[Problem]
Droid and animation color in recovery mode are incorrect
[Modify]
- Add support for flipping (zero copy) with RECOVERY_ABGR.
- Decodes PNG files to BGRA directly, and other fills, text and alpha blending are also done directly in BGRA (i.e. blits can still bypass conversion)
- Remove the BGRA workaround added previous for single buffer mode (f766396)
Bug:19216535
Change-Id: Ie864419fc6da776ff58b2d02e130f203c194500f
Signed-off-by: Tony Kuo <tony.kuo@mediatek.com>
The re-designed recovery graphics code only supports RGB{_,X,A}
framebuffer, and this patch adds support for BGRA framebuffer.
Change-Id: I3780c8288088f497fa248f3492c54f43834a8598
Signed-off-by: Daniel Leung <daniel.leung@intel.com>
Reviewed-by: Jovanovic, Radivoje <radivoje.jovanovic@intel.com>
Reviewed-by: Parkinson, TimothyX L <timothyx.l.parkinson@intel.com>
Tested-by: Parkinson, TimothyX L <timothyx.l.parkinson@intel.com>
Reviewed-by: Boie, Andrew P <andrew.p.boie@intel.com>
Reviewed-by: Gumbel, Matthew K <matthew.k.gumbel@intel.com>