9963847419
For some platforms it is not known at build time what devices will be attached at runtime. Building into the kernel or pre-loading at init all the modules that could be needed would unnecessary bloat the kernel. The solution is dynamic kernel module loading. The kernel will generate uevents when devices are added, userspace should monitor for these events and load the compatible modules. The init process already monitors for uevents, add here the ability to respond to modalias events and preform the correct action. Adding this to init is preferred over an external program as we can read and process the module alias and dependency files once, instead of for each module needing to be loaded. Test: Run on Beagle-X15, check all needed modules are loaded (lsmod) Change-Id: I1b57d9aeb0a9770f309207183dc4bc2b7b905f14 Signed-off-by: Andrew F. Davis <afd@ti.com> Reviewed-by: Sam Protsenko <semen.protsenko@linaro.org>
41 lines
1 KiB
C++
41 lines
1 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _INIT_UEVENT_H
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#define _INIT_UEVENT_H
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#include <string>
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namespace android {
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namespace init {
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struct Uevent {
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std::string action;
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std::string path;
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std::string subsystem;
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std::string firmware;
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std::string partition_name;
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std::string device_name;
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std::string modalias;
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int partition_num;
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int major;
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int minor;
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};
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} // namespace init
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} // namespace android
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#endif
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