707 lines
23 KiB
C++
707 lines
23 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// SOME COMMENTS ABOUT USAGE:
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// This provides primarily wp<> weak pointer types and RefBase, which work
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// together with sp<> from <StrongPointer.h>.
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// sp<> (and wp<>) are a type of smart pointer that use a well defined protocol
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// to operate. As long as the object they are templated with implements that
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// protocol, these smart pointers work. In several places the platform
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// instantiates sp<> with non-RefBase objects; the two are not tied to each
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// other.
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// RefBase is such an implementation and it supports strong pointers, weak
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// pointers and some magic features for the binder.
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// So, when using RefBase objects, you have the ability to use strong and weak
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// pointers through sp<> and wp<>.
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// Normally, when the last strong pointer goes away, the object is destroyed,
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// i.e. it's destructor is called. HOWEVER, parts of its associated memory is not
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// freed until the last weak pointer is released.
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// Weak pointers are essentially "safe" pointers. They are always safe to
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// access through promote(). They may return nullptr if the object was
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// destroyed because it ran out of strong pointers. This makes them good candidates
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// for keys in a cache for instance.
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// Weak pointers remain valid for comparison purposes even after the underlying
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// object has been destroyed. Even if object A is destroyed and its memory reused
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// for B, A remaining weak pointer to A will not compare equal to one to B.
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// This again makes them attractive for use as keys.
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// How is this supposed / intended to be used?
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// Our recommendation is to use strong references (sp<>) when there is an
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// ownership relation. e.g. when an object "owns" another one, use a strong
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// ref. And of course use strong refs as arguments of functions (it's extremely
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// rare that a function will take a wp<>).
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// Typically a newly allocated object will immediately be used to initialize
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// a strong pointer, which may then be used to construct or assign to other
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// strong and weak pointers.
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// Use weak references when there are no ownership relation. e.g. the keys in a
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// cache (you cannot use plain pointers because there is no safe way to acquire
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// a strong reference from a vanilla pointer).
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// This implies that two objects should never (or very rarely) have sp<> on
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// each other, because they can't both own each other.
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// Caveats with reference counting
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// Obviously, circular strong references are a big problem; this creates leaks
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// and it's hard to debug -- except it's in fact really easy because RefBase has
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// tons of debugging code for that. It can basically tell you exactly where the
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// leak is.
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// Another problem has to do with destructors with side effects. You must
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// assume that the destructor of reference counted objects can be called AT ANY
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// TIME. For instance code as simple as this:
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// void setStuff(const sp<Stuff>& stuff) {
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// std::lock_guard<std::mutex> lock(mMutex);
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// mStuff = stuff;
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// }
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// is very dangerous. This code WILL deadlock one day or another.
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// What isn't obvious is that ~Stuff() can be called as a result of the
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// assignment. And it gets called with the lock held. First of all, the lock is
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// protecting mStuff, not ~Stuff(). Secondly, if ~Stuff() uses its own internal
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// mutex, now you have mutex ordering issues. Even worse, if ~Stuff() is
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// virtual, now you're calling into "user" code (potentially), by that, I mean,
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// code you didn't even write.
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// A correct way to write this code is something like:
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// void setStuff(const sp<Stuff>& stuff) {
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// std::unique_lock<std::mutex> lock(mMutex);
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// sp<Stuff> hold = mStuff;
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// mStuff = stuff;
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// lock.unlock();
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// }
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// More importantly, reference counted objects should do as little work as
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// possible in their destructor, or at least be mindful that their destructor
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// could be called from very weird and unintended places.
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// Other more specific restrictions for wp<> and sp<>:
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// Constructing a strong or weak pointer to "this" in its constructors is almost
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// always wrong. In the case of strong pointers. it is always wrong with RefBase
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// because the onFirstRef() callback will be mode on an incompletely constructed
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// object. In either case, it is wrong if such a pointer does not outlive the
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// constructor, since destruction of the smart pointer will attempt to destroy the
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// object before construction is finished, normally resulting in a pointer to a
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// destroyed object being returned from a new expression.
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// In the case of weak pointers, this occurs because an object that has never been
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// referenced by a strong pointer is destroyed when the last weak pointer disappears.
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// Such strong or weak pointers can be safely created in the RefBase onFirstRef()
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// callback.
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// Use of wp::unsafe_get() for any purpose other than debugging is almost
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// always wrong. Unless you somehow know that there is a longer-lived sp<> to
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// the same object, it may well return a pointer to a deallocated object that
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// has since been reallocated for a different purpose. (And if you know there
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// is a longer-lived sp<>, why not use an sp<> directly?) A wp<> should only be
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// dereferenced by using promote().
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// Explicitly deleting or otherwise destroying a RefBase object with outstanding
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// wp<> or sp<> pointers to it will result in heap corruption.
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// Extra Features:
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// RefBase::extendObjectLifetime() can be used to prevent destruction of the
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// object while there are still weak references. This is really special purpose
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// functionality to support Binder.
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// Wp::promote(), implemented via the attemptIncStrong() member function, is
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// used to try to convert a weak pointer back to a strong pointer. It's the
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// normal way to try to access the fields of an object referenced only through
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// a wp<>. Binder code also sometimes uses attemptIncStrong() directly.
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// RefBase provides a number of additional callbacks for certain reference count
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// events, as well as some debugging facilities.
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// Debugging support can be enabled by turning on DEBUG_REFS in RefBase.cpp.
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// Otherwise essentially no checking is provided.
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// Thread safety:
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// Like std::shared_ptr, sp<> and wp<> allow concurrent accesses to DIFFERENT
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// sp<> and wp<> instances that happen to refer to the same underlying object.
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// They do NOT support concurrent access (where at least one access is a write)
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// to THE SAME sp<> or wp<>. In effect, their thread-safety properties are
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// exactly like those of T*, NOT atomic<T*>.
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#ifndef ANDROID_REF_BASE_H
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#define ANDROID_REF_BASE_H
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#include <atomic>
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#include <stdint.h>
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#include <sys/types.h>
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#include <stdlib.h>
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#include <string.h>
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#include <utils/StrongPointer.h>
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#include <utils/TypeHelpers.h>
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// ---------------------------------------------------------------------------
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namespace android {
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class TextOutput;
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TextOutput& printWeakPointer(TextOutput& to, const void* val);
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// ---------------------------------------------------------------------------
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#define COMPARE_WEAK(_op_) \
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inline bool operator _op_ (const sp<T>& o) const { \
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return m_ptr _op_ o.m_ptr; \
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} \
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inline bool operator _op_ (const T* o) const { \
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return m_ptr _op_ o; \
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} \
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template<typename U> \
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inline bool operator _op_ (const sp<U>& o) const { \
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return m_ptr _op_ o.m_ptr; \
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} \
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template<typename U> \
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inline bool operator _op_ (const U* o) const { \
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return m_ptr _op_ o; \
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}
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// ---------------------------------------------------------------------------
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class ReferenceRenamer {
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protected:
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// destructor is purposedly not virtual so we avoid code overhead from
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// subclasses; we have to make it protected to guarantee that it
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// cannot be called from this base class (and to make strict compilers
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// happy).
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~ReferenceRenamer() { }
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public:
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virtual void operator()(size_t i) const = 0;
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};
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// ---------------------------------------------------------------------------
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class RefBase
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{
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public:
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void incStrong(const void* id) const;
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void decStrong(const void* id) const;
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void forceIncStrong(const void* id) const;
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//! DEBUGGING ONLY: Get current strong ref count.
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int32_t getStrongCount() const;
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class weakref_type
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{
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public:
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RefBase* refBase() const;
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void incWeak(const void* id);
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void decWeak(const void* id);
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// acquires a strong reference if there is already one.
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bool attemptIncStrong(const void* id);
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// acquires a weak reference if there is already one.
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// This is not always safe. see ProcessState.cpp and BpBinder.cpp
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// for proper use.
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bool attemptIncWeak(const void* id);
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//! DEBUGGING ONLY: Get current weak ref count.
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int32_t getWeakCount() const;
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//! DEBUGGING ONLY: Print references held on object.
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void printRefs() const;
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//! DEBUGGING ONLY: Enable tracking for this object.
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// enable -- enable/disable tracking
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// retain -- when tracking is enable, if true, then we save a stack trace
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// for each reference and dereference; when retain == false, we
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// match up references and dereferences and keep only the
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// outstanding ones.
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void trackMe(bool enable, bool retain);
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};
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weakref_type* createWeak(const void* id) const;
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weakref_type* getWeakRefs() const;
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//! DEBUGGING ONLY: Print references held on object.
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inline void printRefs() const { getWeakRefs()->printRefs(); }
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//! DEBUGGING ONLY: Enable tracking of object.
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inline void trackMe(bool enable, bool retain)
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{
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getWeakRefs()->trackMe(enable, retain);
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}
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typedef RefBase basetype;
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protected:
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RefBase();
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virtual ~RefBase();
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//! Flags for extendObjectLifetime()
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enum {
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OBJECT_LIFETIME_STRONG = 0x0000,
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OBJECT_LIFETIME_WEAK = 0x0001,
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OBJECT_LIFETIME_MASK = 0x0001
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};
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void extendObjectLifetime(int32_t mode);
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//! Flags for onIncStrongAttempted()
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enum {
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FIRST_INC_STRONG = 0x0001
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};
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// Invoked after creation of initial strong pointer/reference.
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virtual void onFirstRef();
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// Invoked when either the last strong reference goes away, or we need to undo
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// the effect of an unnecessary onIncStrongAttempted.
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virtual void onLastStrongRef(const void* id);
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// Only called in OBJECT_LIFETIME_WEAK case. Returns true if OK to promote to
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// strong reference. May have side effects if it returns true.
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// The first flags argument is always FIRST_INC_STRONG.
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// TODO: Remove initial flag argument.
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virtual bool onIncStrongAttempted(uint32_t flags, const void* id);
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// Invoked in the OBJECT_LIFETIME_WEAK case when the last reference of either
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// kind goes away. Unused.
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// TODO: Remove.
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virtual void onLastWeakRef(const void* id);
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private:
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friend class weakref_type;
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class weakref_impl;
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RefBase(const RefBase& o);
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RefBase& operator=(const RefBase& o);
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private:
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friend class ReferenceMover;
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static void renameRefs(size_t n, const ReferenceRenamer& renamer);
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static void renameRefId(weakref_type* ref,
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const void* old_id, const void* new_id);
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static void renameRefId(RefBase* ref,
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const void* old_id, const void* new_id);
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weakref_impl* const mRefs;
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};
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// ---------------------------------------------------------------------------
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template <class T>
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class LightRefBase
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{
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public:
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inline LightRefBase() : mCount(0) { }
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inline void incStrong(__attribute__((unused)) const void* id) const {
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mCount.fetch_add(1, std::memory_order_relaxed);
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}
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inline void decStrong(__attribute__((unused)) const void* id) const {
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if (mCount.fetch_sub(1, std::memory_order_release) == 1) {
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std::atomic_thread_fence(std::memory_order_acquire);
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delete static_cast<const T*>(this);
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}
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}
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//! DEBUGGING ONLY: Get current strong ref count.
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inline int32_t getStrongCount() const {
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return mCount.load(std::memory_order_relaxed);
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}
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typedef LightRefBase<T> basetype;
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protected:
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inline ~LightRefBase() { }
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private:
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friend class ReferenceMover;
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inline static void renameRefs(size_t /*n*/,
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const ReferenceRenamer& /*renamer*/) { }
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inline static void renameRefId(T* /*ref*/,
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const void* /*old_id*/ , const void* /*new_id*/) { }
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private:
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mutable std::atomic<int32_t> mCount;
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};
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// This is a wrapper around LightRefBase that simply enforces a virtual
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// destructor to eliminate the template requirement of LightRefBase
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class VirtualLightRefBase : public LightRefBase<VirtualLightRefBase> {
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public:
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virtual ~VirtualLightRefBase() {}
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};
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// ---------------------------------------------------------------------------
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template <typename T>
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class wp
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{
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public:
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typedef typename RefBase::weakref_type weakref_type;
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inline wp() : m_ptr(0) { }
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wp(T* other); // NOLINT(implicit)
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wp(const wp<T>& other);
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explicit wp(const sp<T>& other);
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template<typename U> wp(U* other); // NOLINT(implicit)
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template<typename U> wp(const sp<U>& other); // NOLINT(implicit)
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template<typename U> wp(const wp<U>& other); // NOLINT(implicit)
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~wp();
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// Assignment
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wp& operator = (T* other);
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wp& operator = (const wp<T>& other);
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wp& operator = (const sp<T>& other);
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template<typename U> wp& operator = (U* other);
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template<typename U> wp& operator = (const wp<U>& other);
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template<typename U> wp& operator = (const sp<U>& other);
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void set_object_and_refs(T* other, weakref_type* refs);
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// promotion to sp
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sp<T> promote() const;
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// Reset
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void clear();
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// Accessors
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inline weakref_type* get_refs() const { return m_refs; }
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inline T* unsafe_get() const { return m_ptr; }
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// Operators
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COMPARE_WEAK(==)
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COMPARE_WEAK(!=)
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COMPARE_WEAK(>)
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COMPARE_WEAK(<)
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COMPARE_WEAK(<=)
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COMPARE_WEAK(>=)
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inline bool operator == (const wp<T>& o) const {
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return (m_ptr == o.m_ptr) && (m_refs == o.m_refs);
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}
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template<typename U>
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inline bool operator == (const wp<U>& o) const {
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return m_ptr == o.m_ptr;
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}
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inline bool operator > (const wp<T>& o) const {
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return (m_ptr == o.m_ptr) ? (m_refs > o.m_refs) : (m_ptr > o.m_ptr);
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}
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template<typename U>
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inline bool operator > (const wp<U>& o) const {
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return (m_ptr == o.m_ptr) ? (m_refs > o.m_refs) : (m_ptr > o.m_ptr);
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}
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inline bool operator < (const wp<T>& o) const {
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return (m_ptr == o.m_ptr) ? (m_refs < o.m_refs) : (m_ptr < o.m_ptr);
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}
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template<typename U>
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inline bool operator < (const wp<U>& o) const {
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return (m_ptr == o.m_ptr) ? (m_refs < o.m_refs) : (m_ptr < o.m_ptr);
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}
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inline bool operator != (const wp<T>& o) const { return m_refs != o.m_refs; }
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template<typename U> inline bool operator != (const wp<U>& o) const { return !operator == (o); }
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inline bool operator <= (const wp<T>& o) const { return !operator > (o); }
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template<typename U> inline bool operator <= (const wp<U>& o) const { return !operator > (o); }
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inline bool operator >= (const wp<T>& o) const { return !operator < (o); }
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template<typename U> inline bool operator >= (const wp<U>& o) const { return !operator < (o); }
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private:
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template<typename Y> friend class sp;
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template<typename Y> friend class wp;
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T* m_ptr;
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weakref_type* m_refs;
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};
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template <typename T>
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TextOutput& operator<<(TextOutput& to, const wp<T>& val);
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#undef COMPARE_WEAK
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// ---------------------------------------------------------------------------
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// No user serviceable parts below here.
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template<typename T>
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wp<T>::wp(T* other)
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: m_ptr(other)
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{
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if (other) m_refs = other->createWeak(this);
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}
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template<typename T>
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wp<T>::wp(const wp<T>& other)
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: m_ptr(other.m_ptr), m_refs(other.m_refs)
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{
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if (m_ptr) m_refs->incWeak(this);
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}
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template<typename T>
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wp<T>::wp(const sp<T>& other)
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: m_ptr(other.m_ptr)
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{
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if (m_ptr) {
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m_refs = m_ptr->createWeak(this);
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}
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}
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template<typename T> template<typename U>
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wp<T>::wp(U* other)
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: m_ptr(other)
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{
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if (other) m_refs = other->createWeak(this);
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}
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template<typename T> template<typename U>
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wp<T>::wp(const wp<U>& other)
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: m_ptr(other.m_ptr)
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{
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if (m_ptr) {
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m_refs = other.m_refs;
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m_refs->incWeak(this);
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}
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}
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template<typename T> template<typename U>
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wp<T>::wp(const sp<U>& other)
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: m_ptr(other.m_ptr)
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{
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if (m_ptr) {
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m_refs = m_ptr->createWeak(this);
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}
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}
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template<typename T>
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wp<T>::~wp()
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{
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if (m_ptr) m_refs->decWeak(this);
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}
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template<typename T>
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wp<T>& wp<T>::operator = (T* other)
|
|
{
|
|
weakref_type* newRefs =
|
|
other ? other->createWeak(this) : 0;
|
|
if (m_ptr) m_refs->decWeak(this);
|
|
m_ptr = other;
|
|
m_refs = newRefs;
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
wp<T>& wp<T>::operator = (const wp<T>& other)
|
|
{
|
|
weakref_type* otherRefs(other.m_refs);
|
|
T* otherPtr(other.m_ptr);
|
|
if (otherPtr) otherRefs->incWeak(this);
|
|
if (m_ptr) m_refs->decWeak(this);
|
|
m_ptr = otherPtr;
|
|
m_refs = otherRefs;
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
wp<T>& wp<T>::operator = (const sp<T>& other)
|
|
{
|
|
weakref_type* newRefs =
|
|
other != NULL ? other->createWeak(this) : 0;
|
|
T* otherPtr(other.m_ptr);
|
|
if (m_ptr) m_refs->decWeak(this);
|
|
m_ptr = otherPtr;
|
|
m_refs = newRefs;
|
|
return *this;
|
|
}
|
|
|
|
template<typename T> template<typename U>
|
|
wp<T>& wp<T>::operator = (U* other)
|
|
{
|
|
weakref_type* newRefs =
|
|
other ? other->createWeak(this) : 0;
|
|
if (m_ptr) m_refs->decWeak(this);
|
|
m_ptr = other;
|
|
m_refs = newRefs;
|
|
return *this;
|
|
}
|
|
|
|
template<typename T> template<typename U>
|
|
wp<T>& wp<T>::operator = (const wp<U>& other)
|
|
{
|
|
weakref_type* otherRefs(other.m_refs);
|
|
U* otherPtr(other.m_ptr);
|
|
if (otherPtr) otherRefs->incWeak(this);
|
|
if (m_ptr) m_refs->decWeak(this);
|
|
m_ptr = otherPtr;
|
|
m_refs = otherRefs;
|
|
return *this;
|
|
}
|
|
|
|
template<typename T> template<typename U>
|
|
wp<T>& wp<T>::operator = (const sp<U>& other)
|
|
{
|
|
weakref_type* newRefs =
|
|
other != NULL ? other->createWeak(this) : 0;
|
|
U* otherPtr(other.m_ptr);
|
|
if (m_ptr) m_refs->decWeak(this);
|
|
m_ptr = otherPtr;
|
|
m_refs = newRefs;
|
|
return *this;
|
|
}
|
|
|
|
template<typename T>
|
|
void wp<T>::set_object_and_refs(T* other, weakref_type* refs)
|
|
{
|
|
if (other) refs->incWeak(this);
|
|
if (m_ptr) m_refs->decWeak(this);
|
|
m_ptr = other;
|
|
m_refs = refs;
|
|
}
|
|
|
|
template<typename T>
|
|
sp<T> wp<T>::promote() const
|
|
{
|
|
sp<T> result;
|
|
if (m_ptr && m_refs->attemptIncStrong(&result)) {
|
|
result.set_pointer(m_ptr);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
template<typename T>
|
|
void wp<T>::clear()
|
|
{
|
|
if (m_ptr) {
|
|
m_refs->decWeak(this);
|
|
m_ptr = 0;
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
inline TextOutput& operator<<(TextOutput& to, const wp<T>& val)
|
|
{
|
|
return printWeakPointer(to, val.unsafe_get());
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
// this class just serves as a namespace so TYPE::moveReferences can stay
|
|
// private.
|
|
class ReferenceMover {
|
|
public:
|
|
// it would be nice if we could make sure no extra code is generated
|
|
// for sp<TYPE> or wp<TYPE> when TYPE is a descendant of RefBase:
|
|
// Using a sp<RefBase> override doesn't work; it's a bit like we wanted
|
|
// a template<typename TYPE inherits RefBase> template...
|
|
|
|
template<typename TYPE> static inline
|
|
void move_references(sp<TYPE>* d, sp<TYPE> const* s, size_t n) {
|
|
|
|
class Renamer : public ReferenceRenamer {
|
|
sp<TYPE>* d;
|
|
sp<TYPE> const* s;
|
|
virtual void operator()(size_t i) const {
|
|
// The id are known to be the sp<>'s this pointer
|
|
TYPE::renameRefId(d[i].get(), &s[i], &d[i]);
|
|
}
|
|
public:
|
|
Renamer(sp<TYPE>* d, sp<TYPE> const* s) : d(d), s(s) { }
|
|
virtual ~Renamer() { }
|
|
};
|
|
|
|
memmove(d, s, n*sizeof(sp<TYPE>));
|
|
TYPE::renameRefs(n, Renamer(d, s));
|
|
}
|
|
|
|
|
|
template<typename TYPE> static inline
|
|
void move_references(wp<TYPE>* d, wp<TYPE> const* s, size_t n) {
|
|
|
|
class Renamer : public ReferenceRenamer {
|
|
wp<TYPE>* d;
|
|
wp<TYPE> const* s;
|
|
virtual void operator()(size_t i) const {
|
|
// The id are known to be the wp<>'s this pointer
|
|
TYPE::renameRefId(d[i].get_refs(), &s[i], &d[i]);
|
|
}
|
|
public:
|
|
Renamer(wp<TYPE>* d, wp<TYPE> const* s) : d(d), s(s) { }
|
|
virtual ~Renamer() { }
|
|
};
|
|
|
|
memmove(d, s, n*sizeof(wp<TYPE>));
|
|
TYPE::renameRefs(n, Renamer(d, s));
|
|
}
|
|
};
|
|
|
|
// specialization for moving sp<> and wp<> types.
|
|
// these are used by the [Sorted|Keyed]Vector<> implementations
|
|
// sp<> and wp<> need to be handled specially, because they do not
|
|
// have trivial copy operation in the general case (see RefBase.cpp
|
|
// when DEBUG ops are enabled), but can be implemented very
|
|
// efficiently in most cases.
|
|
|
|
template<typename TYPE> inline
|
|
void move_forward_type(sp<TYPE>* d, sp<TYPE> const* s, size_t n) {
|
|
ReferenceMover::move_references(d, s, n);
|
|
}
|
|
|
|
template<typename TYPE> inline
|
|
void move_backward_type(sp<TYPE>* d, sp<TYPE> const* s, size_t n) {
|
|
ReferenceMover::move_references(d, s, n);
|
|
}
|
|
|
|
template<typename TYPE> inline
|
|
void move_forward_type(wp<TYPE>* d, wp<TYPE> const* s, size_t n) {
|
|
ReferenceMover::move_references(d, s, n);
|
|
}
|
|
|
|
template<typename TYPE> inline
|
|
void move_backward_type(wp<TYPE>* d, wp<TYPE> const* s, size_t n) {
|
|
ReferenceMover::move_references(d, s, n);
|
|
}
|
|
|
|
|
|
}; // namespace android
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
#endif // ANDROID_REF_BASE_H
|