platform_system_sepolicy/prebuilts/api/28.0/public/bufferhubd.te
Tri Vo afdfeeb506 Add 28.0 prebuilts
Bug: n/a
Test: n/a
Change-Id: I11e6baaa45bcb01603fc06e8a16002727f4e5a00
2018-07-17 15:31:47 -07:00

20 lines
704 B
Text

# bufferhubd
type bufferhubd, domain, mlstrustedsubject;
type bufferhubd_exec, exec_type, file_type;
hal_client_domain(bufferhubd, hal_graphics_allocator)
pdx_server(bufferhubd, bufferhub_client)
pdx_client(bufferhubd, performance_client)
# Access the GPU.
allow bufferhubd gpu_device:chr_file rw_file_perms;
# Access /dev/ion
allow bufferhubd ion_device:chr_file r_file_perms;
# Receive sync fence FDs from mediacodec. Note that mediacodec never directly
# connects to bufferhubd via PDX. Instead, a VR app acts as a bridge between
# those two: it talks to mediacodec via Binder and talks to bufferhubd via PDX.
# Thus, there is no need to use pdx_client macro.
allow bufferhubd mediacodec:fd use;