screen_ui: Allow setting screen margin space.

We already have outer_width and outer_height in wear UI, and x_offset
and y_offset in VR UI. This CL adds margin_width_ and margin_height_ to
their base class (ScreenRecoveryUI) to shorten the gap. This will be in
general useful for round or round-cornered screens.

Move the density computation to ScreenRecoveryUI ctor so that the value
can be used earlier.

Bug: 62732748
Test: Setting and not setting margin_{width,height}_ on angler. Check the
      recovery texts (recovery menu as well as 'View recovery logs').
Change-Id: Ibf6238c9cc8949a42ed8a410e1c09d55b0b5a151
(cherry picked from commit 87f4650874)
This commit is contained in:
Tao Bao 2017-06-19 23:10:44 -07:00
parent 5efe2bca22
commit 171b4c4cbe
2 changed files with 76 additions and 69 deletions

View file

@ -43,8 +43,6 @@
#include "screen_ui.h"
#include "ui.h"
#define TEXT_INDENT 4
// Return the current time as a double (including fractions of a second).
static double now() {
struct timeval tv;
@ -53,7 +51,8 @@ static double now() {
}
ScreenRecoveryUI::ScreenRecoveryUI()
: currentIcon(NONE),
: density_(static_cast<float>(android::base::GetIntProperty("ro.sf.lcd_density", 160)) / 160.f),
currentIcon(NONE),
progressBarType(EMPTY),
progressScopeStart(0),
progressScopeSize(0),
@ -79,6 +78,8 @@ ScreenRecoveryUI::ScreenRecoveryUI()
animation_fps(30), // TODO: there's currently no way to infer this.
stage(-1),
max_stage(-1),
margin_width_(0),
margin_height_(0),
updateMutex(PTHREAD_MUTEX_INITIALIZER) {}
GRSurface* ScreenRecoveryUI::GetCurrentFrame() {
@ -282,65 +283,66 @@ static const char* LONG_PRESS_HELP[] = {
NULL
};
// Redraw everything on the screen. Does not flip pages.
// Should only be called with updateMutex locked.
// Redraws everything on the screen. Does not flip pages. Should only be called with updateMutex
// locked.
void ScreenRecoveryUI::draw_screen_locked() {
if (!show_text) {
draw_background_locked();
draw_foreground_locked();
} else {
gr_color(0, 0, 0, 255);
gr_clear();
if (!show_text) {
draw_background_locked();
draw_foreground_locked();
return;
}
int y = 0;
if (show_menu) {
std::string recovery_fingerprint =
android::base::GetProperty("ro.bootimage.build.fingerprint", "");
gr_color(0, 0, 0, 255);
gr_clear();
SetColor(INFO);
DrawTextLine(TEXT_INDENT, &y, "Android Recovery", true);
for (auto& chunk : android::base::Split(recovery_fingerprint, ":")) {
DrawTextLine(TEXT_INDENT, &y, chunk.c_str(), false);
}
DrawTextLines(TEXT_INDENT, &y, HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP);
static constexpr int TEXT_INDENT = 4;
int x = TEXT_INDENT + margin_width_;
int y = margin_height_;
if (show_menu) {
std::string recovery_fingerprint =
android::base::GetProperty("ro.bootimage.build.fingerprint", "");
SetColor(HEADER);
DrawTextLines(TEXT_INDENT, &y, menu_headers_);
SetColor(MENU);
DrawHorizontalRule(&y);
y += 4;
for (int i = 0; i < menu_items; ++i) {
if (i == menu_sel) {
// Draw the highlight bar.
SetColor(IsLongPress() ? MENU_SEL_BG_ACTIVE : MENU_SEL_BG);
DrawHighlightBar(0, y - 2, gr_fb_width(), char_height_ + 4);
// Bold white text for the selected item.
SetColor(MENU_SEL_FG);
DrawTextLine(TEXT_INDENT, &y, menu_[i], true);
SetColor(MENU);
} else {
DrawTextLine(TEXT_INDENT, &y, menu_[i], false);
}
}
DrawHorizontalRule(&y);
}
// display from the bottom up, until we hit the top of the
// screen, the bottom of the menu, or we've displayed the
// entire text buffer.
SetColor(LOG);
int row = (text_top_ + text_rows_ - 1) % text_rows_;
size_t count = 0;
for (int ty = gr_fb_height() - char_height_ - log_bottom_offset_;
ty >= y && count < text_rows_;
ty -= char_height_, ++count) {
int temp_y = ty;
DrawTextLine(0, &temp_y, text_[row], false);
--row;
if (row < 0) row = text_rows_ - 1;
}
SetColor(INFO);
DrawTextLine(x, &y, "Android Recovery", true);
for (const auto& chunk : android::base::Split(recovery_fingerprint, ":")) {
DrawTextLine(x, &y, chunk.c_str(), false);
}
DrawTextLines(x, &y, HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP);
SetColor(HEADER);
DrawTextLines(x, &y, menu_headers_);
SetColor(MENU);
DrawHorizontalRule(&y);
y += 4;
for (int i = 0; i < menu_items; ++i) {
if (i == menu_sel) {
// Draw the highlight bar.
SetColor(IsLongPress() ? MENU_SEL_BG_ACTIVE : MENU_SEL_BG);
DrawHighlightBar(0, y - 2, gr_fb_width(), char_height_ + 4);
// Bold white text for the selected item.
SetColor(MENU_SEL_FG);
DrawTextLine(x, &y, menu_[i], true);
SetColor(MENU);
} else {
DrawTextLine(x, &y, menu_[i], false);
}
}
DrawHorizontalRule(&y);
}
// Display from the bottom up, until we hit the top of the screen, the bottom of the menu, or
// we've displayed the entire text buffer.
SetColor(LOG);
int row = (text_top_ + text_rows_ - 1) % text_rows_;
size_t count = 0;
for (int ty = gr_fb_height() - margin_height_ - char_height_ - log_bottom_offset_;
ty >= y && count < text_rows_; ty -= char_height_, ++count) {
int temp_y = ty;
DrawTextLine(x, &temp_y, text_[row], false);
--row;
if (row < 0) row = text_rows_ - 1;
}
}
// Redraw everything on the screen and flip the screen (make it visible).
@ -450,15 +452,15 @@ void ScreenRecoveryUI::SetSystemUpdateText(bool security_update) {
}
bool ScreenRecoveryUI::InitTextParams() {
if (gr_init() < 0) {
return false;
}
if (gr_init() < 0) {
return false;
}
gr_font_size(gr_sys_font(), &char_width_, &char_height_);
text_rows_ = gr_fb_height() / char_height_;
text_cols_ = gr_fb_width() / char_width_;
log_bottom_offset_ = 0;
return true;
gr_font_size(gr_sys_font(), &char_width_, &char_height_);
text_rows_ = (gr_fb_height() - margin_height_ * 2) / char_height_;
text_cols_ = (gr_fb_width() - margin_width_ * 2) / char_width_;
log_bottom_offset_ = 0;
return true;
}
bool ScreenRecoveryUI::Init(const std::string& locale) {
@ -467,8 +469,6 @@ bool ScreenRecoveryUI::Init(const std::string& locale) {
return false;
}
density_ = static_cast<float>(android::base::GetIntProperty("ro.sf.lcd_density", 160)) / 160.f;
// Are we portrait or landscape?
layout_ = (gr_fb_width() > gr_fb_height()) ? LANDSCAPE : PORTRAIT;
// Are we the large variant of our base layout?

View file

@ -72,10 +72,11 @@ class ScreenRecoveryUI : public RecoveryUI {
void SetColor(UIElement e);
protected:
// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
const float density_;
Icon currentIcon;
// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
float density_;
// The layout to use.
int layout_;
@ -136,6 +137,12 @@ class ScreenRecoveryUI : public RecoveryUI {
int char_width_;
int char_height_;
// The margin that we don't want to use for showing texts (e.g. round screen, or screen with
// rounded corners).
int margin_width_;
int margin_height_;
pthread_mutex_t updateMutex;
virtual bool InitTextParams();