cb0f9bbc85
One of the major aspects of treble is the compartmentalization of system and vendor components, however init leaves a huge gap here, as vendor init scripts run in the same context as system init scripts and thus can access and modify the same properties, files, etc as the system can. This change is meant to close that gap. It forks a separate 'subcontext' init that runs in a different SELinux context with permissions that match what vendors should have access to. Commands get sent over a socket to this 'subcontext' init that then runs them in this SELinux context and returns the result. Note that not all commands run in the subcontext; some commands such as those dealing with services only make sense in the context of the main init process. Bug: 62875318 Test: init unit tests, boot bullhead, boot sailfish Change-Id: Idf4a4ebf98842d27b8627f901f961ab9eb412aee
389 lines
13 KiB
C++
389 lines
13 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "action.h"
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#include <android-base/chrono_utils.h>
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#include <android-base/logging.h>
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#include <android-base/properties.h>
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#include <android-base/strings.h>
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#include "util.h"
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using android::base::Join;
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using android::base::StartsWith;
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namespace android {
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namespace init {
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Result<Success> RunBuiltinFunction(const BuiltinFunction& function,
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const std::vector<std::string>& args,
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const std::string& context) {
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auto builtin_arguments = BuiltinArguments(context);
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builtin_arguments.args.resize(args.size());
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builtin_arguments.args[0] = args[0];
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for (std::size_t i = 1; i < args.size(); ++i) {
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if (!expand_props(args[i], &builtin_arguments.args[i])) {
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return Error() << "cannot expand '" << args[i] << "'";
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}
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}
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return function(builtin_arguments);
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}
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Command::Command(BuiltinFunction f, bool execute_in_subcontext,
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const std::vector<std::string>& args, int line)
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: func_(std::move(f)), execute_in_subcontext_(execute_in_subcontext), args_(args), line_(line) {}
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Result<Success> Command::InvokeFunc(Subcontext* subcontext) const {
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if (execute_in_subcontext_ && subcontext) {
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return subcontext->Execute(args_);
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} else {
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const std::string& context = subcontext ? subcontext->context() : kInitContext;
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return RunBuiltinFunction(func_, args_, context);
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}
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}
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std::string Command::BuildCommandString() const {
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return Join(args_, ' ');
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}
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Action::Action(bool oneshot, Subcontext* subcontext, const std::string& filename, int line)
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: oneshot_(oneshot), subcontext_(subcontext), filename_(filename), line_(line) {}
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const KeywordFunctionMap* Action::function_map_ = nullptr;
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Result<Success> Action::AddCommand(const std::vector<std::string>& args, int line) {
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if (!function_map_) {
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return Error() << "no function map available";
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}
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auto function = function_map_->FindFunction(args);
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if (!function) return Error() << function.error();
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commands_.emplace_back(function->second, function->first, args, line);
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return Success();
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}
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void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) {
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commands_.emplace_back(f, false, args, line);
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}
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std::size_t Action::NumCommands() const {
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return commands_.size();
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}
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void Action::ExecuteOneCommand(std::size_t command) const {
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// We need a copy here since some Command execution may result in
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// changing commands_ vector by importing .rc files through parser
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Command cmd = commands_[command];
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ExecuteCommand(cmd);
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}
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void Action::ExecuteAllCommands() const {
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for (const auto& c : commands_) {
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ExecuteCommand(c);
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}
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}
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void Action::ExecuteCommand(const Command& command) const {
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android::base::Timer t;
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auto result = command.InvokeFunc(subcontext_);
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auto duration = t.duration();
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// There are many legacy paths in rootdir/init.rc that will virtually never exist on a new
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// device, such as '/sys/class/leds/jogball-backlight/brightness'. As of this writing, there
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// are 198 such failures on bullhead. Instead of spamming the log reporting them, we do not
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// report such failures unless we're running at the DEBUG log level.
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bool report_failure = !result.has_value();
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if (report_failure && android::base::GetMinimumLogSeverity() > android::base::DEBUG &&
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result.error_errno() == ENOENT) {
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report_failure = false;
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}
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// Any action longer than 50ms will be warned to user as slow operation
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if (report_failure || duration > 50ms ||
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android::base::GetMinimumLogSeverity() <= android::base::DEBUG) {
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std::string trigger_name = BuildTriggersString();
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std::string cmd_str = command.BuildCommandString();
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LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_
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<< ":" << command.line() << ") took " << duration.count() << "ms and "
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<< (result ? "succeeded" : "failed: " + result.error_string());
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}
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}
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Result<Success> Action::ParsePropertyTrigger(const std::string& trigger) {
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const static std::string prop_str("property:");
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std::string prop_name(trigger.substr(prop_str.length()));
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size_t equal_pos = prop_name.find('=');
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if (equal_pos == std::string::npos) {
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return Error() << "property trigger found without matching '='";
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}
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std::string prop_value(prop_name.substr(equal_pos + 1));
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prop_name.erase(equal_pos);
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if (auto [it, inserted] = property_triggers_.emplace(prop_name, prop_value); !inserted) {
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return Error() << "multiple property triggers found for same property";
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}
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return Success();
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}
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Result<Success> Action::InitTriggers(const std::vector<std::string>& args) {
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const static std::string prop_str("property:");
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for (std::size_t i = 0; i < args.size(); ++i) {
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if (args[i].empty()) {
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return Error() << "empty trigger is not valid";
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}
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if (i % 2) {
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if (args[i] != "&&") {
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return Error() << "&& is the only symbol allowed to concatenate actions";
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} else {
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continue;
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}
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}
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if (!args[i].compare(0, prop_str.length(), prop_str)) {
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if (auto result = ParsePropertyTrigger(args[i]); !result) {
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return result;
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}
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} else {
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if (!event_trigger_.empty()) {
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return Error() << "multiple event triggers are not allowed";
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}
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event_trigger_ = args[i];
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}
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}
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return Success();
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}
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Result<Success> Action::InitSingleTrigger(const std::string& trigger) {
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std::vector<std::string> name_vector{trigger};
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if (auto result = InitTriggers(name_vector); !result) {
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return Error() << "InitTriggers() failed: " << result.error();
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}
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return Success();
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}
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// This function checks that all property triggers are satisfied, that is
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// for each (name, value) in property_triggers_, check that the current
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// value of the property 'name' == value.
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//
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// It takes an optional (name, value) pair, which if provided must
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// be present in property_triggers_; it skips the check of the current
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// property value for this pair.
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bool Action::CheckPropertyTriggers(const std::string& name,
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const std::string& value) const {
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if (property_triggers_.empty()) {
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return true;
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}
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bool found = name.empty();
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for (const auto& [trigger_name, trigger_value] : property_triggers_) {
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if (trigger_name == name) {
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if (trigger_value != "*" && trigger_value != value) {
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return false;
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} else {
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found = true;
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}
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} else {
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std::string prop_val = android::base::GetProperty(trigger_name, "");
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if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) {
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return false;
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}
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}
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}
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return found;
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}
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bool Action::CheckEvent(const EventTrigger& event_trigger) const {
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return event_trigger == event_trigger_ && CheckPropertyTriggers();
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}
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bool Action::CheckEvent(const PropertyChange& property_change) const {
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const auto& [name, value] = property_change;
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return event_trigger_.empty() && CheckPropertyTriggers(name, value);
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}
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bool Action::CheckEvent(const BuiltinAction& builtin_action) const {
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return this == builtin_action;
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}
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std::string Action::BuildTriggersString() const {
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std::vector<std::string> triggers;
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for (const auto& [trigger_name, trigger_value] : property_triggers_) {
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triggers.emplace_back(trigger_name + '=' + trigger_value);
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}
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if (!event_trigger_.empty()) {
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triggers.emplace_back(event_trigger_);
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}
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return Join(triggers, " && ");
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}
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void Action::DumpState() const {
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std::string trigger_name = BuildTriggersString();
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LOG(INFO) << "on " << trigger_name;
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for (const auto& c : commands_) {
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std::string cmd_str = c.BuildCommandString();
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LOG(INFO) << " " << cmd_str;
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}
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}
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ActionManager::ActionManager() : current_command_(0) {
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}
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ActionManager& ActionManager::GetInstance() {
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static ActionManager instance;
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return instance;
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}
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void ActionManager::AddAction(std::unique_ptr<Action> action) {
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actions_.emplace_back(std::move(action));
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}
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void ActionManager::QueueEventTrigger(const std::string& trigger) {
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event_queue_.emplace(trigger);
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}
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void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
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event_queue_.emplace(std::make_pair(name, value));
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}
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void ActionManager::QueueAllPropertyActions() {
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QueuePropertyChange("", "");
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}
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void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
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auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0);
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std::vector<std::string> name_vector{name};
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if (auto result = action->InitSingleTrigger(name); !result) {
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LOG(ERROR) << "Cannot queue BuiltinAction for " << name << ": " << result.error();
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return;
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}
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action->AddCommand(func, name_vector, 0);
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event_queue_.emplace(action.get());
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actions_.emplace_back(std::move(action));
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}
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void ActionManager::ExecuteOneCommand() {
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// Loop through the event queue until we have an action to execute
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while (current_executing_actions_.empty() && !event_queue_.empty()) {
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for (const auto& action : actions_) {
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if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
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event_queue_.front())) {
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current_executing_actions_.emplace(action.get());
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}
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}
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event_queue_.pop();
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}
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if (current_executing_actions_.empty()) {
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return;
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}
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auto action = current_executing_actions_.front();
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if (current_command_ == 0) {
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std::string trigger_name = action->BuildTriggersString();
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LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
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<< ":" << action->line() << ")";
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}
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action->ExecuteOneCommand(current_command_);
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// If this was the last command in the current action, then remove
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// the action from the executing list.
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// If this action was oneshot, then also remove it from actions_.
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++current_command_;
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if (current_command_ == action->NumCommands()) {
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current_executing_actions_.pop();
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current_command_ = 0;
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if (action->oneshot()) {
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auto eraser = [&action] (std::unique_ptr<Action>& a) {
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return a.get() == action;
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};
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actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
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}
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}
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}
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bool ActionManager::HasMoreCommands() const {
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return !current_executing_actions_.empty() || !event_queue_.empty();
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}
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void ActionManager::DumpState() const {
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for (const auto& a : actions_) {
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a->DumpState();
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}
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}
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void ActionManager::ClearQueue() {
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// We are shutting down so don't claim the oneshot builtin actions back
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current_executing_actions_ = {};
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event_queue_ = {};
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current_command_ = 0;
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}
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Result<Success> ActionParser::ParseSection(std::vector<std::string>&& args,
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const std::string& filename, int line) {
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std::vector<std::string> triggers(args.begin() + 1, args.end());
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if (triggers.size() < 1) {
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return Error() << "Actions must have a trigger";
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}
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Subcontext* action_subcontext = nullptr;
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if (subcontexts_) {
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for (auto& subcontext : *subcontexts_) {
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if (StartsWith(filename, subcontext.path_prefix().c_str())) {
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action_subcontext = &subcontext;
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break;
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}
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}
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}
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auto action = std::make_unique<Action>(false, action_subcontext, filename, line);
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if (auto result = action->InitTriggers(triggers); !result) {
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return Error() << "InitTriggers() failed: " << result.error();
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}
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action_ = std::move(action);
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return Success();
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}
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Result<Success> ActionParser::ParseLineSection(std::vector<std::string>&& args, int line) {
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return action_ ? action_->AddCommand(std::move(args), line) : Success();
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}
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void ActionParser::EndSection() {
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if (action_ && action_->NumCommands() > 0) {
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action_manager_->AddAction(std::move(action_));
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}
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}
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} // namespace init
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} // namespace android
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