platform_system_vold/KeyStorage.h
Greg Kaiser 8ae16db72a vold: Pass std::string by const reference
In a couple places, we change to pass a std::string argument
instead of by copy.

Test: TreeHugger
Change-Id: Ib179299a2322fcbab4e6d192051218823ad66a36
2018-12-20 10:38:31 -08:00

74 lines
2.7 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_VOLD_KEYSTORAGE_H
#define ANDROID_VOLD_KEYSTORAGE_H
#include "KeyBuffer.h"
#include <string>
namespace android {
namespace vold {
// Represents the information needed to decrypt a disk encryption key.
// If "token" is nonempty, it is passed in as a required Gatekeeper auth token.
// If "token" and "secret" are nonempty, "secret" is appended to the application-specific
// binary needed to unlock.
// If only "secret" is nonempty, it is used to decrypt in a non-Keymaster process.
class KeyAuthentication {
public:
KeyAuthentication(const std::string& t, const std::string& s) : token{t}, secret{s} {};
bool usesKeymaster() const { return !token.empty() || secret.empty(); };
const std::string token;
const std::string secret;
};
extern const KeyAuthentication kEmptyAuthentication;
// Checks if path "path" exists.
bool pathExists(const std::string& path);
bool createSecdiscardable(const std::string& path, std::string* hash);
bool readSecdiscardable(const std::string& path, std::string* hash);
// Create a directory at the named path, and store "key" in it,
// in such a way that it can only be retrieved via Keymaster and
// can be securely deleted.
// It's safe to move/rename the directory after creation.
bool storeKey(const std::string& dir, const KeyAuthentication& auth, const KeyBuffer& key);
// Create a directory at the named path, and store "key" in it as storeKey
// This version creates the key in "tmp_path" then atomically renames "tmp_path"
// to "key_path" thereby ensuring that the key is either stored entirely or
// not at all.
bool storeKeyAtomically(const std::string& key_path, const std::string& tmp_path,
const KeyAuthentication& auth, const KeyBuffer& key);
// Retrieve the key from the named directory.
bool retrieveKey(const std::string& dir, const KeyAuthentication& auth, KeyBuffer* key,
bool keepOld = false);
// Securely destroy the key stored in the named directory and delete the directory.
bool destroyKey(const std::string& dir);
bool runSecdiscardSingle(const std::string& file);
} // namespace vold
} // namespace android
#endif