The servers do not have ImageMagick installed right now,
breaking the automated builds.
Revert this for now.
This reverts the following commits:
840e781408 bootanim: Use a for loop to make part# folders
ce5405d1f7 Fix wrong bootanimation.zip from mkdir .../part{0..2}
6179d9494f cm: Build bootanimation.zip
67ddf37281 cm: Rework boot animation generation
Change-Id: I63fc43da9b1a6afea5f791e879f0bfc9a385d98d
bootanimation.zip contains PNG files and not JPG
Some zips aren't resized and use original resolution instead half resolution,
fix it too.
Change-Id: Ic12f93dc2a18f7ca9c9c7bff6b34dc0821bbfb4c
On low-end devices, the current 48 fps boot animation can use more than
50% of CPU time, and if the texture cache is enabled, a majority of main
memory as well. For these devices, add half-resolution variants of the
lower-resolution boot animations which display 2x upscaled -- this
greatly speeds the boot process and makes the boot animation run more
smoothly.
Change-Id: I0140616ca38c52a06dd4622f1c20a9ca0da95f4b
New animation (we're due for a refresh). Additional resolutions
to follow.
PS1: Initial 1080p zip
PS2: Derp on commit message
PS3: Shrink file size (16M to 5M)
PS4: Add other resolutions (w/ jpegoptim)
Change-Id: Id6b12fa76d58769d7ef670f377f39cae1f5c9932
* Promo video here: http://www.youtube.com/watch?v=ogp9f4_yEoU
* It looks *way* better on a device, though :)
* The animation is square, so the names have changed.
Change-Id: I8eebdf29a7d30632d75210a6d3975d7ea17d5246
* Default for tablet is horizontal-1280x800
* Default for phone is vertical-480x800
* Override using TARGET_BOOTANIMATION_NAME in cm.mk (must come before
inherit of CM base product.
Change-Id: Ibd01236847b4f1de0cfd4246c8bd93b1f047005a