platform_system_core/fastboot/device/utility.cpp
David Anderson 88ef0b1f25 fastbootd: Add support for flashing logical partitions.
When flashing logical partitions, we read the "super" partition metadata
corresponding to the current slot. We then temporarily create a
device-mapper device for that partition, and immediately destroy the
device after all operations are complete. We do not mount partitions
ahead of time, or keep them mounted, because a fastboot operation may
change the layout of the logical partition table (or change which slot
is current).

Bug: 78793464
Test: fastboot flash a logical partition under "super"
Change-Id: Id2a61d3592decabeebfd283c4fd6e6cbe576a18c
2018-08-09 11:15:23 -07:00

125 lines
4 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "utility.h"
#include <android-base/logging.h>
#include <fs_mgr_dm_linear.h>
#include <liblp/liblp.h>
#include "fastboot_device.h"
using namespace android::fs_mgr;
using android::base::unique_fd;
using android::hardware::boot::V1_0::Slot;
static bool OpenPhysicalPartition(const std::string& name, PartitionHandle* handle) {
std::optional<std::string> path = FindPhysicalPartition(name);
if (!path) {
return false;
}
*handle = PartitionHandle(*path);
return true;
}
static bool OpenLogicalPartition(const std::string& name, const std::string& slot,
PartitionHandle* handle) {
std::optional<std::string> path = FindPhysicalPartition(LP_METADATA_PARTITION_NAME);
if (!path) {
return false;
}
uint32_t slot_number = SlotNumberForSlotSuffix(slot);
std::string dm_path;
if (!CreateLogicalPartition(path->c_str(), slot_number, name, true, &dm_path)) {
LOG(ERROR) << "Could not map partition: " << name;
return false;
}
auto closer = [name]() -> void { DestroyLogicalPartition(name); };
*handle = PartitionHandle(dm_path, std::move(closer));
return true;
}
bool OpenPartition(FastbootDevice* device, const std::string& name, PartitionHandle* handle) {
// We prioritize logical partitions over physical ones, and do this
// consistently for other partition operations (like getvar:partition-size).
if (LogicalPartitionExists(name, device->GetCurrentSlot())) {
if (!OpenLogicalPartition(name, device->GetCurrentSlot(), handle)) {
return false;
}
} else if (!OpenPhysicalPartition(name, handle)) {
LOG(ERROR) << "No such partition: " << name;
return false;
}
unique_fd fd(TEMP_FAILURE_RETRY(open(handle->path().c_str(), O_WRONLY | O_EXCL)));
if (fd < 0) {
PLOG(ERROR) << "Failed to open block device: " << handle->path();
return false;
}
handle->set_fd(std::move(fd));
return true;
}
std::optional<std::string> FindPhysicalPartition(const std::string& name) {
std::string path = "/dev/block/by-name/" + name;
if (access(path.c_str(), R_OK | W_OK) < 0) {
return {};
}
return path;
}
static const LpMetadataPartition* FindLogicalPartition(const LpMetadata& metadata,
const std::string& name) {
for (const auto& partition : metadata.partitions) {
if (GetPartitionName(partition) == name) {
return &partition;
}
}
return nullptr;
}
bool LogicalPartitionExists(const std::string& name, const std::string& slot_suffix,
bool* is_zero_length) {
auto path = FindPhysicalPartition(LP_METADATA_PARTITION_NAME);
if (!path) {
return false;
}
uint32_t slot_number = SlotNumberForSlotSuffix(slot_suffix);
std::unique_ptr<LpMetadata> metadata = ReadMetadata(path->c_str(), slot_number);
if (!metadata) {
return false;
}
const LpMetadataPartition* partition = FindLogicalPartition(*metadata.get(), name);
if (!partition) {
return false;
}
if (is_zero_length) {
*is_zero_length = (partition->num_extents == 0);
}
return true;
}
bool GetSlotNumber(const std::string& slot, Slot* number) {
if (slot.size() != 1) {
return false;
}
if (slot[0] < 'a' || slot[0] > 'z') {
return false;
}
*number = slot[0] - 'a';
return true;
}