48b5b0737c
Change-Id: Id182bb95ffcc475c5acabb29b413e422302ae7f2
112 lines
3.7 KiB
C++
112 lines
3.7 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_UI_H
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#define RECOVERY_UI_H
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#include <linux/input.h>
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#include <pthread.h>
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// Abstract class for controlling the user interface during recovery.
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class RecoveryUI {
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public:
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RecoveryUI();
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virtual ~RecoveryUI() { }
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// Initialize the object; called before anything else.
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virtual void Init();
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// Set the overall recovery state ("background image").
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enum Icon { NONE, INSTALLING, ERROR };
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virtual void SetBackground(Icon icon) = 0;
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// --- progress indicator ---
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enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
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virtual void SetProgressType(ProgressType determinate) = 0;
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// Show a progress bar and define the scope of the next operation:
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// portion - fraction of the progress bar the next operation will use
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// seconds - expected time interval (progress bar moves at this minimum rate)
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virtual void ShowProgress(float portion, float seconds) = 0;
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// Set progress bar position (0.0 - 1.0 within the scope defined
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// by the last call to ShowProgress).
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virtual void SetProgress(float fraction) = 0;
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// --- text log ---
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virtual void ShowText(bool visible) = 0;
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virtual bool IsTextVisible() = 0;
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virtual bool WasTextEverVisible() = 0;
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// Write a message to the on-screen log (shown if the user has
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// toggled on the text display).
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virtual void Print(const char* fmt, ...) = 0; // __attribute__((format(printf, 1, 2))) = 0;
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// --- key handling ---
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// Wait for keypress and return it. May return -1 after timeout.
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virtual int WaitKey();
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virtual bool IsKeyPressed(int key);
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// Erase any queued-up keys.
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virtual void FlushKeys();
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// Called on each keypress, even while operations are in progress.
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// Return value indicates whether an immediate operation should be
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// triggered (toggling the display, rebooting the device), or if
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// the key should be enqueued for use by the main thread.
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enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
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virtual KeyAction CheckKey(int key);
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// --- menu display ---
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// Display some header text followed by a menu of items, which appears
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// at the top of the screen (in place of any scrolling ui_print()
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// output, if necessary).
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virtual void StartMenu(const char* const * headers, const char* const * items,
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int initial_selection) = 0;
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// Set the menu highlight to the given index, and return it (capped to
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// the range [0..numitems).
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virtual int SelectMenu(int sel) = 0;
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// End menu mode, resetting the text overlay so that ui_print()
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// statements will be displayed.
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virtual void EndMenu() = 0;
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private:
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// Key event input queue
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pthread_mutex_t key_queue_mutex;
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pthread_cond_t key_queue_cond;
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int key_queue[256], key_queue_len;
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char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
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int key_last_down; // under key_queue_mutex
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int rel_sum;
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pthread_t input_t;
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static void* input_thread(void* cookie);
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static int input_callback(int fd, short revents, void* data);
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void process_key(int key_code, int updown);
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bool usb_connected();
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};
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#endif // RECOVERY_UI_H
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