5f76fc0d7c
Test: view Changes.md in gitiles Change-Id: Id5691dc099b23df4d94b0ca30725702bc282b998
275 lines
11 KiB
Markdown
275 lines
11 KiB
Markdown
# Build System Changes for Android.mk Writers
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### `export` and `unexport` deprecation {#export_keyword}
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The `export` and `unexport` keywords have been deprecated, and will throw
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warnings or errors depending on where they are used.
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Early in the make system, during product configuration and BoardConfig.mk
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reading: these will throw a warnings, and will be an error in the future.
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Device specific configuration should not be able to affect common core build
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steps -- we're looking at triggering build steps to be invalidated if the set
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of environment variables they can access changes. If device specific
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configuration is allowed to change those, switching devices with the same
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output directory could become significantly more expensive than it already can
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be.
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Later, during Android.mk files, and later tasks: these will throw errors, since
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it is increasingly likely that they are being used incorrectly, attempting to
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change the environment for a single build step, and instead setting it for
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hundreds of thousands.
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It is not recommended to just move the environment variable setting outside of
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the build (in vendorsetup.sh, or some other configuration script or wrapper).
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We expect to limit the environment variables that the build respects in the
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future, others will be cleared. (There will be methods to get custom variables
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into the build, just not to every build step)
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Instead, write the export commands into the rule command lines themselves:
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``` make
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$(intermediates)/generated_output.img:
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rm -rf $@
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export MY_ENV_A="$(MY_A)"; make ...
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```
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If you want to set many environment variables, and/or use them many times,
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write them out to a script and source the script:
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``` make
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envsh := $(intermediates)/env.sh
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$(envsh):
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rm -rf $@
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echo 'export MY_ENV_A="$(MY_A)"' >$@
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echo 'export MY_ENV_B="$(MY_B)"' >>$@
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$(intermediates)/generated_output.img: PRIVATE_ENV := $(envsh)
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$(intermediates)/generated_output.img: $(envsh) a/b/c/package.sh
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rm -rf $@
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source $(PRIVATE_ENV); make ...
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source $(PRIVATE_ENV); a/b/c/package.sh ...
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```
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## Implicit make rules are obsolete {#implicit_rules}
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Implicit rules look something like the following:
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``` make
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$(TARGET_OUT_SHARED_LIBRARIES)/%_vendor.so: $(TARGET_OUT_SHARED_LIBRARIES)/%.so
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...
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%.o : %.foo
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...
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```
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These can have wide ranging effects across unrelated modules, so they're now obsolete. Instead, use static pattern rules, which are similar, but explicitly match the specified outputs:
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``` make
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libs := $(foreach lib,libfoo libbar,$(TARGET_OUT_SHARED_LIBRARIES)/$(lib)_vendor.so)
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$(libs): %_vendor.so: %.so
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...
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files := $(wildcard $(LOCAL_PATH)/*.foo)
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gen := $(patsubst $(LOCAL_PATH)/%.foo,$(intermediates)/%.o,$(files))
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$(gen): %.o : %.foo
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...
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```
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## Removing '/' from Valid Module Names {#name_slash}
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The build system uses module names in path names in many places. Having an
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extra '/' or '../' being inserted can cause problems -- and not just build
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breaks, but stranger invalid behavior.
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In every case we've seen, the fix is relatively simple: move the directory into
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`LOCAL_MODULE_RELATIVE_PATH` (or `LOCAL_MODULE_PATH` if you're still using it).
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If this causes multiple modules to be named the same, use unique module names
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and `LOCAL_MODULE_STEM` to change the installed file name:
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``` make
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include $(CLEAR_VARS)
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LOCAL_MODULE := ver1/code.bin
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LOCAL_MODULE_PATH := $(TARGET_OUT_ETC)/firmware
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...
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include $(BUILD_PREBUILT)
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include $(CLEAR_VARS)
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LOCAL_MODULE := ver2/code.bin
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LOCAL_MODULE_PATH := $(TARGET_OUT_ETC)/firmware
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...
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include $(BUILD_PREBUILT)
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```
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Can be rewritten as:
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```
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include $(CLEAR_VARS)
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LOCAL_MODULE := ver1_code.bin
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LOCAL_MODULE_STEM := code.bin
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LOCAL_MODULE_PATH := $(TARGET_OUT_VENDOR)/firmware/ver1
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...
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include $(BUILD_PREBUILT)
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include $(CLEAR_VARS)
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LOCAL_MODULE := ver2_code.bin
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LOCAL_MODULE_STEM := code.bin
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LOCAL_MODULE_PATH := $(TARGET_OUT_VENDOR)/firmware/ver2
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...
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include $(BUILD_PREBUILT)
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```
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You just need to make sure that any other references (`PRODUCT_PACKAGES`,
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`LOCAL_REQUIRED_MODULES`, etc) are converted to the new names.
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## Valid Module Names {#name}
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We've adopted lexical requirements very similar to [Bazel's
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requirements](https://docs.bazel.build/versions/master/build-ref.html#name) for
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target names. Valid characters are `a-z`, `A-Z`, `0-9`, and the special
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characters `_.+-=,@~`. This currently applies to `LOCAL_PACKAGE_NAME`,
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`LOCAL_MODULE`, and `LOCAL_MODULE_SUFFIX`, and `LOCAL_MODULE_STEM*`.
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Many other characters already caused problems if you used them, so we don't
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expect this to have a large effect.
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## PATH Tools {#PATH_Tools}
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The build has started restricting the external host tools usable inside the
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build. This will help ensure that build results are reproducible across
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different machines, and catch mistakes before they become larger issues.
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To start with, this includes replacing the $PATH with our own directory of
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tools, mirroring that of the host PATH. The only difference so far is the
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removal of the host GCC tools. Anything that is not explicitly in the
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configuration as allowed will continue functioning, but will generate a log
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message. This is expected to become more restrictive over time.
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The configuration is located in build/soong/ui/build/paths/config.go, and
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contains all the common tools in use in many builds. Anything not in that list
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will currently print a warning in the `$OUT_DIR/soong.log` file, including the
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command and arguments used, and the process tree in order to help locate the
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usage.
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In order to fix any issues brought up by these checks, the best way to fix them
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is to use tools checked into the tree -- either as prebuilts, or building them
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as host tools during the build.
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As a temporary measure, you can set `TEMPORARY_DISABLE_PATH_RESTRICTIONS=true`
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in your environment to temporarily turn off the error checks and allow any tool
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to be used (with logging). Beware that GCC didn't work well with the interposer
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used for logging, so this may not help in all cases.
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## Deprecating / obsoleting envsetup.sh variables in Makefiles
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It is not required to source envsetup.sh before running a build. Many scripts,
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including a majority of our automated build systems, do not do so. Make will
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transparently make every environment variable available as a make variable.
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This means that relying on environment variables only set up in envsetup.sh will
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produce different output for local users and scripted users.
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Many of these variables also include absolute path names, which we'd like to
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keep out of the generated files, so that you don't need to do a full rebuild if
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you move the source tree.
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To fix this, we're marking the variables that are set in envsetup.sh as
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deprecated in the makefiles. This will trigger a warning every time one is read
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(or written) inside Kati. Once all the warnings have been removed for a
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particular variable, we'll switch it to obsolete, and any references will become
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errors.
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### envsetup.sh variables with make equivalents
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| instead of | use |
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|--------------------------------------------------------------|----------------------|
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| OUT {#OUT} | OUT_DIR |
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| ANDROID_HOST_OUT {#ANDROID_HOST_OUT} | HOST_OUT |
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| ANDROID_PRODUCT_OUT {#ANDROID_PRODUCT_OUT} | PRODUCT_OUT |
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| ANDROID_HOST_OUT_TESTCASES {#ANDROID_HOST_OUT_TESTCASES} | HOST_OUT_TESTCASES |
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| ANDROID_TARGET_OUT_TESTCASES {#ANDROID_TARGET_OUT_TESTCASES} | TARGET_OUT_TESTCASES |
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All of the make variables may be relative paths from the current directory, or
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absolute paths if the output directory was specified as an absolute path. If you
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need an absolute variable, convert it to absolute during a rule, so that it's
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not expanded into the generated ninja file:
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``` make
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$(PRODUCT_OUT)/gen.img: my/src/path/gen.sh
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export PRODUCT_OUT=$$(cd $(PRODUCT_OUT); pwd); cd my/src/path; ./gen.sh -o $${PRODUCT_OUT}/gen.img
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```
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### ANDROID_BUILD_TOP {#ANDROID_BUILD_TOP}
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In Android.mk files, you can always assume that the current directory is the
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root of the source tree, so this can just be replaced with '.' (which is what
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$TOP is hardcoded to), or removed entirely. If you need an absolute path, see
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the instructions above.
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### Stop using PATH directly {#PATH}
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This isn't only set by envsetup.sh, but it is modified by it. Due to that it's
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rather easy for this to change between different shells, and it's not ideal to
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reread the makefiles every time this changes.
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In most cases, you shouldn't need to touch PATH at all. When you need to have a
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rule reference a particular binary that's part of the source tree or outputs,
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it's preferrable to just use the path to the file itself (since you should
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already be adding that as a dependency).
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Depending on the rule, passing the file path itself may not be feasible due to
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layers of unchangable scripts/binaries. In that case, be sure to add the
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dependency, but modify the PATH within the rule itself:
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``` make
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$(TARGET): myscript my/path/binary
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PATH=my/path:$$PATH myscript -o $@
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```
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### Stop using PYTHONPATH directly {#PYTHONPATH}
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Like PATH, this isn't only set by envsetup.sh, but it is modified by it. Due to
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that it's rather easy for this to change between different shells, and it's not
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ideal to reread the makefiles every time.
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The best solution here is to start switching to Soong's python building support,
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which packages the python interpreter, libraries, and script all into one file
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that no longer needs PYTHONPATH. See fontchain_lint for examples of this:
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* [external/fonttools/Lib/fontTools/Android.bp] for python_library_host
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* [frameworks/base/Android.bp] for python_binary_host
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* [frameworks/base/data/fonts/Android.mk] to execute the python binary
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If you still need to use PYTHONPATH, do so within the rule itself, just like
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path:
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``` make
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$(TARGET): myscript.py $(sort $(shell find my/python/lib -name '*.py'))
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PYTHONPATH=my/python/lib:$$PYTHONPATH myscript.py -o $@
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```
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### Stop using PRODUCT_COMPATIBILITY_MATRIX_LEVEL_OVERRIDE directly {#PRODUCT_COMPATIBILITY_MATRIX_LEVEL_OVERRIDE}
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Specify Framework Compatibility Matrix Version in device manifest by adding a `target-level`
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attribute to the root element `<manifest>`. If `PRODUCT_COMPATIBILITY_MATRIX_LEVEL_OVERRIDE`
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is 26 or 27, you can add `"target-level"="1"` to your device manifest instead.
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### Stop using USE_CLANG_PLATFORM_BUILD {#USE_CLANG_PLATFORM_BUILD}
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Clang is the default and only supported Android compiler, so there is no reason
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for this option to exist.
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### Other envsetup.sh variables {#other_envsetup_variables}
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* ANDROID_TOOLCHAIN
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* ANDROID_TOOLCHAIN_2ND_ARCH
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* ANDROID_DEV_SCRIPTS
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* ANDROID_EMULATOR_PREBUILTS
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* ANDROID_PRE_BUILD_PATHS
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These are all exported from envsetup.sh, but don't have clear equivalents within
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the makefile system. If you need one of them, you'll have to set up your own
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version.
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[build/soong/Changes.md]: https://android.googlesource.com/platform/build/soong/+/master/Changes.md
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[external/fonttools/Lib/fontTools/Android.bp]: https://android.googlesource.com/platform/external/fonttools/+/master/Lib/fontTools/Android.bp
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[frameworks/base/Android.bp]: https://android.googlesource.com/platform/frameworks/base/+/master/Android.bp
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[frameworks/base/data/fonts/Android.mk]: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/Android.mk
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