platform_system_core/adb/console.cpp
Dan Albert bac3474a82 Move adb to C++.
I keep trying to clean things up and needing std::strings. Might as
well just do this now.

usb_linux_client.c is going to stay as C because GCC isn't smart
enough to deal with the designated initializers it uses (though for
some reason it is in C mode).

The Darwin files are staying as C because I don't have a way to test
that they build.

The Windows files are staying as C because while I can actually build
for them, it's slow and painful.

Change-Id: I75367d29205a9049d34460032b3bb36384f43941
2015-03-09 14:06:11 -07:00

45 lines
1,015 B
C++

#include "sysdeps.h"
#include "adb.h"
#include "adb_client.h"
#include <stdio.h>
static int connect_to_console(void)
{
int fd, port;
port = adb_get_emulator_console_port();
if (port < 0) {
if (port == -2)
fprintf(stderr, "error: more than one emulator detected. use -s option\n");
else
fprintf(stderr, "error: no emulator detected\n");
return -1;
}
fd = socket_loopback_client( port, SOCK_STREAM );
if (fd < 0) {
fprintf(stderr, "error: could not connect to TCP port %d\n", port);
return -1;
}
return fd;
}
int adb_send_emulator_command(int argc, const char** argv)
{
int fd, nn;
fd = connect_to_console();
if (fd < 0)
return 1;
#define QUIT "quit\n"
for (nn = 1; nn < argc; nn++) {
adb_write( fd, argv[nn], strlen(argv[nn]) );
adb_write( fd, (nn == argc-1) ? "\n" : " ", 1 );
}
adb_write( fd, QUIT, sizeof(QUIT)-1 );
adb_close(fd);
return 0;
}