b34e4a06ee
Fixes libcutils multi-buffer write interface to be more friendly and hooks into it from the fastboot Socket class. Bug: http://b/26558551 Change-Id: Ibb3a8428fc379755602de52722c1260f9e345bc0
124 lines
5.3 KiB
C++
124 lines
5.3 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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// This file provides a class interface for cross-platform socket functionality. The main fastboot
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// engine should not be using this interface directly, but instead should use a higher-level
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// interface that enforces the fastboot protocol.
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#ifndef SOCKET_H_
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#define SOCKET_H_
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#include <functional>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include <android-base/macros.h>
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#include <cutils/sockets.h>
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#include <gtest/gtest_prod.h>
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// Socket interface to be implemented for each platform.
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class Socket {
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public:
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enum class Protocol { kTcp, kUdp };
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// Returns the socket error message. This must be called immediately after a socket failure
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// before any other system calls are made.
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static std::string GetErrorMessage();
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// Creates a new client connection. Clients are connected to a specific hostname/port and can
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// only send to that destination.
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// On failure, |error| is filled (if non-null) and nullptr is returned.
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static std::unique_ptr<Socket> NewClient(Protocol protocol, const std::string& hostname,
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int port, std::string* error);
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// Creates a new server bound to local |port|. This is only meant for testing, during normal
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// fastboot operation the device acts as the server.
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// A UDP server saves sender addresses in Receive(), and uses the most recent address during
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// calls to Send().
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static std::unique_ptr<Socket> NewServer(Protocol protocol, int port);
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// Destructor closes the socket if it's open.
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virtual ~Socket();
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// Sends |length| bytes of |data|. For TCP sockets this will continue trying to send until all
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// bytes are transmitted. Returns true on success.
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virtual bool Send(const void* data, size_t length) = 0;
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// Sends |buffers| using multi-buffer write, which can be significantly faster than making
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// multiple calls. For UDP sockets |buffers| are all combined into a single datagram; for
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// TCP sockets this will continue sending until all buffers are fully transmitted. Returns true
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// on success.
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//
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// Note: This is non-functional for UDP server Sockets because it's not currently needed and
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// would require an additional sendto() variation of multi-buffer write.
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virtual bool Send(std::vector<cutils_socket_buffer_t> buffers) = 0;
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// Waits up to |timeout_ms| to receive up to |length| bytes of data. |timout_ms| of 0 will
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// block forever. Returns the number of bytes received or -1 on error/timeout. On timeout
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// errno will be set to EAGAIN or EWOULDBLOCK.
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virtual ssize_t Receive(void* data, size_t length, int timeout_ms) = 0;
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// Calls Receive() until exactly |length| bytes have been received or an error occurs.
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virtual ssize_t ReceiveAll(void* data, size_t length, int timeout_ms);
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// Closes the socket. Returns 0 on success, -1 on error.
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virtual int Close();
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// Accepts an incoming TCP connection. No effect for UDP sockets. Returns a new Socket
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// connected to the client on success, nullptr on failure.
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virtual std::unique_ptr<Socket> Accept() { return nullptr; }
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// Returns the local port the Socket is bound to or -1 on error.
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int GetLocalPort();
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protected:
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// Protected constructor to force factory function use.
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Socket(cutils_socket_t sock);
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// Update the socket receive timeout if necessary.
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bool SetReceiveTimeout(int timeout_ms);
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cutils_socket_t sock_ = INVALID_SOCKET;
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// Non-class functions we want to override during tests to verify functionality. Implementation
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// should call this rather than using socket_send_buffers() directly.
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std::function<ssize_t(cutils_socket_t, cutils_socket_buffer_t*, size_t)>
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socket_send_buffers_function_ = &socket_send_buffers;
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private:
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int receive_timeout_ms_ = 0;
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FRIEND_TEST(SocketTest, TestTcpSendBuffers);
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FRIEND_TEST(SocketTest, TestUdpSendBuffers);
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DISALLOW_COPY_AND_ASSIGN(Socket);
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};
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#endif // SOCKET_H_
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