8659f0be9a
Some parts stubbed out but you can plug in a mouse and move a green cursor around to interact with the UI. Change-Id: I80d597a7f11d3bd92041890f74b3c77326975e6e
106 lines
3.4 KiB
C++
106 lines
3.4 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UTILS_PROPERTY_MAP_H
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#define _UTILS_PROPERTY_MAP_H
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#include <utils/KeyedVector.h>
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#include <utils/String8.h>
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#include <utils/Errors.h>
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#include <utils/Tokenizer.h>
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namespace android {
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/*
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* Provides a mechanism for passing around string-based property key / value pairs
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* and loading them from property files.
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*
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* The property files have the following simple structure:
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*
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* # Comment
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* key = value
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*
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* Keys and values are any sequence of printable ASCII characters.
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* The '=' separates the key from the value.
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* The key and value may not contain whitespace.
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*
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* The '\' character is reserved for escape sequences and is not currently supported.
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* The '"" character is reserved for quoting and is not currently supported.
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* Files that contain the '\' or '"' character will fail to parse.
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*
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* The file must not contain duplicate keys.
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*
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* TODO Support escape sequences and quoted values when needed.
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*/
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class PropertyMap {
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public:
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/* Creates an empty property map. */
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PropertyMap();
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~PropertyMap();
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/* Clears the property map. */
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void clear();
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/* Adds a property.
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* Replaces the property with the same key if it is already present.
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*/
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void addProperty(const String8& key, const String8& value);
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/* Returns true if the property map contains the specified key. */
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bool hasProperty(const String8& key) const;
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/* Gets the value of a property and parses it.
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* Returns true and sets outValue if the key was found and its value was parsed successfully.
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* Otherwise returns false and does not modify outValue. (Also logs a warning.)
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*/
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bool tryGetProperty(const String8& key, String8& outValue) const;
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bool tryGetProperty(const String8& key, bool& outValue) const;
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bool tryGetProperty(const String8& key, int32_t& outValue) const;
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bool tryGetProperty(const String8& key, float& outValue) const;
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/* Adds all values from the specified property map. */
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void addAll(const PropertyMap* map);
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/* Gets the underlying property map. */
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inline const KeyedVector<String8, String8>& getProperties() const { return mProperties; }
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/* Loads a property map from a file. */
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static status_t load(const String8& filename, PropertyMap** outMap);
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private:
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class Parser {
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PropertyMap* mMap;
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Tokenizer* mTokenizer;
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public:
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Parser(PropertyMap* map, Tokenizer* tokenizer);
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~Parser();
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status_t parse();
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private:
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status_t parseType();
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status_t parseKey();
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status_t parseKeyProperty();
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status_t parseModifier(const String8& token, int32_t* outMetaState);
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status_t parseCharacterLiteral(char16_t* outCharacter);
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};
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KeyedVector<String8, String8> mProperties;
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};
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} // namespace android
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#endif // _UTILS_PROPERTY_MAP_H
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