platform_system_core/init/action.h
Tom Cherry 4772f1da47 init: check the arguments of builtins during the build
Host init verifier already checks that the names and number of
arguments for builtins are correct, but it can check more.  This
change ensures that property expansions are well formed, and that
arguments that can be parsed on the host are correct.  For example it
checks that UIDs and GIDs exist, that numerical values can be parsed,
and that rlimit strings are correct.

Test: build

Change-Id: Ied8882498a88a9f8324db6b8d1020aeeccc8177b
2019-08-01 10:54:47 -07:00

99 lines
3.1 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <map>
#include <queue>
#include <string>
#include <variant>
#include <vector>
#include "builtins.h"
#include "keyword_map.h"
#include "result.h"
#include "subcontext.h"
namespace android {
namespace init {
Result<void> RunBuiltinFunction(const BuiltinFunction& function,
const std::vector<std::string>& args, const std::string& context);
class Command {
public:
Command(BuiltinFunction f, bool execute_in_subcontext, std::vector<std::string>&& args,
int line);
Result<void> InvokeFunc(Subcontext* subcontext) const;
std::string BuildCommandString() const;
Result<void> CheckCommand() const;
int line() const { return line_; }
private:
BuiltinFunction func_;
bool execute_in_subcontext_;
std::vector<std::string> args_;
int line_;
};
using EventTrigger = std::string;
using PropertyChange = std::pair<std::string, std::string>;
using BuiltinAction = class Action*;
class Action {
public:
Action(bool oneshot, Subcontext* subcontext, const std::string& filename, int line,
const std::string& event_trigger,
const std::map<std::string, std::string>& property_triggers);
Result<void> AddCommand(std::vector<std::string>&& args, int line);
void AddCommand(BuiltinFunction f, std::vector<std::string>&& args, int line);
size_t NumCommands() const;
void ExecuteOneCommand(std::size_t command) const;
void ExecuteAllCommands() const;
bool CheckEvent(const EventTrigger& event_trigger) const;
bool CheckEvent(const PropertyChange& property_change) const;
bool CheckEvent(const BuiltinAction& builtin_action) const;
std::string BuildTriggersString() const;
void DumpState() const;
size_t CheckAllCommands() const;
bool oneshot() const { return oneshot_; }
const std::string& filename() const { return filename_; }
int line() const { return line_; }
static void set_function_map(const BuiltinFunctionMap* function_map) {
function_map_ = function_map;
}
private:
void ExecuteCommand(const Command& command) const;
bool CheckPropertyTriggers(const std::string& name = "",
const std::string& value = "") const;
std::map<std::string, std::string> property_triggers_;
std::string event_trigger_;
std::vector<Command> commands_;
bool oneshot_;
Subcontext* subcontext_;
std::string filename_;
int line_;
static const BuiltinFunctionMap* function_map_;
};
} // namespace init
} // namespace android