platform_system_core/init/init.h
Tom Cherry ff88e30126 init: remove console_init_action
There's no fundamental reason to store this aside.  That property can
only be written by init, so it's not likely that we're going to
corrupt it.

Test: boot and use serial console
Change-Id: I9248fbaf959ea913d09add829d4cb509af99d570
2019-06-26 14:20:53 -07:00

57 lines
1.6 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _INIT_INIT_H
#define _INIT_INIT_H
#include <sys/types.h>
#include <functional>
#include <string>
#include <vector>
#include "action.h"
#include "action_manager.h"
#include "parser.h"
#include "service_list.h"
namespace android {
namespace init {
// Note: These globals are *only* valid in init, so they should not be used in ueventd
// or any files that may be included in ueventd, such as devices.cpp and util.cpp.
// TODO: Have an Init class and remove all globals.
extern std::vector<std::string> late_import_paths;
Parser CreateParser(ActionManager& action_manager, ServiceList& service_list);
Parser CreateServiceOnlyParser(ServiceList& service_list);
bool HandleControlMessage(const std::string& msg, const std::string& arg, pid_t pid);
void property_changed(const std::string& name, const std::string& value);
bool start_waiting_for_property(const char *name, const char *value);
void DumpState();
void ResetWaitForProp();
int SecondStageMain(int argc, char** argv);
} // namespace init
} // namespace android
#endif /* _INIT_INIT_H */