ff88e30126
There's no fundamental reason to store this aside. That property can only be written by init, so it's not likely that we're going to corrupt it. Test: boot and use serial console Change-Id: I9248fbaf959ea913d09add829d4cb509af99d570
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _INIT_INIT_H
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#define _INIT_INIT_H
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#include <sys/types.h>
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#include <functional>
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#include <string>
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#include <vector>
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#include "action.h"
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#include "action_manager.h"
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#include "parser.h"
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#include "service_list.h"
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namespace android {
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namespace init {
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// Note: These globals are *only* valid in init, so they should not be used in ueventd
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// or any files that may be included in ueventd, such as devices.cpp and util.cpp.
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// TODO: Have an Init class and remove all globals.
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extern std::vector<std::string> late_import_paths;
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Parser CreateParser(ActionManager& action_manager, ServiceList& service_list);
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Parser CreateServiceOnlyParser(ServiceList& service_list);
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bool HandleControlMessage(const std::string& msg, const std::string& arg, pid_t pid);
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void property_changed(const std::string& name, const std::string& value);
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bool start_waiting_for_property(const char *name, const char *value);
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void DumpState();
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void ResetWaitForProp();
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int SecondStageMain(int argc, char** argv);
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} // namespace init
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} // namespace android
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#endif /* _INIT_INIT_H */
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