platform_system_core/fastboot/socket_test.cpp
David Pursell c742a7f174 fastboot: add Socket timeout detection.
UDP fastboot will require re-transmission in the case of datagrams
getting lost. This CL adds Socket functionality to easily distinguish
between a normal timeout and a socket failure.

I also found some Windows docs that indicate sockets may become
invalid after a call to recv() times out. This has never occurred in
my testing, but to be safe this switches the timeout implementation
to use select() instead of SO_RCVTIMEO.

Bug: http://b/26154914
Change-Id: Id7b598f8aea5df1a3676d24702b489042d5f9e3a
2016-02-05 13:22:06 -08:00

385 lines
14 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Tests socket functionality using loopback connections. The UDP tests assume that no packets are
// lost, which should be the case for loopback communication, but is not guaranteed.
//
// Also tests our SocketMock class to make sure it works as expected and reports errors properly
// if the mock expectations aren't met during a test.
#include "socket.h"
#include "socket_mock.h"
#include <list>
#include <gtest/gtest-spi.h>
#include <gtest/gtest.h>
static constexpr int kShortTimeoutMs = 10;
static constexpr int kTestTimeoutMs = 3000;
// Creates connected sockets |server| and |client|. Returns true on success.
bool MakeConnectedSockets(Socket::Protocol protocol, std::unique_ptr<Socket>* server,
std::unique_ptr<Socket>* client,
const std::string hostname = "localhost") {
*server = Socket::NewServer(protocol, 0);
if (*server == nullptr) {
ADD_FAILURE() << "Failed to create server.";
return false;
}
*client = Socket::NewClient(protocol, hostname, (*server)->GetLocalPort(), nullptr);
if (*client == nullptr) {
ADD_FAILURE() << "Failed to create client.";
return false;
}
// TCP passes the client off to a new socket.
if (protocol == Socket::Protocol::kTcp) {
*server = (*server)->Accept();
if (*server == nullptr) {
ADD_FAILURE() << "Failed to accept client connection.";
return false;
}
}
return true;
}
// Sends a string over a Socket. Returns true if the full string (without terminating char)
// was sent.
static bool SendString(Socket* sock, const std::string& message) {
return sock->Send(message.c_str(), message.length());
}
// Receives a string from a Socket. Returns true if the full string (without terminating char)
// was received.
static bool ReceiveString(Socket* sock, const std::string& message) {
std::string received(message.length(), '\0');
ssize_t bytes = sock->ReceiveAll(&received[0], received.length(), kTestTimeoutMs);
return static_cast<size_t>(bytes) == received.length() && received == message;
}
// Tests sending packets client -> server, then server -> client.
TEST(SocketTest, TestSendAndReceive) {
std::unique_ptr<Socket> server, client;
for (Socket::Protocol protocol : {Socket::Protocol::kUdp, Socket::Protocol::kTcp}) {
ASSERT_TRUE(MakeConnectedSockets(protocol, &server, &client));
EXPECT_TRUE(SendString(client.get(), "foo"));
EXPECT_TRUE(ReceiveString(server.get(), "foo"));
EXPECT_TRUE(SendString(server.get(), "bar baz"));
EXPECT_TRUE(ReceiveString(client.get(), "bar baz"));
}
}
TEST(SocketTest, TestReceiveTimeout) {
std::unique_ptr<Socket> server, client;
char buffer[16];
for (Socket::Protocol protocol : {Socket::Protocol::kUdp, Socket::Protocol::kTcp}) {
ASSERT_TRUE(MakeConnectedSockets(protocol, &server, &client));
EXPECT_EQ(-1, server->Receive(buffer, sizeof(buffer), kShortTimeoutMs));
EXPECT_TRUE(server->ReceiveTimedOut());
EXPECT_EQ(-1, client->Receive(buffer, sizeof(buffer), kShortTimeoutMs));
EXPECT_TRUE(client->ReceiveTimedOut());
}
// UDP will wait for timeout if the other side closes.
ASSERT_TRUE(MakeConnectedSockets(Socket::Protocol::kUdp, &server, &client));
EXPECT_EQ(0, server->Close());
EXPECT_EQ(-1, client->Receive(buffer, sizeof(buffer), kShortTimeoutMs));
EXPECT_TRUE(client->ReceiveTimedOut());
}
TEST(SocketTest, TestReceiveFailure) {
std::unique_ptr<Socket> server, client;
char buffer[16];
for (Socket::Protocol protocol : {Socket::Protocol::kUdp, Socket::Protocol::kTcp}) {
ASSERT_TRUE(MakeConnectedSockets(protocol, &server, &client));
EXPECT_EQ(0, server->Close());
EXPECT_EQ(-1, server->Receive(buffer, sizeof(buffer), kTestTimeoutMs));
EXPECT_FALSE(server->ReceiveTimedOut());
EXPECT_EQ(0, client->Close());
EXPECT_EQ(-1, client->Receive(buffer, sizeof(buffer), kTestTimeoutMs));
EXPECT_FALSE(client->ReceiveTimedOut());
}
// TCP knows right away when the other side closes and returns 0 to indicate EOF.
ASSERT_TRUE(MakeConnectedSockets(Socket::Protocol::kTcp, &server, &client));
EXPECT_EQ(0, server->Close());
EXPECT_EQ(0, client->Receive(buffer, sizeof(buffer), kTestTimeoutMs));
EXPECT_FALSE(client->ReceiveTimedOut());
}
// Tests sending and receiving large packets.
TEST(SocketTest, TestLargePackets) {
std::string message(1024, '\0');
std::unique_ptr<Socket> server, client;
for (Socket::Protocol protocol : {Socket::Protocol::kUdp, Socket::Protocol::kTcp}) {
ASSERT_TRUE(MakeConnectedSockets(protocol, &server, &client));
// Run through the test a few times.
for (int i = 0; i < 10; ++i) {
// Use a different message each iteration to prevent false positives.
for (size_t j = 0; j < message.length(); ++j) {
message[j] = static_cast<char>(i + j);
}
EXPECT_TRUE(SendString(client.get(), message));
EXPECT_TRUE(ReceiveString(server.get(), message));
}
}
}
// Tests UDP receive overflow when the UDP packet is larger than the receive buffer.
TEST(SocketTest, TestUdpReceiveOverflow) {
std::unique_ptr<Socket> server, client;
ASSERT_TRUE(MakeConnectedSockets(Socket::Protocol::kUdp, &server, &client));
EXPECT_TRUE(SendString(client.get(), "1234567890"));
// This behaves differently on different systems, either truncating the packet or returning -1.
char buffer[5];
ssize_t bytes = server->Receive(buffer, 5, kTestTimeoutMs);
if (bytes == 5) {
EXPECT_EQ(0, memcmp(buffer, "12345", 5));
} else {
EXPECT_EQ(-1, bytes);
}
}
// Tests UDP multi-buffer send.
TEST(SocketTest, TestUdpSendBuffers) {
std::unique_ptr<Socket> sock = Socket::NewServer(Socket::Protocol::kUdp, 0);
std::vector<std::string> data{"foo", "bar", "12345"};
std::vector<cutils_socket_buffer_t> buffers{{data[0].data(), data[0].length()},
{data[1].data(), data[1].length()},
{data[2].data(), data[2].length()}};
ssize_t mock_return_value = 0;
// Mock out socket_send_buffers() to verify we're sending in the correct buffers and
// return |mock_return_value|.
sock->socket_send_buffers_function_ = [&buffers, &mock_return_value](
cutils_socket_t /*cutils_sock*/, cutils_socket_buffer_t* sent_buffers,
size_t num_sent_buffers) -> ssize_t {
EXPECT_EQ(buffers.size(), num_sent_buffers);
for (size_t i = 0; i < num_sent_buffers; ++i) {
EXPECT_EQ(buffers[i].data, sent_buffers[i].data);
EXPECT_EQ(buffers[i].length, sent_buffers[i].length);
}
return mock_return_value;
};
mock_return_value = strlen("foobar12345");
EXPECT_TRUE(sock->Send(buffers));
mock_return_value -= 1;
EXPECT_FALSE(sock->Send(buffers));
mock_return_value = 0;
EXPECT_FALSE(sock->Send(buffers));
mock_return_value = -1;
EXPECT_FALSE(sock->Send(buffers));
}
// Tests TCP re-sending until socket_send_buffers() sends all data. This is a little complicated,
// but the general idea is that we intercept calls to socket_send_buffers() using a lambda mock
// function that simulates partial writes.
TEST(SocketTest, TestTcpSendBuffers) {
std::unique_ptr<Socket> sock = Socket::NewServer(Socket::Protocol::kTcp, 0);
std::vector<std::string> data{"foo", "bar", "12345"};
std::vector<cutils_socket_buffer_t> buffers{{data[0].data(), data[0].length()},
{data[1].data(), data[1].length()},
{data[2].data(), data[2].length()}};
// Test breaking up the buffered send at various points.
std::list<std::string> test_sends[] = {
// Successes.
{"foobar12345"},
{"f", "oob", "ar12345"},
{"fo", "obar12", "345"},
{"foo", "bar12345"},
{"foob", "ar123", "45"},
{"f", "o", "o", "b", "a", "r", "1", "2", "3", "4", "5"},
// Failures.
{},
{"f"},
{"foo", "bar"},
{"fo", "obar12"},
{"foobar1234"}
};
for (auto& test : test_sends) {
ssize_t bytes_sent = 0;
bool expect_success = true;
// Create a mock function for custom socket_send_buffers() behavior. This function will
// check to make sure the input buffers start at the next unsent byte, then return the
// number of bytes indicated by the next entry in |test|.
sock->socket_send_buffers_function_ = [&bytes_sent, &data, &expect_success, &test](
cutils_socket_t /*cutils_sock*/, cutils_socket_buffer_t* buffers,
size_t num_buffers) -> ssize_t {
EXPECT_TRUE(num_buffers > 0);
// Failure case - pretend we errored out before sending all the buffers.
if (test.empty()) {
expect_success = false;
return -1;
}
// Count the bytes we've sent to find where the next buffer should start and how many
// bytes should be left in it.
size_t byte_count = bytes_sent, data_index = 0;
while (data_index < data.size()) {
if (byte_count >= data[data_index].length()) {
byte_count -= data[data_index].length();
++data_index;
} else {
break;
}
}
void* expected_next_byte = &data[data_index][byte_count];
size_t expected_next_size = data[data_index].length() - byte_count;
EXPECT_EQ(data.size() - data_index, num_buffers);
EXPECT_EQ(expected_next_byte, buffers[0].data);
EXPECT_EQ(expected_next_size, buffers[0].length);
std::string to_send = std::move(test.front());
test.pop_front();
bytes_sent += to_send.length();
return to_send.length();
};
EXPECT_EQ(expect_success, sock->Send(buffers));
EXPECT_TRUE(test.empty());
}
}
TEST(SocketMockTest, TestSendSuccess) {
SocketMock mock;
mock.ExpectSend("foo");
EXPECT_TRUE(SendString(&mock, "foo"));
mock.ExpectSend("abc");
mock.ExpectSend("123");
EXPECT_TRUE(SendString(&mock, "abc"));
EXPECT_TRUE(SendString(&mock, "123"));
}
TEST(SocketMockTest, TestSendFailure) {
SocketMock* mock = new SocketMock;
mock->ExpectSendFailure("foo");
EXPECT_FALSE(SendString(mock, "foo"));
EXPECT_NONFATAL_FAILURE(SendString(mock, "foo"), "no message was expected");
mock->ExpectSend("foo");
EXPECT_NONFATAL_FAILURE(SendString(mock, "bar"), "expected foo, but got bar");
EXPECT_TRUE(SendString(mock, "foo"));
mock->AddReceive("foo");
EXPECT_NONFATAL_FAILURE(SendString(mock, "foo"), "called out-of-order");
EXPECT_TRUE(ReceiveString(mock, "foo"));
mock->ExpectSend("foo");
EXPECT_NONFATAL_FAILURE(delete mock, "1 event(s) were not handled");
}
TEST(SocketMockTest, TestReceiveSuccess) {
SocketMock mock;
mock.AddReceive("foo");
EXPECT_TRUE(ReceiveString(&mock, "foo"));
mock.AddReceive("abc");
mock.AddReceive("123");
EXPECT_TRUE(ReceiveString(&mock, "abc"));
EXPECT_TRUE(ReceiveString(&mock, "123"));
// Make sure ReceiveAll() can piece together multiple receives.
mock.AddReceive("foo");
mock.AddReceive("bar");
mock.AddReceive("123");
EXPECT_TRUE(ReceiveString(&mock, "foobar123"));
}
TEST(SocketMockTest, TestReceiveFailure) {
SocketMock* mock = new SocketMock;
mock->AddReceiveFailure();
EXPECT_FALSE(ReceiveString(mock, "foo"));
EXPECT_FALSE(mock->ReceiveTimedOut());
mock->AddReceiveTimeout();
EXPECT_FALSE(ReceiveString(mock, "foo"));
EXPECT_TRUE(mock->ReceiveTimedOut());
mock->AddReceive("foo");
mock->AddReceiveFailure();
EXPECT_FALSE(ReceiveString(mock, "foobar"));
EXPECT_NONFATAL_FAILURE(ReceiveString(mock, "foo"), "no message was ready");
mock->ExpectSend("foo");
EXPECT_NONFATAL_FAILURE(ReceiveString(mock, "foo"), "called out-of-order");
EXPECT_TRUE(SendString(mock, "foo"));
char c;
mock->AddReceive("foo");
EXPECT_NONFATAL_FAILURE(mock->Receive(&c, 1, 0), "not enough bytes (1) for foo");
EXPECT_TRUE(ReceiveString(mock, "foo"));
mock->AddReceive("foo");
EXPECT_NONFATAL_FAILURE(delete mock, "1 event(s) were not handled");
}
TEST(SocketMockTest, TestAcceptSuccess) {
SocketMock mock;
SocketMock* mock_handler = new SocketMock;
mock.AddAccept(std::unique_ptr<SocketMock>(mock_handler));
EXPECT_EQ(mock_handler, mock.Accept().get());
mock.AddAccept(nullptr);
EXPECT_EQ(nullptr, mock.Accept().get());
}
TEST(SocketMockTest, TestAcceptFailure) {
SocketMock* mock = new SocketMock;
EXPECT_NONFATAL_FAILURE(mock->Accept(), "no socket was ready");
mock->ExpectSend("foo");
EXPECT_NONFATAL_FAILURE(mock->Accept(), "called out-of-order");
EXPECT_TRUE(SendString(mock, "foo"));
mock->AddAccept(nullptr);
EXPECT_NONFATAL_FAILURE(delete mock, "1 event(s) were not handled");
}