The res/images/loop.*png can be further compressed with "pngquant
--quality 0-10"; and the difference is not noticeable to humans
under recovery. And This reduces the animation pictures under res-xxxhdpi
from 2.7M to 1.2M.
Note that the *_text.png files can't be compressed this way because they
requires lossless compression to keep the embedded locales intact.
Bug: 112494634
Test: Run recovery graphic tests.
Change-Id: I2cefaea8e037cb09cb4e4735d1b86e82da9e6875
Switch the locale header in the png files from Locale.toString() to
Locale.toLanguageTag(). For example, en_US --> en-us and sr__#Latn
--> sr-Latn. Also clean up recovery a bit to expect the new locale
format.
Bug: 35215015
Test: sr-Latn shows correctly under graphic tests && recovery tests pass
Change-Id: Ic62bab7756cdc6e5f98f26076f7c2dd046f811db
Restore the max width to 900px for xxhdpi and 1200px for xxxhdpi
Bug: 34541299
Test: Checked width and images passed recovery_manual_test
Change-Id: If0fd51f93cfb3f965d4e9e69be5626eba89eb857
Locale texts are missing in the recovery log due to an extra empty
locale chunk in the png file. Fix the bug in the app and regenerate all
the background texts and compress the file with pngcrush + zopflipng.
Bug: 34054052
Test: Locale texts logged successfully on angler
Change-Id: I89f823a53c1eb69756183e8e11113216d093304f
After process the text images with pngquant, I encountered a
image-loading error when doing graphic tests on angler. The command
"pngcrush -c 0 $imagename" resolves this error and gives almost the
same compression rate. So regenerate all the text images with "pngcrush
-c 0"
Bug: 30415666
Test: Run graphics test on angler and the background text looks good.
Change-Id: I5d989c1230e826407287265fc559349a7bd29303
Update the text images according to the new translations of
"b+sr+Latn", "be-rBY", and "bs-rBA". Also switch to pngquant
which gives a better compression rate.
Bug: 30415666
Change-Id: I6eae5dd7be4c7f1f93c50113822caac9868e0f95
Pull in new translations and regenerate the background strings for
recovery UI.
Bug:27837319
Bug:26548285
Change-Id: I274938a5039421b947878da82336443e9647df24
* Use new animation.
* Use new non-holo progress bars.
* Use recommended spacing for recovery UI.
Bug: http://b/26548285
Change-Id: I8411e89d6a6a9ce638b8645e19e5082d0d968cee
But keep the new code so we can easily test new animations when we have them.
This change includes tbao's de-interlace script, plus a one-liner that's
necessary to play the animation at the correct speed when there's no
progress bar showing. (This was always a bug, it's just way more noticeable
when your animation only has 7 frames.)
Bug: http://b/28316654
Bug: http://b/26548285
Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
Add a image for "installing security update"; and make the text
looks larger in the image. Also extend the length of string
wrapper for high definition devices, so the text will fit better
on the screen.
Bug: 22465983
Bug: 27837319
Change-Id: I2a8b7437f96a834660d6d8d8861c722dcde812f2
Switch to a Wear-like intro/loop system. We don't have an intro yet,
but hopefully this will let Wear delete more code when they move to N.
Unlike them, we don't hard-code the number of frames: we just look to
see what we have available. We do hard-code the fps though.
Also add a graphics test mode so you can see a demo of the UI components
without having to actually apply an OTA.
Also fix a bug where default locale is null rather than en-US: it's
more useful to show _some_ text if we don't have a locale (which should
only be during development anyway).
Bug: http://b/26548285
Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.
For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.
Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
Provide different recovery UI resources for different display
densities. Right now only the text images and the progress bars are
rescaled; the main icon will get scaled when it's updated for QP.
Lightly quantum-ify the rest of the recovery interface. (Light
background, progress bars, etc.)
Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3