std::string&, uint8_t, uint8_t);
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template uint16_t GetUintProperty(const std::string&, uint16_t, uint16_t);
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template uint32_t GetUintProperty(const std::string&, uint32_t, uint32_t);
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template uint64_t GetUintProperty(const std::string&, uint64_t, uint64_t);
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#if !defined(__BIONIC__)
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static std::map<std::string, std::string>& g_properties = *new std::map<std::string, std::string>;
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static int __system_property_set(const char* key, const char* value) {
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g_properties[key] = value;
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return 0;
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}
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#endif
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std::string GetProperty(const std::string& key, const std::string& default_value) {
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std::string property_value;
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#if defined(__BIONIC__)
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const prop_info* pi = __system_property_find(key.c_str());
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if (pi == nullptr) return default_value;
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__system_property_read_callback(pi,
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[](void* cookie, const char*, const char* value, unsigned) {
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auto property_value = reinterpret_cast<std::string*>(cookie);
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*property_value = value;
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},
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&property_value);
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#else
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auto it = g_properties.find(key);
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if (it == g_properties.end()) return default_value;
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property_value = it->second;
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#endif
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// If the property exists but is empty, also return the default value.
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// Since we can't remove system properties, "empty" is traditionally
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// the same as "missing" (this was true for cutils' property_get).
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return property_value.empty() ? default_value : property_value;
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}
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bool SetProperty(const std::string& key, const std::string& value) {
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return (__system_property_set(key.c_str(), value.c_str()) == 0);
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}
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#if defined(__BIONIC__)
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struct WaitForPropertyData {
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bool done;
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const std::string* expected_value;
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unsigned last_read_serial;
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};
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static void WaitForPropertyCallback(void* data_ptr, const char*, const char* value, unsigned serial) {
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WaitForPropertyData* data = reinterpret_cast<WaitForPropertyData*>(data_ptr);
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if (*data->expected_value == value) {
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data->done = true;
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} else {
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data->last_read_serial = serial;
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}
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}
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// TODO: chrono_utils?
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static void DurationToTimeSpec(timespec& ts, const std::chrono::milliseconds d) {
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auto s = std::chrono::duration_cast<std::chrono::seconds>(d);
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auto ns = std::chrono::duration_cast<std::chrono::nanoseconds>(d - s);
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ts.tv_sec = std::min<std::chrono::seconds::rep>(s.count(), std::numeric_limits<time_t>::max());
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ts.tv_nsec = ns.count();
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}
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// TODO: boot_clock?
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using AbsTime = std::chrono::time_point<std::chrono::steady_clock>;
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static void UpdateTimeSpec(timespec& ts, std::chrono::milliseconds relative_timeout,
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const AbsTime& start_time) {
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auto now = std::chrono::steady_clock::now();
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auto time_elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - start_time);
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if (time_elapsed >= relative_timeout) {
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ts = { 0, 0 };
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} else {
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auto remaining_timeout = relative_timeout - time_elapsed;
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DurationToTimeSpec(ts, remaining_timeout);
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}
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}
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// Waits for the system property `key` to be created.
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// Times out after `relative_timeout`.
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// Sets absolute_timeout which represents absolute time for the timeout.
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// Returns nullptr on timeout.
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static const prop_info* WaitForPropertyCreation(const std::string& key,
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const std::chrono::milliseconds& relative_timeout,
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const AbsTime& start_time) {
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// Find the property's prop_info*.
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const prop_info* pi;
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unsigned global_serial = 0;
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while ((pi = __system_property_find(key.c_str())) == nullptr) {
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// The property doesn't even exist yet.
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// Wait for a global change and then look again.
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timespec ts;
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UpdateTimeSpec(ts, relative_timeout, start_time);
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if (!__system_property_wait(nullptr, global_serial, &global_serial, &ts)) return nullptr;
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}
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return pi;
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}
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bool WaitForProperty(const std::string& key, const std::string& expected_value,
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std::chrono::milliseconds relative_timeout) {
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auto start_time = std::chrono::steady_clock::now();
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const prop_info* pi = WaitForPropertyCreation(key, relative_timeout, start_time);
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if (pi == nullptr) return false;
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WaitForPropertyData data;
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data.expected_value = &expected_value;
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data.done = false;
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while (true) {
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timespec ts;
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// Check whether the property has the value we're looking for?
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__system_property_read_callback(pi, WaitForPropertyCallback, &data);
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if (data.done) return true;
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// It didn't, so wait for the property to change before checking again.
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UpdateTimeSpec(ts, relative_timeout, start_time);
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uint32_t unused;
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if (!__system_property_wait(pi, data.last_read_serial, &unused, &ts)) return false;
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}
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}
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bool WaitForPropertyCreation(const std::string& key,
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std::chrono::milliseconds relative_timeout) {
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auto start_time = std::chrono::steady_clock::now();
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return (WaitForPropertyCreation(key, relative_timeout, start_time) != nullptr);
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}
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#endif
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} // namespace base
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} // namespace android
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