allow recovery UI to ignore certain keypresses

Change-Id: Id182bb95ffcc475c5acabb29b413e422302ae7f2
This commit is contained in:
Doug Zongker 2012-01-18 13:46:26 -08:00
parent 6639248d02
commit 48b5b0737c
2 changed files with 4 additions and 1 deletions

3
ui.cpp
View file

@ -123,6 +123,9 @@ void RecoveryUI::process_key(int key_code, int updown) {
if (register_key) {
switch (CheckKey(key_code)) {
case RecoveryUI::IGNORE:
break;
case RecoveryUI::TOGGLE:
ShowText(!IsTextVisible());
break;

2
ui.h
View file

@ -73,7 +73,7 @@ class RecoveryUI {
// Return value indicates whether an immediate operation should be
// triggered (toggling the display, rebooting the device), or if
// the key should be enqueued for use by the main thread.
enum KeyAction { ENQUEUE, TOGGLE, REBOOT };
enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
virtual KeyAction CheckKey(int key);
// --- menu display ---