Recovery now draws directly to the framebuffer by rolling its own
graphics code, rather than depending on libpixelflinger.
The recovery UI is modified slightly to eliminate operations that are
slow with the software implementation: when the text display / menu is
turned on, it now appears on a black background instead of a dimmed
version of the recovery icon.
There's probably substantial room for optimization of the graphics
operations.
Bug: 12131110
Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
Conflicts:
minui/resources.c
We no longer render animations as a base image with a
possibly-partially-transparent overlay drawn over it, so delete the
make-overlay.py tool. Now we represent them as series of images that
are interlaced by row (with a special text chunk in the PNG file
specifying the number of frames) so add the interlace-frames.py tool
to make those.
Change-Id: I866db269107a21351c3df3b4683f233f72234334
Also provide a default implementation of CheckKey that's reasonable
for many devices (those that have power and volume keys).
Change-Id: Icf6c7746ebd866152d402059dbd27fd16bd51ff8
Instead of one 'base' installing image and a number of overlay images
that are drawn on top of it, we represent the installing animation
with one PNG that contains all the animation frames, interlaced by
row. The PNG is expected to have a text chunk with the keyword
'Frames' and a value that's the number of frames (as an ascii
string). This representation provides better compression, removes the
need to subclass ScreenRecoveryUI just to change the position of the
overlay or number of frames, and doesn't require gr_blit() to support
an alpha channel.
We also remove the 'indeterminate' progress bar used when wiping data
and/or cache. The main animation serves the same purpose (showing
that the device is still alive); the spinning progress bar has been
redundant for a while.
This changes the default recovery animation to include the
antenna-wiggling and gear-turning that's used in the Nexus 5 recovery
animation.
Change-Id: I51930a76035ac09969a25472f4e572b289418729
Conflicts:
screen_ui.cpp
screen_ui.h
We no longer render animations as a base image with a
possibly-partially-transparent overlay drawn over it, so delete the
make-overlay.py tool. Now we represent them as series of images that
are interlaced by row (with a special text chunk in the PNG file
specifying the number of frames) so add the interlace-frames.py tool
to make those.
Change-Id: I79443f125f9c7d8d61cd09e3434745e0ef38893f
Recovery now draws directly to the framebuffer by rolling its own
graphics code, rather than depending on libpixelflinger.
The recovery UI is modified slightly to eliminate operations that are
slow with the software implementation: when the text display / menu is
turned on, it now appears on a black background instead of a dimmed
version of the recovery icon.
There's probably substantial room for optimization of the graphics
operations.
Bug: 12131110
Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
Instead of one 'base' installing image and a number of overlay images
that are drawn on top of it, we represent the installing animation
with one PNG that contains all the animation frames, interlaced by
row. The PNG is expected to have a text chunk with the keyword
'Frames' and a value that's the number of frames (as an ascii
string). This representation provides better compression, removes the
need to subclass ScreenRecoveryUI just to change the position of the
overlay or number of frames, and doesn't require gr_blit() to support
an alpha channel.
We also remove the 'indeterminate' progress bar used when wiping data
and/or cache. The main animation serves the same purpose (showing
that the device is still alive); the spinning progress bar has been
redundant for a while.
This changes the default recovery animation to include the
antenna-wiggling and gear-turning that's used in the Nexus 5 recovery
animation.
Change-Id: I51930a76035ac09969a25472f4e572b289418729
Make package_extract_file() take an optional third argument which is
the pathname (in the package zip) of a map of don't-care regions to
skip over when writing the file.
Modify syspatch() to take source and target don't-care maps and use
them when patching the system partition.
Add the wipe_block_device() function to do a discard of all data on
the partition.
Change-Id: I8c856054edfb6aab2f3e5177f16d9d78add20be4
updater now depends on the GPL'd libraries libsyspatch and libxdelta3,
so be careful when taking code from this directory.
Change-Id: Ib6f8c50ce7052912b9d81ff96d095f778bf9a3d0
In kernel 3.10, f_adb has been removed and adbd can use functionfs
instead. Mount functionfs on boot for adbd. On older kernels, mount
will fail silently and adbd will revert to f_adb.
Change-Id: I5db57aaf35b35859ea88c7d0e0661d8c553e5811
When going into recovery mode withoug recovery command file present, uncrypt crashes
and the device gets stuck and eventually shuts down.
Check that the command file is present before trying to read from it.
Change-Id: If0192d597032be0067738e437188d92993ce56f7
Older versions of android supported an ASLR system where binaries were
randomly twiddled at OTA install time. Remove support for this; we
now use the ASLR support in the linux kernel.
Change-Id: I8348eb0d6424692668dc1a00e2416fbef6c158a2
mzGetStoredEntry gives you a pointer and address to the data of a zip
entry, assuming that entry is stored rather than deflated.
Change-Id: Ifb39777c98d1d50475ef7de419cf28935f5f9965