Add override specifier and member constness to RecoveryUI classes.
Test: mmma bootable/recovery Change-Id: I66e328614423488a4027d7878f4569fbf3a3721e
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5d2e3bd109
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99b2d77475
5 changed files with 58 additions and 66 deletions
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@ -82,14 +82,14 @@ ScreenRecoveryUI::ScreenRecoveryUI()
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max_stage(-1),
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updateMutex(PTHREAD_MUTEX_INITIALIZER) {}
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GRSurface* ScreenRecoveryUI::GetCurrentFrame() {
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GRSurface* ScreenRecoveryUI::GetCurrentFrame() const {
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if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
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return intro_done ? loopFrames[current_frame] : introFrames[current_frame];
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}
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return error_icon;
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}
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GRSurface* ScreenRecoveryUI::GetCurrentText() {
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GRSurface* ScreenRecoveryUI::GetCurrentText() const {
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switch (currentIcon) {
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case ERASING:
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return erasing_text;
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@ -132,16 +132,16 @@ static constexpr int kLayouts[LAYOUT_MAX][DIMENSION_MAX] = {
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{ 262, 52, 112, }, // LANDSCAPE_LARGE
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};
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int ScreenRecoveryUI::GetAnimationBaseline() {
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int ScreenRecoveryUI::GetAnimationBaseline() const {
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return GetTextBaseline() - PixelsFromDp(kLayouts[layout_][ICON]) - gr_get_height(loopFrames[0]);
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}
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int ScreenRecoveryUI::GetTextBaseline() {
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int ScreenRecoveryUI::GetTextBaseline() const {
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return GetProgressBaseline() - PixelsFromDp(kLayouts[layout_][TEXT]) -
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gr_get_height(installing_text);
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}
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int ScreenRecoveryUI::GetProgressBaseline() {
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int ScreenRecoveryUI::GetProgressBaseline() const {
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return gr_fb_height() - PixelsFromDp(kLayouts[layout_][PROGRESS]) -
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gr_get_height(progressBarFill);
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}
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@ -224,7 +224,7 @@ void ScreenRecoveryUI::draw_foreground_locked() {
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}
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}
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void ScreenRecoveryUI::SetColor(UIElement e) {
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void ScreenRecoveryUI::SetColor(UIElement e) const {
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switch (e) {
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case INFO:
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gr_color(249, 194, 0, 255);
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@ -254,7 +254,7 @@ void ScreenRecoveryUI::SetColor(UIElement e) {
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}
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}
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void ScreenRecoveryUI::DrawHorizontalRule(int* y) {
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void ScreenRecoveryUI::DrawHorizontalRule(int* y) const {
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SetColor(MENU);
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*y += 4;
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gr_fill(0, *y, gr_fb_width(), *y + 2);
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33
screen_ui.h
33
screen_ui.h
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@ -36,8 +36,8 @@ class ScreenRecoveryUI : public RecoveryUI {
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bool Init(const std::string& locale) override;
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// overall recovery state ("background image")
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void SetBackground(Icon icon);
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void SetSystemUpdateText(bool security_update);
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void SetBackground(Icon icon) override;
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void SetSystemUpdateText(bool security_update) override;
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// progress indicator
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void SetProgressType(ProgressType type) override;
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@ -52,16 +52,17 @@ class ScreenRecoveryUI : public RecoveryUI {
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bool WasTextEverVisible() override;
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// printing messages
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void Print(const char* fmt, ...) __printflike(2, 3);
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void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3);
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void ShowFile(const char* filename);
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void Print(const char* fmt, ...) override __printflike(2, 3);
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void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3);
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void ShowFile(const char* filename) override;
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// menu display
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void StartMenu(const char* const* headers, const char* const* items, int initial_selection);
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int SelectMenu(int sel);
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void EndMenu();
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void StartMenu(const char* const* headers, const char* const* items,
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int initial_selection) override;
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int SelectMenu(int sel) override;
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void EndMenu() override;
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void KeyLongPress(int);
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void KeyLongPress(int) override;
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void Redraw();
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@ -75,7 +76,7 @@ class ScreenRecoveryUI : public RecoveryUI {
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TEXT_FILL,
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INFO
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};
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void SetColor(UIElement e);
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void SetColor(UIElement e) const;
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protected:
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// The margin that we don't want to use for showing texts (e.g. round screen, or screen with
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@ -158,8 +159,8 @@ class ScreenRecoveryUI : public RecoveryUI {
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virtual void update_screen_locked();
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virtual void update_progress_locked();
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GRSurface* GetCurrentFrame();
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GRSurface* GetCurrentText();
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GRSurface* GetCurrentFrame() const;
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GRSurface* GetCurrentText() const;
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static void* ProgressThreadStartRoutine(void* data);
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void ProgressThreadLoop();
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@ -174,11 +175,11 @@ class ScreenRecoveryUI : public RecoveryUI {
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void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
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int PixelsFromDp(int dp) const;
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virtual int GetAnimationBaseline();
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virtual int GetProgressBaseline();
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virtual int GetTextBaseline();
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virtual int GetAnimationBaseline() const;
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virtual int GetProgressBaseline() const;
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virtual int GetTextBaseline() const;
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virtual void DrawHorizontalRule(int* y);
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virtual void DrawHorizontalRule(int* y) const;
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virtual void DrawHighlightBar(int x, int y, int width, int height) const;
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virtual void DrawTextLine(int x, int* y, const char* line, bool bold) const;
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void DrawTextLines(int x, int* y, const char* const* lines) const;
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68
ui.h
68
ui.h
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@ -30,14 +30,14 @@ class RecoveryUI {
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virtual ~RecoveryUI() {}
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// Initialize the object; called before anything else. UI texts will be
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// initialized according to the given locale. Returns true on success.
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// Initializes the object; called before anything else. UI texts will be initialized according to
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// the given locale. Returns true on success.
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virtual bool Init(const std::string& locale);
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// Show a stage indicator. Call immediately after Init().
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// Shows a stage indicator. Called immediately after Init().
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virtual void SetStage(int current, int max) = 0;
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// Set the overall recovery state ("background image").
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// Sets the overall recovery state ("background image").
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enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
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virtual void SetBackground(Icon icon) = 0;
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virtual void SetSystemUpdateText(bool security_update) = 0;
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@ -46,13 +46,13 @@ class RecoveryUI {
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enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
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virtual void SetProgressType(ProgressType determinate) = 0;
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// Show a progress bar and define the scope of the next operation:
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// Shows a progress bar and define the scope of the next operation:
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// portion - fraction of the progress bar the next operation will use
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// seconds - expected time interval (progress bar moves at this minimum rate)
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virtual void ShowProgress(float portion, float seconds) = 0;
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// Set progress bar position (0.0 - 1.0 within the scope defined
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// by the last call to ShowProgress).
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// Sets progress bar position (0.0 - 1.0 within the scope defined by the last call to
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// ShowProgress).
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virtual void SetProgress(float fraction) = 0;
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// --- text log ---
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@ -63,9 +63,8 @@ class RecoveryUI {
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virtual bool WasTextEverVisible() = 0;
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// Write a message to the on-screen log (shown if the user has
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// toggled on the text display). Print() will also dump the message
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// to stdout / log file, while PrintOnScreenOnly() not.
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// Writes a message to the on-screen log (shown if the user has toggled on the text display).
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// Print() will also dump the message to stdout / log file, while PrintOnScreenOnly() not.
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virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
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virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
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@ -73,54 +72,48 @@ class RecoveryUI {
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// --- key handling ---
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// Wait for a key and return it. May return -1 after timeout.
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// Waits for a key and return it. May return -1 after timeout.
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virtual int WaitKey();
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virtual bool IsKeyPressed(int key);
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virtual bool IsLongPress();
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// Returns true if you have the volume up/down and power trio typical
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// of phones and tablets, false otherwise.
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// Returns true if you have the volume up/down and power trio typical of phones and tablets, false
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// otherwise.
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virtual bool HasThreeButtons();
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// Erase any queued-up keys.
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// Erases any queued-up keys.
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virtual void FlushKeys();
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// Called on each key press, even while operations are in progress.
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// Return value indicates whether an immediate operation should be
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// triggered (toggling the display, rebooting the device), or if
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// Called on each key press, even while operations are in progress. Return value indicates whether
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// an immediate operation should be triggered (toggling the display, rebooting the device), or if
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// the key should be enqueued for use by the main thread.
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enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
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virtual KeyAction CheckKey(int key, bool is_long_press);
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// Called when a key is held down long enough to have been a
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// long-press (but before the key is released). This means that
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// if the key is eventually registered (released without any other
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// keys being pressed in the meantime), CheckKey will be called with
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// 'is_long_press' true.
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// Called when a key is held down long enough to have been a long-press (but before the key is
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// released). This means that if the key is eventually registered (released without any other keys
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// being pressed in the meantime), CheckKey will be called with 'is_long_press' true.
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virtual void KeyLongPress(int key);
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// Normally in recovery there's a key sequence that triggers
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// immediate reboot of the device, regardless of what recovery is
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// doing (with the default CheckKey implementation, it's pressing
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// the power button 7 times in row). Call this to enable or
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// disable that feature. It is enabled by default.
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// Normally in recovery there's a key sequence that triggers immediate reboot of the device,
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// regardless of what recovery is doing (with the default CheckKey implementation, it's pressing
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// the power button 7 times in row). Call this to enable or disable that feature. It is enabled by
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// default.
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virtual void SetEnableReboot(bool enabled);
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// --- menu display ---
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// Display some header text followed by a menu of items, which appears
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// at the top of the screen (in place of any scrolling ui_print()
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// output, if necessary).
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// Display some header text followed by a menu of items, which appears at the top of the screen
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// (in place of any scrolling ui_print() output, if necessary).
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virtual void StartMenu(const char* const* headers, const char* const* items,
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int initial_selection) = 0;
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// Set the menu highlight to the given index, wrapping if necessary.
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// Returns the actual item selected.
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// Sets the menu highlight to the given index, wrapping if necessary. Returns the actual item
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// selected.
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virtual int SelectMenu(int sel) = 0;
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// End menu mode, resetting the text overlay so that ui_print()
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// statements will be displayed.
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// Ends menu mode, resetting the text overlay so that ui_print() statements will be displayed.
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virtual void EndMenu() = 0;
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protected:
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@ -130,10 +123,9 @@ class RecoveryUI {
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std::string locale_;
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bool rtl_locale_;
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// The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25%
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// of the max_brightness). Because the absolute values may vary across devices. These two
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// values can be configured via subclassing. Setting brightness_normal_ to 0 to disable
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// screensaver.
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// The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25% of
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// the max_brightness). Because the absolute values may vary across devices. These two values can
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// be configured via subclassing. Setting brightness_normal_ to 0 to disable screensaver.
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unsigned int brightness_normal_;
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unsigned int brightness_dimmed_;
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@ -61,7 +61,7 @@ WearRecoveryUI::WearRecoveryUI()
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self = this;
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}
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int WearRecoveryUI::GetProgressBaseline() {
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int WearRecoveryUI::GetProgressBaseline() const {
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return progress_bar_y;
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}
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@ -47,12 +47,11 @@ class WearRecoveryUI : public ScreenRecoveryUI {
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// outer of window
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int outer_height, outer_width;
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// Unusable rows when displaying the recovery menu, including the lines
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// for headers (Android Recovery, build id and etc) and the bottom lines
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// that may otherwise go out of the screen.
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// Unusable rows when displaying the recovery menu, including the lines for headers (Android
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// Recovery, build id and etc) and the bottom lines that may otherwise go out of the screen.
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int menu_unusable_rows;
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int GetProgressBaseline() override;
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int GetProgressBaseline() const override;
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bool InitTextParams() override;
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