# mediacodec - audio and video codecs live here type mediacodec, domain; type mediacodec_exec, exec_type, file_type; typeattribute mediacodec mlstrustedsubject; binder_use(mediacodec) binder_call(mediacodec, binderservicedomain) binder_call(mediacodec, appdomain) binder_service(mediacodec) add_service(mediacodec, mediacodec_service) allow mediacodec mediametrics_service:service_manager find; allow mediacodec surfaceflinger_service:service_manager find; allow mediacodec gpu_device:chr_file rw_file_perms; allow mediacodec video_device:chr_file rw_file_perms; allow mediacodec video_device:dir search; allow mediacodec ion_device:chr_file rw_file_perms; allow mediacodec hal_graphics_allocator:fd use; allow mediacodec hal_camera:fd use; crash_dump_fallback(mediacodec) # hidl access hwbinder_use(mediacodec) hwallocator_use(mediacodec) allow mediacodec system_file:dir { open read }; # Recieve gralloc buffer FDs from bufferhubd. Note that mediacodec never # directly connects to bufferhubd via PDX. Instead, a VR app acts as a bridge # between those two: it talks to mediacodec via Binder and talks to bufferhubd # via PDX. Thus, there is no need to use use_pdx macro. allow mediacodec bufferhubd:fd use; ### ### neverallow rules ### # mediacodec should never execute any executable without a # domain transition neverallow mediacodec { file_type fs_type }:file execute_no_trans; # The goal of the mediaserver split is to place media processing code into # restrictive sandboxes with limited responsibilities and thus limited # permissions. Example: Audioserver is only responsible for controlling audio # hardware and processing audio content. Cameraserver does the same for camera # hardware/content. Etc. # # Media processing code is inherently risky and thus should have limited # permissions and be isolated from the rest of the system and network. # Lengthier explanation here: # https://android-developers.googleblog.com/2016/05/hardening-media-stack.html neverallow mediacodec domain:{ tcp_socket udp_socket rawip_socket } *;