034c475931
* Declare explicit conversion constructors. * Add NOLINT for implicit conversion constructors. * Fix also some misaligned indendations. Bug: 28341362 Change-Id: Idf911f35923b408d92285cc1a053f382ba08c63e Test: build with clang-tidy
228 lines
6 KiB
C++
228 lines
6 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef LIBMEMUNREACHABLE_ALLOCATOR_H_
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#define LIBMEMUNREACHABLE_ALLOCATOR_H_
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#include <atomic>
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#include <cstddef>
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#include <functional>
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#include <list>
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#include <map>
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#include <memory>
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#include <set>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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extern std::atomic<int> heap_count;
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class HeapImpl;
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template<typename T>
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class Allocator;
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// Non-templated class that implements wraps HeapImpl to keep
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// implementation out of the header file
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class Heap {
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public:
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Heap();
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~Heap();
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// Copy constructor that does not take ownership of impl_
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Heap(const Heap& other) : impl_(other.impl_), owns_impl_(false) {}
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// Assignment disabled
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Heap& operator=(const Heap&) = delete;
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// Allocate size bytes
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void* allocate(size_t size);
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// Deallocate allocation returned by allocate
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void deallocate(void*);
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bool empty();
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static void deallocate(HeapImpl* impl, void* ptr);
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// Allocate a class of type T
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template<class T>
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T* allocate() {
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return reinterpret_cast<T*>(allocate(sizeof(T)));
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}
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// Comparators, copied objects will be equal
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bool operator ==(const Heap& other) const {
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return impl_ == other.impl_;
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}
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bool operator !=(const Heap& other) const {
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return !(*this == other);
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}
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// std::unique_ptr wrapper that allocates using allocate and deletes using
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// deallocate
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template<class T>
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using unique_ptr = std::unique_ptr<T, std::function<void(void*)>>;
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template<class T, class... Args>
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unique_ptr<T> make_unique(Args&&... args) {
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HeapImpl* impl = impl_;
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return unique_ptr<T>(new (allocate<T>()) T(std::forward<Args>(args)...),
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[impl](void* ptr) {
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reinterpret_cast<T*>(ptr)->~T();
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deallocate(impl, ptr);
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});
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}
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// std::unique_ptr wrapper that allocates using allocate and deletes using
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// deallocate
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template<class T>
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using shared_ptr = std::shared_ptr<T>;
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template<class T, class... Args>
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shared_ptr<T> make_shared(Args&&... args);
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protected:
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HeapImpl* impl_;
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bool owns_impl_;
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};
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// STLAllocator implements the std allocator interface on top of a Heap
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template<typename T>
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class STLAllocator {
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public:
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using value_type = T;
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~STLAllocator() {
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}
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// Construct an STLAllocator on top of a Heap
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STLAllocator(const Heap& heap) : // NOLINT, implicit
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heap_(heap) {
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}
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// Rebind an STLAllocator from an another STLAllocator
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template<typename U>
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STLAllocator(const STLAllocator<U>& other) : // NOLINT, implicit
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heap_(other.heap_) {
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}
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STLAllocator(const STLAllocator&) = default;
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STLAllocator<T>& operator=(const STLAllocator<T>&) = default;
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T* allocate(std::size_t n) {
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return reinterpret_cast<T*>(heap_.allocate(n * sizeof(T)));
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}
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void deallocate(T* ptr, std::size_t) {
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heap_.deallocate(ptr);
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}
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template<typename U>
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bool operator ==(const STLAllocator<U>& other) const {
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return heap_ == other.heap_;
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}
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template<typename U>
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inline bool operator !=(const STLAllocator<U>& other) const {
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return !(this == other);
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}
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template<typename U>
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friend class STLAllocator;
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protected:
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Heap heap_;
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};
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// Allocator extends STLAllocator with some convenience methods for allocating
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// a single object and for constructing unique_ptr and shared_ptr objects with
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// appropriate deleters.
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template<class T>
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class Allocator : public STLAllocator<T> {
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public:
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~Allocator() {}
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Allocator(const Heap& other) : // NOLINT, implicit
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STLAllocator<T>(other) {
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}
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template<typename U>
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Allocator(const STLAllocator<U>& other) : // NOLINT, implicit
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STLAllocator<T>(other) {
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}
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Allocator(const Allocator&) = default;
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Allocator<T>& operator=(const Allocator<T>&) = default;
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using STLAllocator<T>::allocate;
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using STLAllocator<T>::deallocate;
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using STLAllocator<T>::heap_;
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T* allocate() {
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return STLAllocator<T>::allocate(1);
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}
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void deallocate(void* ptr) {
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heap_.deallocate(ptr);
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}
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using shared_ptr = Heap::shared_ptr<T>;
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template<class... Args>
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shared_ptr make_shared(Args&& ...args) {
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return heap_.template make_shared<T>(std::forward<Args>(args)...);
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}
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using unique_ptr = Heap::unique_ptr<T>;
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template<class... Args>
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unique_ptr make_unique(Args&& ...args) {
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return heap_.template make_unique<T>(std::forward<Args>(args)...);
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}
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};
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// std::unique_ptr wrapper that allocates using allocate and deletes using
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// deallocate. Implemented outside class definition in order to pass
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// Allocator<T> to shared_ptr.
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template<class T, class... Args>
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inline Heap::shared_ptr<T> Heap::make_shared(Args&&... args) {
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return std::allocate_shared<T, Allocator<T>, Args...>(Allocator<T>(*this),
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std::forward<Args>(args)...);
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}
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namespace allocator {
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template<class T>
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using vector = std::vector<T, Allocator<T>>;
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template<class T>
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using list = std::list<T, Allocator<T>>;
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template<class Key, class T, class Compare = std::less<Key>>
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using map = std::map<Key, T, Compare, Allocator<std::pair<const Key, T>>>;
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template<class Key, class T, class Hash = std::hash<Key>, class KeyEqual = std::equal_to<Key>>
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using unordered_map = std::unordered_map<Key, T, Hash, KeyEqual, Allocator<std::pair<const Key, T>>>;
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template<class Key, class Hash = std::hash<Key>, class KeyEqual = std::equal_to<Key>>
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using unordered_set = std::unordered_set<Key, Hash, KeyEqual, Allocator<Key>>;
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template<class Key, class Compare = std::less<Key>>
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using set = std::set<Key, Compare, Allocator<Key>>;
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using string = std::basic_string<char, std::char_traits<char>, Allocator<char>>;
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}
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#endif
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