Checks for keys pressed return random results because of an uninitialized data
structure.
Change-Id: Ic8b3d453d62347921aa893403079b374c16a092e
Signed-off-by: Mihai Serban <mihai.serban@intel.com>
The default recovery UI will reboot the device when the power key is
pressed 7 times in a row, regardless of what recovery is doing.
Disable this feature during package installation, to minimize the
chance of corrupting the device due to a mid-install reboot. (Debug
packages can explicitly request that the feature be reenabled.)
Change-Id: I20f3ec240ecd344615d452005ff26d8dd7775acf
RecoveryUI (which is the superclass of ScreenRecoveryUI), provides a
basic CheckKey method that is useful for devices that have KEY_POWER,
KEY_VOLUMEUP, and KEY_VOLUMEDOWN. Stop overriding it with a less
featureful method; with this no recovery UI customization is needed
for most handheld devices (phones, tablets, etc.).
Change-Id: I7d57cfaaef79afea8af4fc3dbc570afc61aeb5bc
Also provide a default implementation of CheckKey that's reasonable
for many devices (those that have power and volume keys).
Change-Id: Icf6c7746ebd866152d402059dbd27fd16bd51ff8
Also provide a default implementation of CheckKey that's reasonable
for many devices (those that have power and volume keys).
Change-Id: Icf6c7746ebd866152d402059dbd27fd16bd51ff8
Recovery changes:
- add a method to the UI class that is called when a key is held down
long enough to be a "long press" (but before it is released).
Device-specific subclasses can override this to indicate a long
press.
- do color selection for ScreenRecoveryUI's menu-and-log drawing
function. Subclasses can override this to customize the colors they
use for various elements.
- Include the value of ro.build.display.id in the menu headers, so you
can see on the screen what version of recovery you are running.
Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
NextCheckKeyIsLong() is called right before each call to CheckKey() to
tell the implementation if the key is a long-press or not. (To be
used on devices with few buttons.) It's done as a separate method
(rather than a parameter to CheckKey) to not break existing recovery
UI implementations.
EnqueueKey() can be called from CheckKey() to put arbitrary code codes
in the synchronous queue (to be processed by HandleMenuKey).
Change-Id: If8a83d66efe0bbc9e2dc178e5ebe12acd216324b
Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so
it can be used by devices without screens. Remove the UIParameters
struct and replace it with some new member variables in
ScreenRecoveryUI.
Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
Move all the functions in ui.c to be members of a ScreenRecoveryUI
class, which is a subclass of an abstract RecoveryUI class. Recovery
then creates a global singleton instance of this class and then invoke
the methods to drive the UI. We use this to allow substitution of a
different RecoveryUI implementation for devices with radically
different form factors (eg, that don't have a screen).
Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9