4f911e3bf6
The version bump we did wasn't actually needed, since adbd doesn't check for either feature flag we added. Revert the change and clarify the comment suggesting the version bump when adding features. Test: ./test_adb.py Test: ./test_device.py Change-Id: I92e7f392bcb36b3bf9a236f2d31ba5133de8d72a
234 lines
6.7 KiB
C++
234 lines
6.7 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __ADB_H
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#define __ADB_H
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#include <limits.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <string>
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#include <android-base/macros.h>
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#include "adb_trace.h"
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#include "fdevent.h"
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#include "socket.h"
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#include "types.h"
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#include "usb.h"
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constexpr size_t MAX_PAYLOAD_V1 = 4 * 1024;
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constexpr size_t MAX_PAYLOAD = 1024 * 1024;
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constexpr size_t LINUX_MAX_SOCKET_SIZE = 4194304;
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#define A_SYNC 0x434e5953
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#define A_CNXN 0x4e584e43
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#define A_OPEN 0x4e45504f
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#define A_OKAY 0x59414b4f
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#define A_CLSE 0x45534c43
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#define A_WRTE 0x45545257
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#define A_AUTH 0x48545541
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// ADB protocol version.
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// Version revision:
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// 0x01000000: original
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// 0x01000001: skip checksum (Dec 2017)
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#define A_VERSION_MIN 0x01000000
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#define A_VERSION_SKIP_CHECKSUM 0x01000001
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#define A_VERSION 0x01000001
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// Used for help/version information.
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#define ADB_VERSION_MAJOR 1
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#define ADB_VERSION_MINOR 0
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std::string adb_version();
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// Increment this when we want to force users to start a new adb server.
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#define ADB_SERVER_VERSION 40
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using TransportId = uint64_t;
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class atransport;
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uint32_t calculate_apacket_checksum(const apacket* packet);
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/* the adisconnect structure is used to record a callback that
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** will be called whenever a transport is disconnected (e.g. by the user)
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** this should be used to cleanup objects that depend on the
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** transport (e.g. remote sockets, listeners, etc...)
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*/
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struct adisconnect {
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void (*func)(void* opaque, atransport* t);
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void* opaque;
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};
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// A transport object models the connection to a remote device or emulator there
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// is one transport per connected device/emulator. A "local transport" connects
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// through TCP (for the emulator), while a "usb transport" through USB (for real
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// devices).
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//
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// Note that kTransportHost doesn't really correspond to a real transport
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// object, it's a special value used to indicate that a client wants to connect
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// to a service implemented within the ADB server itself.
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enum TransportType {
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kTransportUsb,
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kTransportLocal,
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kTransportAny,
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kTransportHost,
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};
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#define TOKEN_SIZE 20
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enum ConnectionState {
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kCsAny = -1,
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kCsConnecting = 0, // Haven't received a response from the device yet.
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kCsAuthorizing, // Authorizing with keys from ADB_VENDOR_KEYS.
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kCsUnauthorized, // ADB_VENDOR_KEYS exhausted, fell back to user prompt.
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kCsNoPerm, // Insufficient permissions to communicate with the device.
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kCsOffline,
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kCsBootloader,
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kCsDevice,
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kCsHost,
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kCsRecovery,
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kCsSideload,
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};
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inline bool ConnectionStateIsOnline(ConnectionState state) {
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switch (state) {
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case kCsBootloader:
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case kCsDevice:
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case kCsHost:
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case kCsRecovery:
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case kCsSideload:
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return true;
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default:
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return false;
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}
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}
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void print_packet(const char* label, apacket* p);
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void handle_packet(apacket* p, atransport* t);
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int launch_server(const std::string& socket_spec);
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int adb_server_main(int is_daemon, const std::string& socket_spec, int ack_reply_fd);
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/* initialize a transport object's func pointers and state */
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int init_socket_transport(atransport* t, unique_fd s, int port, int local);
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void init_usb_transport(atransport* t, usb_handle* usb);
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std::string getEmulatorSerialString(int console_port);
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#if ADB_HOST
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atransport* find_emulator_transport_by_adb_port(int adb_port);
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atransport* find_emulator_transport_by_console_port(int console_port);
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#endif
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int service_to_fd(const char* name, atransport* transport);
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#if !ADB_HOST
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unique_fd daemon_service_to_fd(const char* name, atransport* transport);
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#endif
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#if ADB_HOST
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asocket* host_service_to_socket(const char* name, const char* serial, TransportId transport_id);
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#endif
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#if !ADB_HOST
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int init_jdwp(void);
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asocket* create_jdwp_service_socket();
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asocket* create_jdwp_tracker_service_socket();
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unique_fd create_jdwp_connection_fd(int jdwp_pid);
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#endif
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bool handle_forward_request(const char* service, atransport* transport, int reply_fd);
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bool handle_forward_request(const char* service,
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std::function<atransport*(std::string* error)> transport_acquirer,
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int reply_fd);
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/* packet allocator */
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apacket* get_apacket(void);
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void put_apacket(apacket* p);
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// Define it if you want to dump packets.
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#define DEBUG_PACKETS 0
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#if !DEBUG_PACKETS
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#define print_packet(tag, p) \
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do { \
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} while (0)
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#endif
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#if ADB_HOST_ON_TARGET
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/* adb and adbd are coexisting on the target, so use 5038 for adb
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* to avoid conflicting with adbd's usage of 5037
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*/
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#define DEFAULT_ADB_PORT 5038
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#else
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#define DEFAULT_ADB_PORT 5037
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#endif
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#define DEFAULT_ADB_LOCAL_TRANSPORT_PORT 5555
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#define ADB_CLASS 0xff
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#define ADB_SUBCLASS 0x42
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#define ADB_PROTOCOL 0x1
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void local_init(int port);
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bool local_connect(int port);
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int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error);
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ConnectionState connection_state(atransport* t);
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extern const char* adb_device_banner;
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#define CHUNK_SIZE (64 * 1024)
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#if !ADB_HOST
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#define USB_FFS_ADB_PATH "/dev/usb-ffs/adb/"
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#define USB_FFS_ADB_EP(x) USB_FFS_ADB_PATH #x
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#define USB_FFS_ADB_EP0 USB_FFS_ADB_EP(ep0)
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#define USB_FFS_ADB_OUT USB_FFS_ADB_EP(ep1)
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#define USB_FFS_ADB_IN USB_FFS_ADB_EP(ep2)
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#endif
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bool handle_host_request(const char* service, TransportType type, const char* serial,
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TransportId transport_id, int reply_fd, asocket* s);
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void handle_online(atransport* t);
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void handle_offline(atransport* t);
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void send_connect(atransport* t);
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void parse_banner(const std::string&, atransport* t);
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// On startup, the adb server needs to wait until all of the connected devices are ready.
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// To do this, we need to know when the scan has identified all of the potential new transports, and
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// when each transport becomes ready.
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// TODO: Do this for mDNS as well, instead of just USB?
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// We've found all of the transports we potentially care about.
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void adb_notify_device_scan_complete();
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// One or more transports have changed status, check to see if we're ready.
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void update_transport_status();
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// Wait until device scan has completed and every transport is ready, or a timeout elapses.
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void adb_wait_for_device_initialization();
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#endif
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