5bed803664
- Deal with some -Wunused issues - Override PRI macros (windows) - Revert use of PRI macros on off64_t (linux) - Deal with a gnu++11 complaince issue Change-Id: Ie66751293bd84477a5a6dfd8a57e700a16e36964
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
/*
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* Copyright (C) 2005 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//
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// Timer functions.
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//
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#include <utils/Timers.h>
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#include <utils/Log.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <sys/time.h>
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#include <time.h>
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#include <errno.h>
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#include <limits.h>
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#ifdef HAVE_WIN32_THREADS
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#include <windows.h>
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#endif
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#if defined(HAVE_ANDROID_OS)
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nsecs_t systemTime(int clock)
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{
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static const clockid_t clocks[] = {
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CLOCK_REALTIME,
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CLOCK_MONOTONIC,
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CLOCK_PROCESS_CPUTIME_ID,
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CLOCK_THREAD_CPUTIME_ID,
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CLOCK_BOOTTIME
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};
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struct timespec t;
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t.tv_sec = t.tv_nsec = 0;
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clock_gettime(clocks[clock], &t);
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return nsecs_t(t.tv_sec)*1000000000LL + t.tv_nsec;
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}
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#else
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nsecs_t systemTime(int /*clock*/)
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{
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// Clock support varies widely across hosts. Mac OS doesn't support
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// posix clocks, older glibcs don't support CLOCK_BOOTTIME and Windows
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// is windows.
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struct timeval t;
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t.tv_sec = t.tv_usec = 0;
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gettimeofday(&t, NULL);
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return nsecs_t(t.tv_sec)*1000000000LL + nsecs_t(t.tv_usec)*1000LL;
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}
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#endif
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int toMillisecondTimeoutDelay(nsecs_t referenceTime, nsecs_t timeoutTime)
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{
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int timeoutDelayMillis;
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if (timeoutTime > referenceTime) {
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uint64_t timeoutDelay = uint64_t(timeoutTime - referenceTime);
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if (timeoutDelay > uint64_t((INT_MAX - 1) * 1000000LL)) {
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timeoutDelayMillis = -1;
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} else {
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timeoutDelayMillis = (timeoutDelay + 999999LL) / 1000000LL;
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}
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} else {
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timeoutDelayMillis = 0;
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}
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return timeoutDelayMillis;
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}
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