Merge "sepolicy: Allow system_server to use execmem in emulator builds with software rendering."
am: a1f3cae304
Change-Id: I55b7f80eadadf9872b3bceeebccaab99d30e612b
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commit
b3b9adcb7f
2 changed files with 7 additions and 1 deletions
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@ -13,6 +13,7 @@ $(hide) $(M4) --fatal-warnings $(PRIVATE_ADDITIONAL_M4DEFS) \
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-D target_compatible_property=$(PRIVATE_COMPATIBLE_PROPERTY) \
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-D target_treble_sysprop_neverallow=$(PRIVATE_TREBLE_SYSPROP_NEVERALLOW) \
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-D target_exclude_build_test=$(PRIVATE_EXCLUDE_BUILD_TEST) \
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-D target_requires_insecure_execmem_for_swiftshader=$(PRODUCT_REQUIRES_INSECURE_EXECMEM_FOR_SWIFTSHADER) \
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$(PRIVATE_TGT_RECOVERY) \
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-s $(PRIVATE_POLICY_FILES) > $@
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endef
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@ -983,7 +983,12 @@ neverallow system_server { dev_type -frp_block_device }:blk_file no_rw_file_perm
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# system_server should never use JIT functionality
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# See https://googleprojectzero.blogspot.com/2016/12/bitunmap-attacking-android-ashmem.html
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# in the section titled "A Short ROP Chain" for why.
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neverallow system_server self:process execmem;
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# However, in emulator builds without OpenGL passthrough, we use software
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# rendering via SwiftShader, which requires JIT support. These builds are
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# never shipped to users.
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ifelse(target_requires_insecure_execmem_for_swiftshader, `true',
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`allow system_server self:process execmem;',
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`neverallow system_server self:process execmem;')
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neverallow system_server ashmem_device:chr_file execute;
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# TODO: deal with tmpfs_domain pub/priv split properly
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