Commit graph

17 commits

Author SHA1 Message Date
Tianjie Xu
2078b22e41 Add the missing sr-Latn into png files and rename the png locale header
Switch the locale header in the png files from Locale.toString() to
Locale.toLanguageTag(). For example, en_US --> en-us and sr__#Latn
--> sr-Latn. Also clean up recovery a bit to expect the new locale
format.

Bug: 35215015
Test: sr-Latn shows correctly under graphic tests && recovery tests pass
Change-Id: Ic62bab7756cdc6e5f98f26076f7c2dd046f811db
2017-03-24 16:54:52 -07:00
Tianjie Xu
a78b2d2256 Update background text images in recovery
Locale texts are missing in the recovery log due to an extra empty
locale chunk in the png file. Fix the bug in the app and regenerate all
the background texts and compress the file with pngcrush + zopflipng.

Bug: 34054052
Test: Locale texts logged successfully on angler
Change-Id: I89f823a53c1eb69756183e8e11113216d093304f
2017-01-07 00:32:40 +00:00
Tianjie Xu
3e244dc301 Merge "Further compress the text images with zopflipng"
am: 61240f88ea

Change-Id: Ib3b28e84ee331a0e9d613d3761ff4d657c23088d
2016-08-03 17:59:11 +00:00
Tianjie Xu
1123fafd01 Further compress the text images with zopflipng
Bug:30415666
Test: Graphic tests pass on angler with new image files
Change-Id: I8716f53cb2f9fc6598fdc84f84e9626994faaa5e
2016-08-03 10:17:11 -07:00
Tianjie Xu
c6d607f6ba Merge \"Regenerate the background text with pngcrush\"
am: 7b6263960f

Change-Id: I73cf37099340d2ea492f0a178813d36d751c8827
2016-07-28 22:17:36 +00:00
Tianjie Xu
489c7780a8 Regenerate the background text with pngcrush
After process the text images with pngquant, I encountered a
image-loading error when doing graphic tests on angler. The command
"pngcrush -c 0 $imagename" resolves this error and gives almost the
same compression rate. So regenerate all the text images with "pngcrush
-c 0"

Bug: 30415666
Test: Run graphics test on angler and the background text looks good.
Change-Id: I5d989c1230e826407287265fc559349a7bd29303
2016-07-28 15:06:49 -07:00
Tianjie Xu
9da825940d Resolve merge conflicts of 286848e to stage-aosp-master
Change-Id: I3bfe781a215e09ebe162af8522972976c110410f
2016-07-27 19:39:43 -07:00
Tianjie Xu
b7394cdd34 Update background text images under recovery
Update the text images according to the new translations of
"b+sr+Latn", "be-rBY", and "bs-rBA". Also switch to pngquant
which gives a better compression rate.

Bug: 30415666
Change-Id: I6eae5dd7be4c7f1f93c50113822caac9868e0f95
2016-07-28 01:41:55 +00:00
Tianjie Xu
eeca191f38 Merge "Update background text for recovery UI" into nyc-dev 2016-04-28 00:48:32 +00:00
Tianjie Xu
a15708f45b Update background text for recovery UI
Pull in new translations and regenerate the background strings for
recovery UI.

Bug:27837319
Bug:26548285
Change-Id: I274938a5039421b947878da82336443e9647df24
2016-04-27 15:30:54 -07:00
Elliott Hughes
faf36e04ed Update recovery UI.
* Use new animation.
* Use new non-holo progress bars.
* Use recommended spacing for recovery UI.

Bug: http://b/26548285
Change-Id: I8411e89d6a6a9ce638b8645e19e5082d0d968cee
2016-04-27 14:46:01 -07:00
Elliott Hughes
692941be79 Go back to the old ear-wiggling Android animation.
But keep the new code so we can easily test new animations when we have them.

This change includes tbao's de-interlace script, plus a one-liner that's
necessary to play the animation at the correct speed when there's no
progress bar showing. (This was always a bug, it's just way more noticeable
when your animation only has 7 frames.)

Bug: http://b/28316654
Bug: http://b/26548285
Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
2016-04-21 14:26:14 -07:00
Tianjie Xu
494cf65176 Regenerate background text imgs in recovery
Add a image for "installing security update"; and make the text
looks larger in the image. Also extend the length of string
wrapper for high definition devices, so the text will fit better
on the screen.

Bug: 22465983
Bug: 27837319
Change-Id: I2a8b7437f96a834660d6d8d8861c722dcde812f2
2016-04-18 16:49:42 -07:00
Elliott Hughes
498cda6ef6 Update the system update animation.
Switch to a Wear-like intro/loop system. We don't have an intro yet,
but hopefully this will let Wear delete more code when they move to N.
Unlike them, we don't hard-code the number of frames: we just look to
see what we have available. We do hard-code the fps though.

Also add a graphics test mode so you can see a demo of the UI components
without having to actually apply an OTA.

Also fix a bug where default locale is null rather than en-US: it's
more useful to show _some_ text if we don't have a locale (which should
only be during development anyway).

Bug: http://b/26548285
Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
2016-04-14 22:44:23 -07:00
Tao Bao
b723f4f38f res: Embed FPS into icon_installing.png.
We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.

For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.

Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
2015-12-16 11:35:52 -08:00
Doug Zongker
5b5f6c2fd3 restore holo UI in recovery
Return to the recovery to the holo appearance.

Bug: 15424396
Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
2014-06-06 09:01:57 -07:00
Doug Zongker
9551cf9121 make density-specific recovery assets
Provide different recovery UI resources for different display
densities.  Right now only the text images and the progress bars are
rescaled; the main icon will get scaled when it's updated for QP.

Lightly quantum-ify the rest of the recovery interface.  (Light
background, progress bars, etc.)

Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3
2014-04-04 13:48:33 -07:00