platform_system_core/adb/adb.h
Siva Velusamy 9f2d1a9cfc adb start-server: Use a separate fd for sending initial OK
When "adb start-server" is issued, and a server needs to be launched,
adb client forks itself and the child process runs the server routine.
Once the server initializes its various components, it sends an "OK\n"
back to the client via its stderror (or stdout on Windows).

This sequence breaks down if before sending the "OK\n", the server
happens to log something on its stderr. In order to avoid this, the
client now expects the ack to come on a different fd rather than one
of the standard streams.

Bug: https://code.google.com/p/android/issues/detail?id=182150

Change-Id: I9d58a08068d71eb3b77e8a7377e934631c016466
2015-08-07 11:31:07 -07:00

407 lines
11 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __ADB_H
#define __ADB_H
#include <limits.h>
#include <sys/types.h>
#include <base/macros.h>
#include <string>
#include "adb_trace.h"
#include "fdevent.h"
constexpr size_t MAX_PAYLOAD_V1 = 4 * 1024;
constexpr size_t MAX_PAYLOAD_V2 = 256 * 1024;
constexpr size_t MAX_PAYLOAD = MAX_PAYLOAD_V2;
#define A_SYNC 0x434e5953
#define A_CNXN 0x4e584e43
#define A_OPEN 0x4e45504f
#define A_OKAY 0x59414b4f
#define A_CLSE 0x45534c43
#define A_WRTE 0x45545257
#define A_AUTH 0x48545541
// ADB protocol version.
#define A_VERSION 0x01000000
// Used for help/version information.
#define ADB_VERSION_MAJOR 1
#define ADB_VERSION_MINOR 0
// Increment this when we want to force users to start a new adb server.
#define ADB_SERVER_VERSION 32
class atransport;
struct usb_handle;
struct amessage {
unsigned command; /* command identifier constant */
unsigned arg0; /* first argument */
unsigned arg1; /* second argument */
unsigned data_length; /* length of payload (0 is allowed) */
unsigned data_check; /* checksum of data payload */
unsigned magic; /* command ^ 0xffffffff */
};
struct apacket
{
apacket *next;
unsigned len;
unsigned char *ptr;
amessage msg;
unsigned char data[MAX_PAYLOAD];
};
/* An asocket represents one half of a connection between a local and
** remote entity. A local asocket is bound to a file descriptor. A
** remote asocket is bound to the protocol engine.
*/
struct asocket {
/* chain pointers for the local/remote list of
** asockets that this asocket lives in
*/
asocket *next;
asocket *prev;
/* the unique identifier for this asocket
*/
unsigned id;
/* flag: set when the socket's peer has closed
** but packets are still queued for delivery
*/
int closing;
/* flag: quit adbd when both ends close the
** local service socket
*/
int exit_on_close;
/* the asocket we are connected to
*/
asocket *peer;
/* For local asockets, the fde is used to bind
** us to our fd event system. For remote asockets
** these fields are not used.
*/
fdevent fde;
int fd;
/* queue of apackets waiting to be written
*/
apacket *pkt_first;
apacket *pkt_last;
/* enqueue is called by our peer when it has data
** for us. It should return 0 if we can accept more
** data or 1 if not. If we return 1, we must call
** peer->ready() when we once again are ready to
** receive data.
*/
int (*enqueue)(asocket *s, apacket *pkt);
/* ready is called by the peer when it is ready for
** us to send data via enqueue again
*/
void (*ready)(asocket *s);
/* shutdown is called by the peer before it goes away.
** the socket should not do any further calls on its peer.
** Always followed by a call to close. Optional, i.e. can be NULL.
*/
void (*shutdown)(asocket *s);
/* close is called by the peer when it has gone away.
** we are not allowed to make any further calls on the
** peer once our close method is called.
*/
void (*close)(asocket *s);
/* A socket is bound to atransport */
atransport *transport;
size_t get_max_payload() const;
};
/* the adisconnect structure is used to record a callback that
** will be called whenever a transport is disconnected (e.g. by the user)
** this should be used to cleanup objects that depend on the
** transport (e.g. remote sockets, listeners, etc...)
*/
struct adisconnect
{
void (*func)(void* opaque, atransport* t);
void* opaque;
adisconnect* next;
adisconnect* prev;
};
// A transport object models the connection to a remote device or emulator there
// is one transport per connected device/emulator. A "local transport" connects
// through TCP (for the emulator), while a "usb transport" through USB (for real
// devices).
//
// Note that kTransportHost doesn't really correspond to a real transport
// object, it's a special value used to indicate that a client wants to connect
// to a service implemented within the ADB server itself.
enum TransportType {
kTransportUsb,
kTransportLocal,
kTransportAny,
kTransportHost,
};
#define TOKEN_SIZE 20
enum ConnectionState {
kCsAny = -1,
kCsOffline = 0,
kCsBootloader,
kCsDevice,
kCsHost,
kCsRecovery,
kCsNoPerm, // Insufficient permissions to communicate with the device.
kCsSideload,
kCsUnauthorized,
};
class atransport {
public:
// TODO(danalbert): We expose waaaaaaay too much stuff because this was
// historically just a struct, but making the whole thing a more idiomatic
// class in one go is a very large change. Given how bad our testing is,
// it's better to do this piece by piece.
atransport() {
auth_fde = {};
transport_fde = {};
protocol_version = A_VERSION;
max_payload = MAX_PAYLOAD;
}
virtual ~atransport() {}
int (*read_from_remote)(apacket* p, atransport* t) = nullptr;
int (*write_to_remote)(apacket* p, atransport* t) = nullptr;
void (*close)(atransport* t) = nullptr;
void (*kick)(atransport* t) = nullptr;
int fd = -1;
int transport_socket = -1;
fdevent transport_fde;
int ref_count = 0;
uint32_t sync_token = 0;
ConnectionState connection_state = kCsOffline;
bool online = false;
TransportType type = kTransportAny;
// USB handle or socket fd as needed.
usb_handle* usb = nullptr;
int sfd = -1;
// Used to identify transports for clients.
char* serial = nullptr;
char* product = nullptr;
char* model = nullptr;
char* device = nullptr;
char* devpath = nullptr;
int adb_port = -1; // Use for emulators (local transport)
bool kicked = false;
// A list of adisconnect callbacks called when the transport is kicked.
adisconnect disconnects = {};
void* key = nullptr;
unsigned char token[TOKEN_SIZE] = {};
fdevent auth_fde;
size_t failed_auth_attempts = 0;
const char* connection_state_name() const;
void update_version(int version, size_t payload);
int get_protocol_version() const;
size_t get_max_payload() const;
private:
int protocol_version;
size_t max_payload;
DISALLOW_COPY_AND_ASSIGN(atransport);
};
/* A listener is an entity which binds to a local port
** and, upon receiving a connection on that port, creates
** an asocket to connect the new local connection to a
** specific remote service.
**
** TODO: some listeners read from the new connection to
** determine what exact service to connect to on the far
** side.
*/
struct alistener
{
alistener *next;
alistener *prev;
fdevent fde;
int fd;
char *local_name;
char *connect_to;
atransport *transport;
adisconnect disconnect;
};
void print_packet(const char *label, apacket *p);
asocket *find_local_socket(unsigned local_id, unsigned remote_id);
void install_local_socket(asocket *s);
void remove_socket(asocket *s);
void close_all_sockets(atransport *t);
asocket *create_local_socket(int fd);
asocket *create_local_service_socket(const char *destination);
asocket *create_remote_socket(unsigned id, atransport *t);
void connect_to_remote(asocket *s, const char *destination);
void connect_to_smartsocket(asocket *s);
void fatal(const char *fmt, ...);
void fatal_errno(const char *fmt, ...);
void handle_packet(apacket *p, atransport *t);
void get_my_path(char *s, size_t maxLen);
int launch_server(int server_port);
int adb_main(int is_daemon, int server_port, int ack_reply_fd);
/* initialize a transport object's func pointers and state */
#if ADB_HOST
int get_available_local_transport_index();
#endif
int init_socket_transport(atransport *t, int s, int port, int local);
void init_usb_transport(atransport *t, usb_handle *usb, ConnectionState state);
#if ADB_HOST
atransport* find_emulator_transport_by_adb_port(int adb_port);
#endif
int service_to_fd(const char *name);
#if ADB_HOST
asocket *host_service_to_socket(const char* name, const char *serial);
#endif
#if !ADB_HOST
int init_jdwp(void);
asocket* create_jdwp_service_socket();
asocket* create_jdwp_tracker_service_socket();
int create_jdwp_connection_fd(int jdwp_pid);
#endif
int handle_forward_request(const char* service, TransportType type, const char* serial, int reply_fd);
#if !ADB_HOST
void framebuffer_service(int fd, void *cookie);
void set_verity_enabled_state_service(int fd, void* cookie);
#endif
/* packet allocator */
apacket *get_apacket(void);
void put_apacket(apacket *p);
// Define it if you want to dump packets.
#define DEBUG_PACKETS 0
#if !DEBUG_PACKETS
#define print_packet(tag,p) do {} while (0)
#endif
#if ADB_HOST_ON_TARGET
/* adb and adbd are coexisting on the target, so use 5038 for adb
* to avoid conflicting with adbd's usage of 5037
*/
# define DEFAULT_ADB_PORT 5038
#else
# define DEFAULT_ADB_PORT 5037
#endif
#define DEFAULT_ADB_LOCAL_TRANSPORT_PORT 5555
#define ADB_CLASS 0xff
#define ADB_SUBCLASS 0x42
#define ADB_PROTOCOL 0x1
void local_init(int port);
void local_connect(int port);
int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error);
/* usb host/client interface */
void usb_init();
int usb_write(usb_handle *h, const void *data, int len);
int usb_read(usb_handle *h, void *data, int len);
int usb_close(usb_handle *h);
void usb_kick(usb_handle *h);
/* used for USB device detection */
#if ADB_HOST
int is_adb_interface(int vid, int pid, int usb_class, int usb_subclass, int usb_protocol);
#endif
int adb_commandline(int argc, const char **argv);
ConnectionState connection_state(atransport *t);
extern const char *adb_device_banner;
extern int HOST;
#if !ADB_HOST
extern int SHELL_EXIT_NOTIFY_FD;
#endif // !ADB_HOST
#define CHUNK_SIZE (64*1024)
#if !ADB_HOST
#define USB_ADB_PATH "/dev/android_adb"
#define USB_FFS_ADB_PATH "/dev/usb-ffs/adb/"
#define USB_FFS_ADB_EP(x) USB_FFS_ADB_PATH#x
#define USB_FFS_ADB_EP0 USB_FFS_ADB_EP(ep0)
#define USB_FFS_ADB_OUT USB_FFS_ADB_EP(ep1)
#define USB_FFS_ADB_IN USB_FFS_ADB_EP(ep2)
#endif
int handle_host_request(const char* service, TransportType type, const char* serial, int reply_fd, asocket *s);
void handle_online(atransport *t);
void handle_offline(atransport *t);
void send_connect(atransport *t);
#endif