d52a5b3c10
I've heard that keyword_map is too complex, in particular the tuple and the pair in BuiltinFunctionMap, so this change removes a lot of that complexity and, more importantly, better documents how all of this works. Test: boot, init unit tests Change-Id: I74e5f9de7f2ec524cb6127bb9da2956b5f307f56
216 lines
7.2 KiB
C++
216 lines
7.2 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "action.h"
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#include <android-base/chrono_utils.h>
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#include <android-base/logging.h>
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#include <android-base/properties.h>
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#include <android-base/strings.h>
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#include "util.h"
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using android::base::Join;
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namespace android {
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namespace init {
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Result<void> RunBuiltinFunction(const BuiltinFunction& function,
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const std::vector<std::string>& args, const std::string& context) {
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auto builtin_arguments = BuiltinArguments(context);
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builtin_arguments.args.resize(args.size());
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builtin_arguments.args[0] = args[0];
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for (std::size_t i = 1; i < args.size(); ++i) {
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if (!expand_props(args[i], &builtin_arguments.args[i])) {
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return Error() << "cannot expand '" << args[i] << "'";
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}
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}
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return function(builtin_arguments);
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}
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Command::Command(BuiltinFunction f, bool execute_in_subcontext, std::vector<std::string>&& args,
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int line)
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: func_(std::move(f)),
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execute_in_subcontext_(execute_in_subcontext),
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args_(std::move(args)),
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line_(line) {}
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Result<void> Command::InvokeFunc(Subcontext* subcontext) const {
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if (subcontext) {
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if (execute_in_subcontext_) {
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return subcontext->Execute(args_);
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}
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auto expanded_args = subcontext->ExpandArgs(args_);
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if (!expanded_args) {
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return expanded_args.error();
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}
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return RunBuiltinFunction(func_, *expanded_args, subcontext->context());
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}
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return RunBuiltinFunction(func_, args_, kInitContext);
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}
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std::string Command::BuildCommandString() const {
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return Join(args_, ' ');
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}
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Action::Action(bool oneshot, Subcontext* subcontext, const std::string& filename, int line,
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const std::string& event_trigger,
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const std::map<std::string, std::string>& property_triggers)
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: property_triggers_(property_triggers),
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event_trigger_(event_trigger),
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oneshot_(oneshot),
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subcontext_(subcontext),
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filename_(filename),
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line_(line) {}
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const BuiltinFunctionMap* Action::function_map_ = nullptr;
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Result<void> Action::AddCommand(std::vector<std::string>&& args, int line) {
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if (!function_map_) {
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return Error() << "no function map available";
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}
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auto map_result = function_map_->Find(args);
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if (!map_result) {
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return Error() << map_result.error();
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}
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commands_.emplace_back(map_result->function, map_result->run_in_subcontext, std::move(args),
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line);
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return {};
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}
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void Action::AddCommand(BuiltinFunction f, std::vector<std::string>&& args, int line) {
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commands_.emplace_back(std::move(f), false, std::move(args), line);
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}
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std::size_t Action::NumCommands() const {
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return commands_.size();
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}
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void Action::ExecuteOneCommand(std::size_t command) const {
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// We need a copy here since some Command execution may result in
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// changing commands_ vector by importing .rc files through parser
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Command cmd = commands_[command];
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ExecuteCommand(cmd);
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}
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void Action::ExecuteAllCommands() const {
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for (const auto& c : commands_) {
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ExecuteCommand(c);
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}
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}
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void Action::ExecuteCommand(const Command& command) const {
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android::base::Timer t;
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auto result = command.InvokeFunc(subcontext_);
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auto duration = t.duration();
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// There are many legacy paths in rootdir/init.rc that will virtually never exist on a new
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// device, such as '/sys/class/leds/jogball-backlight/brightness'. As of this writing, there
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// are 198 such failures on bullhead. Instead of spamming the log reporting them, we do not
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// report such failures unless we're running at the DEBUG log level.
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bool report_failure = !result.has_value();
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if (report_failure && android::base::GetMinimumLogSeverity() > android::base::DEBUG &&
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result.error().code() == ENOENT) {
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report_failure = false;
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}
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// Any action longer than 50ms will be warned to user as slow operation
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if (report_failure || duration > 50ms ||
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android::base::GetMinimumLogSeverity() <= android::base::DEBUG) {
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std::string trigger_name = BuildTriggersString();
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std::string cmd_str = command.BuildCommandString();
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LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_
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<< ":" << command.line() << ") took " << duration.count() << "ms and "
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<< (result ? "succeeded" : "failed: " + result.error().message());
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}
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}
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// This function checks that all property triggers are satisfied, that is
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// for each (name, value) in property_triggers_, check that the current
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// value of the property 'name' == value.
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//
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// It takes an optional (name, value) pair, which if provided must
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// be present in property_triggers_; it skips the check of the current
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// property value for this pair.
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bool Action::CheckPropertyTriggers(const std::string& name,
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const std::string& value) const {
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if (property_triggers_.empty()) {
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return true;
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}
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bool found = name.empty();
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for (const auto& [trigger_name, trigger_value] : property_triggers_) {
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if (trigger_name == name) {
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if (trigger_value != "*" && trigger_value != value) {
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return false;
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} else {
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found = true;
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}
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} else {
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std::string prop_val = android::base::GetProperty(trigger_name, "");
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if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) {
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return false;
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}
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}
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}
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return found;
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}
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bool Action::CheckEvent(const EventTrigger& event_trigger) const {
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return event_trigger == event_trigger_ && CheckPropertyTriggers();
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}
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bool Action::CheckEvent(const PropertyChange& property_change) const {
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const auto& [name, value] = property_change;
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return event_trigger_.empty() && CheckPropertyTriggers(name, value);
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}
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bool Action::CheckEvent(const BuiltinAction& builtin_action) const {
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return this == builtin_action;
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}
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std::string Action::BuildTriggersString() const {
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std::vector<std::string> triggers;
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for (const auto& [trigger_name, trigger_value] : property_triggers_) {
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triggers.emplace_back(trigger_name + '=' + trigger_value);
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}
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if (!event_trigger_.empty()) {
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triggers.emplace_back(event_trigger_);
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}
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return Join(triggers, " && ");
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}
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void Action::DumpState() const {
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std::string trigger_name = BuildTriggersString();
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LOG(INFO) << "on " << trigger_name;
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for (const auto& c : commands_) {
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std::string cmd_str = c.BuildCommandString();
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LOG(INFO) << " " << cmd_str;
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}
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}
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} // namespace init
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} // namespace android
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