7bc87a5a78
This will let other stuff (such as adbd and recovery) use it too. Bug: http://b/28467098 Change-Id: Idab51f438ed3edd6fe65a56c4b396eaff5f3833e
426 lines
12 KiB
C++
426 lines
12 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "action.h"
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#include <errno.h>
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#include <android-base/strings.h>
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#include <android-base/stringprintf.h>
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#include "builtins.h"
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#include "error.h"
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#include "init_parser.h"
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#include "log.h"
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#include "property_service.h"
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#include "util.h"
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using android::base::Join;
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using android::base::StringPrintf;
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Command::Command(BuiltinFunction f, const std::vector<std::string>& args,
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const std::string& filename, int line)
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: func_(f), args_(args), filename_(filename), line_(line) {
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}
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int Command::InvokeFunc() const {
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std::vector<std::string> expanded_args;
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expanded_args.resize(args_.size());
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expanded_args[0] = args_[0];
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for (std::size_t i = 1; i < args_.size(); ++i) {
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if (!expand_props(args_[i], &expanded_args[i])) {
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LOG(ERROR) << args_[0] << ": cannot expand '" << args_[i] << "'";
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return -EINVAL;
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}
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}
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return func_(expanded_args);
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}
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std::string Command::BuildCommandString() const {
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return Join(args_, ' ');
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}
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std::string Command::BuildSourceString() const {
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if (!filename_.empty()) {
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return StringPrintf(" (%s:%d)", filename_.c_str(), line_);
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} else {
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return std::string();
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}
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}
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Action::Action(bool oneshot) : oneshot_(oneshot) {
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}
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const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr;
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bool Action::AddCommand(const std::vector<std::string>& args,
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const std::string& filename, int line, std::string* err) {
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if (!function_map_) {
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*err = "no function map available";
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return false;
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}
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if (args.empty()) {
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*err = "command needed, but not provided";
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return false;
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}
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auto function = function_map_->FindFunction(args[0], args.size() - 1, err);
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if (!function) {
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return false;
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}
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AddCommand(function, args, filename, line);
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return true;
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}
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void Action::AddCommand(BuiltinFunction f,
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const std::vector<std::string>& args,
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const std::string& filename, int line) {
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commands_.emplace_back(f, args, filename, line);
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}
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void Action::CombineAction(const Action& action) {
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for (const auto& c : action.commands_) {
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commands_.emplace_back(c);
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}
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}
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std::size_t Action::NumCommands() const {
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return commands_.size();
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}
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void Action::ExecuteOneCommand(std::size_t command) const {
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ExecuteCommand(commands_[command]);
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}
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void Action::ExecuteAllCommands() const {
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for (const auto& c : commands_) {
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ExecuteCommand(c);
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}
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}
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void Action::ExecuteCommand(const Command& command) const {
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Timer t;
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int result = command.InvokeFunc();
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// TODO: this should probably be changed to "if (failed || took a long time)"...
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if (android::base::GetMinimumLogSeverity() <= android::base::DEBUG) {
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std::string trigger_name = BuildTriggersString();
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std::string cmd_str = command.BuildCommandString();
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std::string source = command.BuildSourceString();
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LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << source
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<< " returned " << result << " took " << t.duration() << "s";
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}
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}
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bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) {
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const static std::string prop_str("property:");
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std::string prop_name(trigger.substr(prop_str.length()));
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size_t equal_pos = prop_name.find('=');
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if (equal_pos == std::string::npos) {
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*err = "property trigger found without matching '='";
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return false;
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}
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std::string prop_value(prop_name.substr(equal_pos + 1));
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prop_name.erase(equal_pos);
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auto res = property_triggers_.emplace(prop_name, prop_value);
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if (res.second == false) {
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*err = "multiple property triggers found for same property";
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return false;
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}
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return true;
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}
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bool Action::InitTriggers(const std::vector<std::string>& args, std::string* err) {
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const static std::string prop_str("property:");
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for (std::size_t i = 0; i < args.size(); ++i) {
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if (i % 2) {
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if (args[i] != "&&") {
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*err = "&& is the only symbol allowed to concatenate actions";
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return false;
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} else {
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continue;
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}
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}
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if (!args[i].compare(0, prop_str.length(), prop_str)) {
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if (!ParsePropertyTrigger(args[i], err)) {
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return false;
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}
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} else {
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if (!event_trigger_.empty()) {
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*err = "multiple event triggers are not allowed";
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return false;
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}
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event_trigger_ = args[i];
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}
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}
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return true;
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}
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bool Action::InitSingleTrigger(const std::string& trigger) {
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std::vector<std::string> name_vector{trigger};
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std::string err;
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return InitTriggers(name_vector, &err);
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}
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// This function checks that all property triggers are satisfied, that is
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// for each (name, value) in property_triggers_, check that the current
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// value of the property 'name' == value.
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//
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// It takes an optional (name, value) pair, which if provided must
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// be present in property_triggers_; it skips the check of the current
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// property value for this pair.
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bool Action::CheckPropertyTriggers(const std::string& name,
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const std::string& value) const {
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if (property_triggers_.empty()) {
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return true;
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}
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bool found = name.empty();
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for (const auto& t : property_triggers_) {
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const auto& trigger_name = t.first;
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const auto& trigger_value = t.second;
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if (trigger_name == name) {
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if (trigger_value != "*" && trigger_value != value) {
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return false;
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} else {
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found = true;
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}
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} else {
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std::string prop_val = property_get(trigger_name.c_str());
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if (prop_val.empty() || (trigger_value != "*" &&
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trigger_value != prop_val)) {
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return false;
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}
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}
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}
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return found;
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}
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bool Action::CheckEventTrigger(const std::string& trigger) const {
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return !event_trigger_.empty() &&
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trigger == event_trigger_ &&
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CheckPropertyTriggers();
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}
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bool Action::CheckPropertyTrigger(const std::string& name,
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const std::string& value) const {
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return event_trigger_.empty() && CheckPropertyTriggers(name, value);
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}
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bool Action::TriggersEqual(const Action& other) const {
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return property_triggers_ == other.property_triggers_ &&
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event_trigger_ == other.event_trigger_;
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}
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std::string Action::BuildTriggersString() const {
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std::string result;
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for (const auto& t : property_triggers_) {
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result += t.first;
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result += '=';
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result += t.second;
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result += ' ';
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}
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if (!event_trigger_.empty()) {
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result += event_trigger_;
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result += ' ';
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}
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result.pop_back();
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return result;
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}
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void Action::DumpState() const {
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std::string trigger_name = BuildTriggersString();
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LOG(INFO) << "on " << trigger_name;
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for (const auto& c : commands_) {
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std::string cmd_str = c.BuildCommandString();
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LOG(INFO) << " %s" << cmd_str;
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}
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}
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class EventTrigger : public Trigger {
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public:
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explicit EventTrigger(const std::string& trigger) : trigger_(trigger) {
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}
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bool CheckTriggers(const Action& action) const override {
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return action.CheckEventTrigger(trigger_);
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}
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private:
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const std::string trigger_;
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};
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class PropertyTrigger : public Trigger {
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public:
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PropertyTrigger(const std::string& name, const std::string& value)
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: name_(name), value_(value) {
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}
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bool CheckTriggers(const Action& action) const override {
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return action.CheckPropertyTrigger(name_, value_);
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}
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private:
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const std::string name_;
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const std::string value_;
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};
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class BuiltinTrigger : public Trigger {
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public:
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explicit BuiltinTrigger(Action* action) : action_(action) {
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}
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bool CheckTriggers(const Action& action) const override {
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return action_ == &action;
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}
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private:
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const Action* action_;
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};
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ActionManager::ActionManager() : current_command_(0) {
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}
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ActionManager& ActionManager::GetInstance() {
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static ActionManager instance;
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return instance;
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}
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void ActionManager::AddAction(std::unique_ptr<Action> action) {
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auto old_action_it =
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std::find_if(actions_.begin(), actions_.end(),
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[&action] (std::unique_ptr<Action>& a) {
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return action->TriggersEqual(*a);
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});
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if (old_action_it != actions_.end()) {
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(*old_action_it)->CombineAction(*action);
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} else {
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actions_.emplace_back(std::move(action));
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}
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}
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void ActionManager::QueueEventTrigger(const std::string& trigger) {
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trigger_queue_.push(std::make_unique<EventTrigger>(trigger));
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}
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void ActionManager::QueuePropertyTrigger(const std::string& name,
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const std::string& value) {
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trigger_queue_.push(std::make_unique<PropertyTrigger>(name, value));
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}
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void ActionManager::QueueAllPropertyTriggers() {
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QueuePropertyTrigger("", "");
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}
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void ActionManager::QueueBuiltinAction(BuiltinFunction func,
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const std::string& name) {
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auto action = std::make_unique<Action>(true);
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std::vector<std::string> name_vector{name};
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if (!action->InitSingleTrigger(name)) {
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return;
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}
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action->AddCommand(func, name_vector);
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trigger_queue_.push(std::make_unique<BuiltinTrigger>(action.get()));
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actions_.emplace_back(std::move(action));
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}
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void ActionManager::ExecuteOneCommand() {
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// Loop through the trigger queue until we have an action to execute
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while (current_executing_actions_.empty() && !trigger_queue_.empty()) {
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for (const auto& action : actions_) {
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if (trigger_queue_.front()->CheckTriggers(*action)) {
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current_executing_actions_.emplace(action.get());
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}
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}
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trigger_queue_.pop();
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}
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if (current_executing_actions_.empty()) {
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return;
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}
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auto action = current_executing_actions_.front();
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if (current_command_ == 0) {
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std::string trigger_name = action->BuildTriggersString();
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LOG(INFO) << "processing action (" << trigger_name << ")";
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}
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action->ExecuteOneCommand(current_command_);
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// If this was the last command in the current action, then remove
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// the action from the executing list.
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// If this action was oneshot, then also remove it from actions_.
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++current_command_;
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if (current_command_ == action->NumCommands()) {
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current_executing_actions_.pop();
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current_command_ = 0;
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if (action->oneshot()) {
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auto eraser = [&action] (std::unique_ptr<Action>& a) {
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return a.get() == action;
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};
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actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
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}
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}
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}
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bool ActionManager::HasMoreCommands() const {
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return !current_executing_actions_.empty() || !trigger_queue_.empty();
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}
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void ActionManager::DumpState() const {
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for (const auto& a : actions_) {
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a->DumpState();
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}
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}
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bool ActionParser::ParseSection(const std::vector<std::string>& args,
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std::string* err) {
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std::vector<std::string> triggers(args.begin() + 1, args.end());
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if (triggers.size() < 1) {
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*err = "actions must have a trigger";
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return false;
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}
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auto action = std::make_unique<Action>(false);
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if (!action->InitTriggers(triggers, err)) {
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return false;
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}
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action_ = std::move(action);
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return true;
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}
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bool ActionParser::ParseLineSection(const std::vector<std::string>& args,
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const std::string& filename, int line,
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std::string* err) const {
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return action_ ? action_->AddCommand(args, filename, line, err) : false;
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}
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void ActionParser::EndSection() {
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if (action_ && action_->NumCommands() > 0) {
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ActionManager::GetInstance().AddAction(std::move(action_));
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}
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}
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